drm: Use const data when creating blob properties
Creating a blob property will always copy the input data so the data that is passed in can be const. Signed-off-by: Thierry Reding <treding@nvidia.com>
This commit is contained in:
@@ -371,7 +371,7 @@ struct drm_dp_sideband_msg_tx {
|
||||
struct drm_dp_mst_topology_mgr;
|
||||
struct drm_dp_mst_topology_cbs {
|
||||
/* create a connector for a port */
|
||||
struct drm_connector *(*add_connector)(struct drm_dp_mst_topology_mgr *mgr, struct drm_dp_mst_port *port, char *path);
|
||||
struct drm_connector *(*add_connector)(struct drm_dp_mst_topology_mgr *mgr, struct drm_dp_mst_port *port, const char *path);
|
||||
void (*destroy_connector)(struct drm_dp_mst_topology_mgr *mgr,
|
||||
struct drm_connector *connector);
|
||||
void (*hotplug)(struct drm_dp_mst_topology_mgr *mgr);
|
||||
|
Reference in New Issue
Block a user