ia64: remove the SGI UV simulator support
The simulator support was marked as temporary since the initial commit, so drop it more than 10 years later. Signed-off-by: Christoph Hellwig <hch@lst.de> Link: https://lkml.kernel.org/r/20190813072514.23299-22-hch@lst.de Signed-off-by: Tony Luck <tony.luck@intel.com>
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Tony Luck

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1164e75754
@@ -1,25 +0,0 @@
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/*
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* This file is subject to the terms and conditions of the GNU General Public
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* License. See the file "COPYING" in the main directory of this archive
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* for more details.
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* Copyright (C) 2000-2004 Silicon Graphics, Inc. All rights reserved.
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*/
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#ifndef _ASM_IA64_SN_SIMULATOR_H
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#define _ASM_IA64_SN_SIMULATOR_H
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#if defined(CONFIG_IA64_GENERIC) || defined(CONFIG_IA64_SGI_UV)
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#define SNMAGIC 0xaeeeeeee8badbeefL
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#define IS_MEDUSA() ({long sn; asm("mov %0=cpuid[%1]" : "=r"(sn) : "r"(2)); sn == SNMAGIC;})
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#define SIMULATOR_SLEEP() asm("nop.i 0x8beef")
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#define IS_RUNNING_ON_SIMULATOR() (sn_prom_type)
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#define IS_RUNNING_ON_FAKE_PROM() (sn_prom_type == 2)
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extern int sn_prom_type; /* 0=hardware, 1=medusa/realprom, 2=medusa/fakeprom */
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#else
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#define IS_MEDUSA() 0
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#define SIMULATOR_SLEEP()
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#define IS_RUNNING_ON_SIMULATOR() 0
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#endif
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#endif /* _ASM_IA64_SN_SIMULATOR_H */
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@@ -30,8 +30,6 @@
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#define SALRET_INVALID_ARG (-2)
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#define SALRET_ERROR (-3)
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#define SN_SAL_FAKE_PROM 0x02009999
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/*
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* Returns the physical address of the partition's reserved page through
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* an iterative number of calls.
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@@ -81,14 +79,6 @@ sn_change_memprotect(u64 paddr, u64 len, u64 perms, u64 *nasid_array)
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#define SN_MEMPROT_ACCESS_CLASS_6 0x084080
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#define SN_MEMPROT_ACCESS_CLASS_7 0x021080
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static inline int
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ia64_sn_is_fake_prom(void)
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{
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struct ia64_sal_retval rv;
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SAL_CALL_NOLOCK(rv, SN_SAL_FAKE_PROM, 0, 0, 0, 0, 0, 0, 0);
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return (rv.status == 0);
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}
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union sn_watchlist_u {
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u64 val;
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struct {
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@@ -2,12 +2,10 @@
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#ifndef _ASM_IA64_UV_UV_H
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#define _ASM_IA64_UV_UV_H
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#include <asm/sn/simulator.h>
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static inline int is_uv_system(void)
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{
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/* temporary support for running on hardware simulator */
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return IS_MEDUSA() || ia64_platform_is("uv");
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return ia64_platform_is("uv");
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}
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#endif /* _ASM_IA64_UV_UV_H */
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