[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation
Input: convert drivers/input/joystick to dynamic input_dev allocation This is required for input_dev sysfs integration Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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committed by
Greg Kroah-Hartman

parent
0259567ad6
commit
17dd3f0f7a
@@ -81,7 +81,7 @@ static short gf2k_seq_digital[] = { 590, 320, 860, 0 };
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struct gf2k {
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struct gameport *gameport;
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struct input_dev dev;
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struct input_dev *dev;
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int reads;
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int bads;
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unsigned char id;
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@@ -175,7 +175,7 @@ static int gf2k_get_bits(unsigned char *buf, int pos, int num, int shift)
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static void gf2k_read(struct gf2k *gf2k, unsigned char *data)
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{
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struct input_dev *dev = &gf2k->dev;
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struct input_dev *dev = gf2k->dev;
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int i, t;
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for (i = 0; i < 4 && i < gf2k_axes[gf2k->id]; i++)
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@@ -239,13 +239,19 @@ static void gf2k_close(struct input_dev *dev)
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static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
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{
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struct gf2k *gf2k;
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struct input_dev *input_dev;
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unsigned char data[GF2K_LENGTH];
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int i, err;
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if (!(gf2k = kzalloc(sizeof(struct gf2k), GFP_KERNEL)))
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return -ENOMEM;
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gf2k = kzalloc(sizeof(struct gf2k), GFP_KERNEL);
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input_dev = input_allocate_device();
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if (!gf2k || !input_dev) {
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err = -ENOMEM;
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goto fail1;
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}
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gf2k->gameport = gameport;
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gf2k->dev = input_dev;
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gameport_set_drvdata(gameport, gf2k);
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@@ -295,53 +301,52 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
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gf2k->length = gf2k_lens[gf2k->id];
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init_input_dev(&gf2k->dev);
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input_dev->name = gf2k_names[gf2k->id];
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input_dev->phys = gf2k->phys;
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input_dev->id.bustype = BUS_GAMEPORT;
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input_dev->id.vendor = GAMEPORT_ID_VENDOR_GENIUS;
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input_dev->id.product = gf2k->id;
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input_dev->id.version = 0x0100;
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input_dev->cdev.dev = &gameport->dev;
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input_dev->private = gf2k;
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gf2k->dev.private = gf2k;
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gf2k->dev.open = gf2k_open;
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gf2k->dev.close = gf2k_close;
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gf2k->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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gf2k->dev.name = gf2k_names[gf2k->id];
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gf2k->dev.phys = gf2k->phys;
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gf2k->dev.id.bustype = BUS_GAMEPORT;
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gf2k->dev.id.vendor = GAMEPORT_ID_VENDOR_GENIUS;
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gf2k->dev.id.product = gf2k->id;
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gf2k->dev.id.version = 0x0100;
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input_dev->open = gf2k_open;
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input_dev->close = gf2k_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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for (i = 0; i < gf2k_axes[gf2k->id]; i++)
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set_bit(gf2k_abs[i], gf2k->dev.absbit);
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set_bit(gf2k_abs[i], input_dev->absbit);
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for (i = 0; i < gf2k_hats[gf2k->id]; i++) {
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set_bit(ABS_HAT0X + i, gf2k->dev.absbit);
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gf2k->dev.absmin[ABS_HAT0X + i] = -1;
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gf2k->dev.absmax[ABS_HAT0X + i] = 1;
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set_bit(ABS_HAT0X + i, input_dev->absbit);
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input_dev->absmin[ABS_HAT0X + i] = -1;
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input_dev->absmax[ABS_HAT0X + i] = 1;
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}
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for (i = 0; i < gf2k_joys[gf2k->id]; i++)
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set_bit(gf2k_btn_joy[i], gf2k->dev.keybit);
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set_bit(gf2k_btn_joy[i], input_dev->keybit);
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for (i = 0; i < gf2k_pads[gf2k->id]; i++)
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set_bit(gf2k_btn_pad[i], gf2k->dev.keybit);
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set_bit(gf2k_btn_pad[i], input_dev->keybit);
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gf2k_read_packet(gameport, gf2k->length, data);
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gf2k_read(gf2k, data);
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for (i = 0; i < gf2k_axes[gf2k->id]; i++) {
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gf2k->dev.absmax[gf2k_abs[i]] = (i < 2) ? gf2k->dev.abs[gf2k_abs[i]] * 2 - 32 :
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gf2k->dev.abs[gf2k_abs[0]] + gf2k->dev.abs[gf2k_abs[1]] - 32;
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gf2k->dev.absmin[gf2k_abs[i]] = 32;
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gf2k->dev.absfuzz[gf2k_abs[i]] = 8;
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gf2k->dev.absflat[gf2k_abs[i]] = (i < 2) ? 24 : 0;
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input_dev->absmax[gf2k_abs[i]] = (i < 2) ? input_dev->abs[gf2k_abs[i]] * 2 - 32 :
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input_dev->abs[gf2k_abs[0]] + input_dev->abs[gf2k_abs[1]] - 32;
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input_dev->absmin[gf2k_abs[i]] = 32;
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input_dev->absfuzz[gf2k_abs[i]] = 8;
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input_dev->absflat[gf2k_abs[i]] = (i < 2) ? 24 : 0;
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}
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input_register_device(&gf2k->dev);
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printk(KERN_INFO "input: %s on %s\n", gf2k_names[gf2k->id], gameport->phys);
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input_register_device(gf2k->dev);
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return 0;
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fail2: gameport_close(gameport);
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fail1: gameport_set_drvdata(gameport, NULL);
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fail2: gameport_close(gameport);
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fail1: gameport_set_drvdata(gameport, NULL);
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input_free_device(input_dev);
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kfree(gf2k);
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return err;
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}
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@@ -350,7 +355,7 @@ static void gf2k_disconnect(struct gameport *gameport)
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{
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struct gf2k *gf2k = gameport_get_drvdata(gameport);
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input_unregister_device(&gf2k->dev);
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input_unregister_device(gf2k->dev);
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gameport_close(gameport);
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gameport_set_drvdata(gameport, NULL);
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kfree(gf2k);
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