dma-mapping: provide a better default ->get_required_mask

Most dma_map_ops instances are IOMMUs that work perfectly fine in 32-bits
of IOVA space, and the generic direct mapping code already provides its
own routines that is intelligent based on the amount of memory actually
present.  Wire up the dma-direct routine for the ARM direct mapping code
as well, and otherwise default to the constant 32-bit mask.  This way
we only need to override it for the occasional odd IOMMU that requires
64-bit IOVA support, or IOMMU drivers that are more efficient if they
can fall back to the direct mapping.

Signed-off-by: Christoph Hellwig <hch@lst.de>
Dieser Commit ist enthalten in:
Christoph Hellwig
2019-08-06 15:01:38 +03:00
Ursprung d9295532d5
Commit 249baa5479
4 geänderte Dateien mit 14 neuen und 27 gelöschten Zeilen

Datei anzeigen

@@ -686,18 +686,12 @@ static int ps3_dma_supported(struct device *_dev, u64 mask)
return mask >= DMA_BIT_MASK(32);
}
static u64 ps3_dma_get_required_mask(struct device *_dev)
{
return DMA_BIT_MASK(32);
}
static const struct dma_map_ops ps3_sb_dma_ops = {
.alloc = ps3_alloc_coherent,
.free = ps3_free_coherent,
.map_sg = ps3_sb_map_sg,
.unmap_sg = ps3_sb_unmap_sg,
.dma_supported = ps3_dma_supported,
.get_required_mask = ps3_dma_get_required_mask,
.map_page = ps3_sb_map_page,
.unmap_page = ps3_unmap_page,
.mmap = dma_common_mmap,
@@ -710,7 +704,6 @@ static const struct dma_map_ops ps3_ioc0_dma_ops = {
.map_sg = ps3_ioc0_map_sg,
.unmap_sg = ps3_ioc0_unmap_sg,
.dma_supported = ps3_dma_supported,
.get_required_mask = ps3_dma_get_required_mask,
.map_page = ps3_ioc0_map_page,
.unmap_page = ps3_unmap_page,
.mmap = dma_common_mmap,