drm: move the fb bpp/depth helper into the core.
This is used by nearly everyone including vmwgfx which doesn't generally use the fb helper. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -247,7 +247,7 @@ static int psb_framebuffer_init(struct drm_device *dev,
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u32 bpp, depth;
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int ret;
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drm_helper_get_fb_bpp_depth(mode_cmd->pixel_format, &depth, &bpp);
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drm_fb_get_bpp_depth(mode_cmd->pixel_format, &depth, &bpp);
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if (mode_cmd->pitches[0] & 63)
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return -EINVAL;
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