Merge tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux into drm-next

This pull request brings in 3D acceleration support for the VC4 GPU.
While there is still performance work to be done (particularly
surrounding RCL generation), the CL submit ABI should be settled and
done now.

* tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux:
  drm/vc4: Add an interface for capturing the GPU state after a hang.
  drm/vc4: Add support for async pageflips.
  drm/vc4: Add support for drawing 3D frames.
  drm/vc4: Bind and initialize the V3D engine.
  drm/vc4: Fix a typo in a V3D debug register.
  drm/vc4: Add an API for creating GPU shaders in GEM BOs.
  drm/vc4: Add create and map BO ioctls.
  drm/vc4: Add a BO cache.
  drm: Create a driver hook for allocating GEM object structs.
This commit is contained in:
Dave Airlie
2015-12-15 10:43:27 +10:00
23 changed files with 5577 additions and 21 deletions

View File

@@ -587,6 +587,13 @@ struct drm_driver {
int (*gem_open_object) (struct drm_gem_object *, struct drm_file *);
void (*gem_close_object) (struct drm_gem_object *, struct drm_file *);
/**
* Hook for allocating the GEM object struct, for use by core
* helpers.
*/
struct drm_gem_object *(*gem_create_object)(struct drm_device *dev,
size_t size);
/* prime: */
/* export handle -> fd (see drm_gem_prime_handle_to_fd() helper) */
int (*prime_handle_to_fd)(struct drm_device *dev, struct drm_file *file_priv,