drm/i915: Avoid underruns when disabling sprites

As the watermark registers aren't double bufferd, clearing the
watermarks immediately after writing the sprite registers can be
hazardous.

Until we have something better, add a wait for vblank between the
two steps to make sure the sprite no longer needs the watermark
levels before we clear them.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
这个提交包含在:
Ville Syrjälä
2013-12-05 15:51:41 +02:00
提交者 Daniel Vetter
父节点 efb31d15dc
当前提交 1bd09ec7ad

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@@ -336,6 +336,12 @@ ivb_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
I915_MODIFY_DISPBASE(SPRSURF(pipe), 0);
POSTING_READ(SPRSURF(pipe));
/*
* Avoid underruns when disabling the sprite.
* FIXME remove once watermark updates are done properly.
*/
intel_wait_for_vblank(dev, pipe);
intel_update_sprite_watermarks(plane, crtc, 0, 0, false, false);
}
@@ -503,6 +509,12 @@ ilk_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
I915_MODIFY_DISPBASE(DVSSURF(pipe), 0);
POSTING_READ(DVSSURF(pipe));
/*
* Avoid underruns when disabling the sprite.
* FIXME remove once watermark updates are done properly.
*/
intel_wait_for_vblank(dev, pipe);
intel_update_sprite_watermarks(plane, crtc, 0, 0, false, false);
}