Input: joysticks - handle errors when registering input devices
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@@ -341,7 +341,9 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
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input_dev->absflat[gf2k_abs[i]] = (i < 2) ? 24 : 0;
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}
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input_register_device(gf2k->dev);
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err = input_register_device(gf2k->dev);
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if (err)
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goto fail2;
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return 0;
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