[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation

Input: convert drivers/input/joystick to dynamic input_dev allocation

This is required for input_dev sysfs integration

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
Dmitry Torokhov
2005-09-15 02:01:52 -05:00
committed by Greg Kroah-Hartman
parent 0259567ad6
commit 17dd3f0f7a
25 changed files with 1486 additions and 1256 deletions

View File

@@ -54,7 +54,7 @@ MODULE_LICENSE("GPL");
struct interact {
struct gameport *gameport;
struct input_dev dev;
struct input_dev *dev;
int bads;
int reads;
unsigned char type;
@@ -130,7 +130,7 @@ static int interact_read_packet(struct gameport *gameport, int length, u32 *data
static void interact_poll(struct gameport *gameport)
{
struct interact *interact = gameport_get_drvdata(gameport);
struct input_dev *dev = &interact->dev;
struct input_dev *dev = interact->dev;
u32 data[3];
int i;
@@ -208,14 +208,20 @@ static void interact_close(struct input_dev *dev)
static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
{
struct interact *interact;
struct input_dev *input_dev;
__u32 data[3];
int i, t;
int err;
if (!(interact = kzalloc(sizeof(struct interact), GFP_KERNEL)))
return -ENOMEM;
interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
input_dev = input_allocate_device();
if (!interact || !input_dev) {
err = -ENOMEM;
goto fail1;
}
interact->gameport = gameport;
interact->dev = input_dev;
gameport_set_drvdata(gameport, interact);
@@ -249,41 +255,40 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
interact->type = i;
interact->length = interact_type[i].length;
interact->dev.private = interact;
interact->dev.open = interact_open;
interact->dev.close = interact_close;
input_dev->name = interact_type[i].name;
input_dev->phys = interact->phys;
input_dev->id.bustype = BUS_GAMEPORT;
input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
input_dev->id.product = interact_type[i].id;
input_dev->id.version = 0x0100;
input_dev->private = interact;
interact->dev.name = interact_type[i].name;
interact->dev.phys = interact->phys;
interact->dev.id.bustype = BUS_GAMEPORT;
interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
interact->dev.id.product = interact_type[i].id;
interact->dev.id.version = 0x0100;
input_dev->open = interact_open;
input_dev->close = interact_close;
interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
set_bit(t, interact->dev.absbit);
set_bit(t, input_dev->absbit);
if (i < interact_type[interact->type].b8) {
interact->dev.absmin[t] = 0;
interact->dev.absmax[t] = 255;
input_dev->absmin[t] = 0;
input_dev->absmax[t] = 255;
} else {
interact->dev.absmin[t] = -1;
interact->dev.absmax[t] = 1;
input_dev->absmin[t] = -1;
input_dev->absmax[t] = 1;
}
}
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
set_bit(t, interact->dev.keybit);
set_bit(t, input_dev->keybit);
input_register_device(&interact->dev);
printk(KERN_INFO "input: %s on %s\n",
interact_type[interact->type].name, gameport->phys);
input_register_device(interact->dev);
return 0;
fail2: gameport_close(gameport);
fail1: gameport_set_drvdata(gameport, NULL);
input_free_device(input_dev);
kfree(interact);
return err;
}
@@ -292,7 +297,7 @@ static void interact_disconnect(struct gameport *gameport)
{
struct interact *interact = gameport_get_drvdata(gameport);
input_unregister_device(&interact->dev);
input_unregister_device(interact->dev);
gameport_close(gameport);
gameport_set_drvdata(gameport, NULL);
kfree(interact);