Input: fix potential overflows in driver/input/joystick

Change all sprintfs into snprintfs to make sure we won't stomp on
data adjacent to our buffers.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2006-06-26 01:45:48 -04:00
parent 08ffce4560
commit 10ca4c0a62
16 changed files with 40 additions and 30 deletions

View File

@@ -298,7 +298,7 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
gameport_set_poll_handler(gameport, gf2k_poll);
gameport_set_poll_interval(gameport, 20);
sprintf(gf2k->phys, "%s/input0", gameport->phys);
snprintf(gf2k->phys, sizeof(gf2k->phys), "%s/input0", gameport->phys);
gf2k->length = gf2k_lens[gf2k->id];