drm/msm: drop return from gpu->submit()
At this point, there is nothing left to fail. And submit already has a fence assigned and is added to the submit_list. Any problems from here on out are asynchronous (ie. hangcheck/recovery). Signed-off-by: Rob Clark <robdclark@gmail.com>
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@@ -540,12 +540,12 @@ int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
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}
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ret = gpu->funcs->submit(gpu, submit, ctx);
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gpu->funcs->submit(gpu, submit, ctx);
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priv->lastctx = ctx;
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hangcheck_timer_reset(gpu);
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return ret;
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return 0;
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}
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/*
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