powerpc/64: Move MMU backend selection out of platform code
We move it into early_mmu_init() based on firmware features. For PS3, we have to move the setting of these into early_init_devtree(). Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
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Michael Ellerman

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@@ -526,4 +526,6 @@ void ps3_sync_irq(int node);
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u32 ps3_get_hw_thread_id(int cpu);
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u64 ps3_get_spe_id(void *arg);
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void ps3_early_mm_init(void);
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#endif
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