Input: fix potential overflows in driver/input/joystick

Change all sprintfs into snprintfs to make sure we won't stomp on
data adjacent to our buffers.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2006-06-26 01:45:48 -04:00
parent 08ffce4560
commit 10ca4c0a62
16 changed files with 40 additions and 30 deletions

View File

@@ -541,7 +541,7 @@ static void sw_print_packet(char *name, int length, unsigned char *buf, char bit
* Unfortunately I don't know how to do this for the other SW types.
*/
static void sw_3dp_id(unsigned char *buf, char *comment)
static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
{
int i;
char pnp[8], rev[9];
@@ -554,7 +554,7 @@ static void sw_3dp_id(unsigned char *buf, char *comment)
pnp[7] = rev[8] = 0;
sprintf(comment, " [PnP %d.%02d id %s rev %s]",
snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
(int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */
sw_get_bits(buf, 16, 6, 1)) / 100,
(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
@@ -695,7 +695,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
sw->type = SW_ID_FFP;
sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
} else
sw->type = SW_ID_PP;
sw->type = SW_ID_PP;
break;
case 66:
sw->bits = 3;
@@ -703,7 +703,8 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
sw->length = 22;
case 64:
sw->type = SW_ID_3DP;
if (j == 160) sw_3dp_id(idbuf, comment);
if (j == 160)
sw_3dp_id(idbuf, comment, sizeof(comment));
break;
}
}
@@ -733,8 +734,10 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
for (i = 0; i < sw->number; i++) {
int bits, code;
sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]);
sprintf(sw->phys[i], "%s/input%d", gameport->phys, i);
snprintf(sw->name, sizeof(sw->name),
"Microsoft SideWinder %s", sw_name[sw->type]);
snprintf(sw->phys[i], sizeof(sw->phys[i]),
"%s/input%d", gameport->phys, i);
sw->dev[i] = input_dev = input_allocate_device();
if (!input_dev) {