Input: joysticks - handle errors when registering input devices
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
@@ -283,7 +283,9 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
|
||||
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
|
||||
set_bit(t, input_dev->keybit);
|
||||
|
||||
input_register_device(interact->dev);
|
||||
err = input_register_device(interact->dev);
|
||||
if (err)
|
||||
goto fail2;
|
||||
|
||||
return 0;
|
||||
|
||||
|
Reference in New Issue
Block a user