docs: rename development-process/ to process/
As we'll type this a lot, after adding CodingStyle & friends, let's rename the directory name to a shorter one. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
This commit is contained in:
497
Documentation/process/2.Process.rst
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497
Documentation/process/2.Process.rst
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.. _development_process:
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How the development process works
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=================================
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Linux kernel development in the early 1990's was a pretty loose affair,
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with relatively small numbers of users and developers involved. With a
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user base in the millions and with some 2,000 developers involved over the
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course of one year, the kernel has since had to evolve a number of
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processes to keep development happening smoothly. A solid understanding of
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how the process works is required in order to be an effective part of it.
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The big picture
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---------------
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The kernel developers use a loosely time-based release process, with a new
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major kernel release happening every two or three months. The recent
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release history looks like this:
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====== =================
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2.6.38 March 14, 2011
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2.6.37 January 4, 2011
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2.6.36 October 20, 2010
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2.6.35 August 1, 2010
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2.6.34 May 15, 2010
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2.6.33 February 24, 2010
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====== =================
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Every 2.6.x release is a major kernel release with new features, internal
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API changes, and more. A typical 2.6 release can contain nearly 10,000
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changesets with changes to several hundred thousand lines of code. 2.6 is
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thus the leading edge of Linux kernel development; the kernel uses a
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rolling development model which is continually integrating major changes.
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A relatively straightforward discipline is followed with regard to the
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merging of patches for each release. At the beginning of each development
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cycle, the "merge window" is said to be open. At that time, code which is
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deemed to be sufficiently stable (and which is accepted by the development
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community) is merged into the mainline kernel. The bulk of changes for a
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new development cycle (and all of the major changes) will be merged during
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this time, at a rate approaching 1,000 changes ("patches," or "changesets")
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per day.
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(As an aside, it is worth noting that the changes integrated during the
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merge window do not come out of thin air; they have been collected, tested,
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and staged ahead of time. How that process works will be described in
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detail later on).
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The merge window lasts for approximately two weeks. At the end of this
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time, Linus Torvalds will declare that the window is closed and release the
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first of the "rc" kernels. For the kernel which is destined to be 2.6.40,
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for example, the release which happens at the end of the merge window will
|
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be called 2.6.40-rc1. The -rc1 release is the signal that the time to
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merge new features has passed, and that the time to stabilize the next
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kernel has begun.
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Over the next six to ten weeks, only patches which fix problems should be
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submitted to the mainline. On occasion a more significant change will be
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allowed, but such occasions are rare; developers who try to merge new
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features outside of the merge window tend to get an unfriendly reception.
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As a general rule, if you miss the merge window for a given feature, the
|
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best thing to do is to wait for the next development cycle. (An occasional
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exception is made for drivers for previously-unsupported hardware; if they
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touch no in-tree code, they cannot cause regressions and should be safe to
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add at any time).
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As fixes make their way into the mainline, the patch rate will slow over
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time. Linus releases new -rc kernels about once a week; a normal series
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will get up to somewhere between -rc6 and -rc9 before the kernel is
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considered to be sufficiently stable and the final 2.6.x release is made.
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At that point the whole process starts over again.
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As an example, here is how the 2.6.38 development cycle went (all dates in
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2011):
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============== ===============================
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January 4 2.6.37 stable release
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January 18 2.6.38-rc1, merge window closes
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January 21 2.6.38-rc2
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February 1 2.6.38-rc3
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February 7 2.6.38-rc4
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February 15 2.6.38-rc5
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February 21 2.6.38-rc6
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March 1 2.6.38-rc7
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March 7 2.6.38-rc8
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March 14 2.6.38 stable release
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============== ===============================
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How do the developers decide when to close the development cycle and create
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the stable release? The most significant metric used is the list of
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regressions from previous releases. No bugs are welcome, but those which
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break systems which worked in the past are considered to be especially
|
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serious. For this reason, patches which cause regressions are looked upon
|
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unfavorably and are quite likely to be reverted during the stabilization
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period.
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The developers' goal is to fix all known regressions before the stable
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release is made. In the real world, this kind of perfection is hard to
|
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achieve; there are just too many variables in a project of this size.
|
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There comes a point where delaying the final release just makes the problem
|
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worse; the pile of changes waiting for the next merge window will grow
|
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larger, creating even more regressions the next time around. So most 2.6.x
|
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kernels go out with a handful of known regressions though, hopefully, none
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of them are serious.
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|
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Once a stable release is made, its ongoing maintenance is passed off to the
|
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"stable team," currently consisting of Greg Kroah-Hartman. The stable team
|
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will release occasional updates to the stable release using the 2.6.x.y
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numbering scheme. To be considered for an update release, a patch must (1)
|
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fix a significant bug, and (2) already be merged into the mainline for the
|
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next development kernel. Kernels will typically receive stable updates for
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a little more than one development cycle past their initial release. So,
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for example, the 2.6.36 kernel's history looked like:
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============== ===============================
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October 10 2.6.36 stable release
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November 22 2.6.36.1
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December 9 2.6.36.2
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January 7 2.6.36.3
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February 17 2.6.36.4
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============== ===============================
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2.6.36.4 was the final stable update for the 2.6.36 release.
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Some kernels are designated "long term" kernels; they will receive support
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for a longer period. As of this writing, the current long term kernels
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and their maintainers are:
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====== ====================== ===========================
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2.6.27 Willy Tarreau (Deep-frozen stable kernel)
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2.6.32 Greg Kroah-Hartman
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2.6.35 Andi Kleen (Embedded flag kernel)
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====== ====================== ===========================
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The selection of a kernel for long-term support is purely a matter of a
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maintainer having the need and the time to maintain that release. There
|
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are no known plans for long-term support for any specific upcoming
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release.
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The lifecycle of a patch
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------------------------
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Patches do not go directly from the developer's keyboard into the mainline
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kernel. There is, instead, a somewhat involved (if somewhat informal)
|
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process designed to ensure that each patch is reviewed for quality and that
|
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each patch implements a change which is desirable to have in the mainline.
|
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This process can happen quickly for minor fixes, or, in the case of large
|
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and controversial changes, go on for years. Much developer frustration
|
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comes from a lack of understanding of this process or from attempts to
|
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circumvent it.
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In the hopes of reducing that frustration, this document will describe how
|
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a patch gets into the kernel. What follows below is an introduction which
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describes the process in a somewhat idealized way. A much more detailed
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treatment will come in later sections.
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The stages that a patch goes through are, generally:
|
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- Design. This is where the real requirements for the patch - and the way
|
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those requirements will be met - are laid out. Design work is often
|
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done without involving the community, but it is better to do this work
|
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in the open if at all possible; it can save a lot of time redesigning
|
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things later.
|
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|
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- Early review. Patches are posted to the relevant mailing list, and
|
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developers on that list reply with any comments they may have. This
|
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process should turn up any major problems with a patch if all goes
|
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well.
|
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|
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- Wider review. When the patch is getting close to ready for mainline
|
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inclusion, it should be accepted by a relevant subsystem maintainer -
|
||||
though this acceptance is not a guarantee that the patch will make it
|
||||
all the way to the mainline. The patch will show up in the maintainer's
|
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subsystem tree and into the -next trees (described below). When the
|
||||
process works, this step leads to more extensive review of the patch and
|
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the discovery of any problems resulting from the integration of this
|
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patch with work being done by others.
|
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|
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- Please note that most maintainers also have day jobs, so merging
|
||||
your patch may not be their highest priority. If your patch is
|
||||
getting feedback about changes that are needed, you should either
|
||||
make those changes or justify why they should not be made. If your
|
||||
patch has no review complaints but is not being merged by its
|
||||
appropriate subsystem or driver maintainer, you should be persistent
|
||||
in updating the patch to the current kernel so that it applies cleanly
|
||||
and keep sending it for review and merging.
|
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|
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- Merging into the mainline. Eventually, a successful patch will be
|
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merged into the mainline repository managed by Linus Torvalds. More
|
||||
comments and/or problems may surface at this time; it is important that
|
||||
the developer be responsive to these and fix any issues which arise.
|
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|
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- Stable release. The number of users potentially affected by the patch
|
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is now large, so, once again, new problems may arise.
|
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|
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- Long-term maintenance. While it is certainly possible for a developer
|
||||
to forget about code after merging it, that sort of behavior tends to
|
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leave a poor impression in the development community. Merging code
|
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eliminates some of the maintenance burden, in that others will fix
|
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problems caused by API changes. But the original developer should
|
||||
continue to take responsibility for the code if it is to remain useful
|
||||
in the longer term.
|
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|
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One of the largest mistakes made by kernel developers (or their employers)
|
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is to try to cut the process down to a single "merging into the mainline"
|
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step. This approach invariably leads to frustration for everybody
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involved.
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How patches get into the Kernel
|
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-------------------------------
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|
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There is exactly one person who can merge patches into the mainline kernel
|
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repository: Linus Torvalds. But, of the over 9,500 patches which went
|
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into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus
|
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himself. The kernel project has long since grown to a size where no single
|
||||
developer could possibly inspect and select every patch unassisted. The
|
||||
way the kernel developers have addressed this growth is through the use of
|
||||
a lieutenant system built around a chain of trust.
|
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|
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The kernel code base is logically broken down into a set of subsystems:
|
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networking, specific architecture support, memory management, video
|
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devices, etc. Most subsystems have a designated maintainer, a developer
|
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who has overall responsibility for the code within that subsystem. These
|
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subsystem maintainers are the gatekeepers (in a loose way) for the portion
|
||||
of the kernel they manage; they are the ones who will (usually) accept a
|
||||
patch for inclusion into the mainline kernel.
|
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|
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Subsystem maintainers each manage their own version of the kernel source
|
||||
tree, usually (but certainly not always) using the git source management
|
||||
tool. Tools like git (and related tools like quilt or mercurial) allow
|
||||
maintainers to track a list of patches, including authorship information
|
||||
and other metadata. At any given time, the maintainer can identify which
|
||||
patches in his or her repository are not found in the mainline.
|
||||
|
||||
When the merge window opens, top-level maintainers will ask Linus to "pull"
|
||||
the patches they have selected for merging from their repositories. If
|
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Linus agrees, the stream of patches will flow up into his repository,
|
||||
becoming part of the mainline kernel. The amount of attention that Linus
|
||||
pays to specific patches received in a pull operation varies. It is clear
|
||||
that, sometimes, he looks quite closely. But, as a general rule, Linus
|
||||
trusts the subsystem maintainers to not send bad patches upstream.
|
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|
||||
Subsystem maintainers, in turn, can pull patches from other maintainers.
|
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For example, the networking tree is built from patches which accumulated
|
||||
first in trees dedicated to network device drivers, wireless networking,
|
||||
etc. This chain of repositories can be arbitrarily long, though it rarely
|
||||
exceeds two or three links. Since each maintainer in the chain trusts
|
||||
those managing lower-level trees, this process is known as the "chain of
|
||||
trust."
|
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|
||||
Clearly, in a system like this, getting patches into the kernel depends on
|
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finding the right maintainer. Sending patches directly to Linus is not
|
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normally the right way to go.
|
||||
|
||||
|
||||
Next trees
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||||
----------
|
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|
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The chain of subsystem trees guides the flow of patches into the kernel,
|
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but it also raises an interesting question: what if somebody wants to look
|
||||
at all of the patches which are being prepared for the next merge window?
|
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Developers will be interested in what other changes are pending to see
|
||||
whether there are any conflicts to worry about; a patch which changes a
|
||||
core kernel function prototype, for example, will conflict with any other
|
||||
patches which use the older form of that function. Reviewers and testers
|
||||
want access to the changes in their integrated form before all of those
|
||||
changes land in the mainline kernel. One could pull changes from all of
|
||||
the interesting subsystem trees, but that would be a big and error-prone
|
||||
job.
|
||||
|
||||
The answer comes in the form of -next trees, where subsystem trees are
|
||||
collected for testing and review. The older of these trees, maintained by
|
||||
Andrew Morton, is called "-mm" (for memory management, which is how it got
|
||||
started). The -mm tree integrates patches from a long list of subsystem
|
||||
trees; it also has some patches aimed at helping with debugging.
|
||||
|
||||
Beyond that, -mm contains a significant collection of patches which have
|
||||
been selected by Andrew directly. These patches may have been posted on a
|
||||
mailing list, or they may apply to a part of the kernel for which there is
|
||||
no designated subsystem tree. As a result, -mm operates as a sort of
|
||||
subsystem tree of last resort; if there is no other obvious path for a
|
||||
patch into the mainline, it is likely to end up in -mm. Miscellaneous
|
||||
patches which accumulate in -mm will eventually either be forwarded on to
|
||||
an appropriate subsystem tree or be sent directly to Linus. In a typical
|
||||
development cycle, approximately 5-10% of the patches going into the
|
||||
mainline get there via -mm.
|
||||
|
||||
The current -mm patch is available in the "mmotm" (-mm of the moment)
|
||||
directory at:
|
||||
|
||||
http://www.ozlabs.org/~akpm/mmotm/
|
||||
|
||||
Use of the MMOTM tree is likely to be a frustrating experience, though;
|
||||
there is a definite chance that it will not even compile.
|
||||
|
||||
The primary tree for next-cycle patch merging is linux-next, maintained by
|
||||
Stephen Rothwell. The linux-next tree is, by design, a snapshot of what
|
||||
the mainline is expected to look like after the next merge window closes.
|
||||
Linux-next trees are announced on the linux-kernel and linux-next mailing
|
||||
lists when they are assembled; they can be downloaded from:
|
||||
|
||||
http://www.kernel.org/pub/linux/kernel/next/
|
||||
|
||||
Linux-next has become an integral part of the kernel development process;
|
||||
all patches merged during a given merge window should really have found
|
||||
their way into linux-next some time before the merge window opens.
|
||||
|
||||
|
||||
Staging trees
|
||||
-------------
|
||||
|
||||
The kernel source tree contains the drivers/staging/ directory, where
|
||||
many sub-directories for drivers or filesystems that are on their way to
|
||||
being added to the kernel tree live. They remain in drivers/staging while
|
||||
they still need more work; once complete, they can be moved into the
|
||||
kernel proper. This is a way to keep track of drivers that aren't
|
||||
up to Linux kernel coding or quality standards, but people may want to use
|
||||
them and track development.
|
||||
|
||||
Greg Kroah-Hartman currently maintains the staging tree. Drivers that
|
||||
still need work are sent to him, with each driver having its own
|
||||
subdirectory in drivers/staging/. Along with the driver source files, a
|
||||
TODO file should be present in the directory as well. The TODO file lists
|
||||
the pending work that the driver needs for acceptance into the kernel
|
||||
proper, as well as a list of people that should be Cc'd for any patches to
|
||||
the driver. Current rules require that drivers contributed to staging
|
||||
must, at a minimum, compile properly.
|
||||
|
||||
Staging can be a relatively easy way to get new drivers into the mainline
|
||||
where, with luck, they will come to the attention of other developers and
|
||||
improve quickly. Entry into staging is not the end of the story, though;
|
||||
code in staging which is not seeing regular progress will eventually be
|
||||
removed. Distributors also tend to be relatively reluctant to enable
|
||||
staging drivers. So staging is, at best, a stop on the way toward becoming
|
||||
a proper mainline driver.
|
||||
|
||||
|
||||
Tools
|
||||
-----
|
||||
|
||||
As can be seen from the above text, the kernel development process depends
|
||||
heavily on the ability to herd collections of patches in various
|
||||
directions. The whole thing would not work anywhere near as well as it
|
||||
does without suitably powerful tools. Tutorials on how to use these tools
|
||||
are well beyond the scope of this document, but there is space for a few
|
||||
pointers.
|
||||
|
||||
By far the dominant source code management system used by the kernel
|
||||
community is git. Git is one of a number of distributed version control
|
||||
systems being developed in the free software community. It is well tuned
|
||||
for kernel development, in that it performs quite well when dealing with
|
||||
large repositories and large numbers of patches. It also has a reputation
|
||||
for being difficult to learn and use, though it has gotten better over
|
||||
time. Some sort of familiarity with git is almost a requirement for kernel
|
||||
developers; even if they do not use it for their own work, they'll need git
|
||||
to keep up with what other developers (and the mainline) are doing.
|
||||
|
||||
Git is now packaged by almost all Linux distributions. There is a home
|
||||
page at:
|
||||
|
||||
http://git-scm.com/
|
||||
|
||||
That page has pointers to documentation and tutorials.
|
||||
|
||||
Among the kernel developers who do not use git, the most popular choice is
|
||||
almost certainly Mercurial:
|
||||
|
||||
http://www.selenic.com/mercurial/
|
||||
|
||||
Mercurial shares many features with git, but it provides an interface which
|
||||
many find easier to use.
|
||||
|
||||
The other tool worth knowing about is Quilt:
|
||||
|
||||
http://savannah.nongnu.org/projects/quilt/
|
||||
|
||||
Quilt is a patch management system, rather than a source code management
|
||||
system. It does not track history over time; it is, instead, oriented
|
||||
toward tracking a specific set of changes against an evolving code base.
|
||||
Some major subsystem maintainers use quilt to manage patches intended to go
|
||||
upstream. For the management of certain kinds of trees (-mm, for example),
|
||||
quilt is the best tool for the job.
|
||||
|
||||
|
||||
Mailing lists
|
||||
-------------
|
||||
|
||||
A great deal of Linux kernel development work is done by way of mailing
|
||||
lists. It is hard to be a fully-functioning member of the community
|
||||
without joining at least one list somewhere. But Linux mailing lists also
|
||||
represent a potential hazard to developers, who risk getting buried under a
|
||||
load of electronic mail, running afoul of the conventions used on the Linux
|
||||
lists, or both.
|
||||
|
||||
Most kernel mailing lists are run on vger.kernel.org; the master list can
|
||||
be found at:
|
||||
|
||||
http://vger.kernel.org/vger-lists.html
|
||||
|
||||
There are lists hosted elsewhere, though; a number of them are at
|
||||
lists.redhat.com.
|
||||
|
||||
The core mailing list for kernel development is, of course, linux-kernel.
|
||||
This list is an intimidating place to be; volume can reach 500 messages per
|
||||
day, the amount of noise is high, the conversation can be severely
|
||||
technical, and participants are not always concerned with showing a high
|
||||
degree of politeness. But there is no other place where the kernel
|
||||
development community comes together as a whole; developers who avoid this
|
||||
list will miss important information.
|
||||
|
||||
There are a few hints which can help with linux-kernel survival:
|
||||
|
||||
- Have the list delivered to a separate folder, rather than your main
|
||||
mailbox. One must be able to ignore the stream for sustained periods of
|
||||
time.
|
||||
|
||||
- Do not try to follow every conversation - nobody else does. It is
|
||||
important to filter on both the topic of interest (though note that
|
||||
long-running conversations can drift away from the original subject
|
||||
without changing the email subject line) and the people who are
|
||||
participating.
|
||||
|
||||
- Do not feed the trolls. If somebody is trying to stir up an angry
|
||||
response, ignore them.
|
||||
|
||||
- When responding to linux-kernel email (or that on other lists) preserve
|
||||
the Cc: header for all involved. In the absence of a strong reason (such
|
||||
as an explicit request), you should never remove recipients. Always make
|
||||
sure that the person you are responding to is in the Cc: list. This
|
||||
convention also makes it unnecessary to explicitly ask to be copied on
|
||||
replies to your postings.
|
||||
|
||||
- Search the list archives (and the net as a whole) before asking
|
||||
questions. Some developers can get impatient with people who clearly
|
||||
have not done their homework.
|
||||
|
||||
- Avoid top-posting (the practice of putting your answer above the quoted
|
||||
text you are responding to). It makes your response harder to read and
|
||||
makes a poor impression.
|
||||
|
||||
- Ask on the correct mailing list. Linux-kernel may be the general meeting
|
||||
point, but it is not the best place to find developers from all
|
||||
subsystems.
|
||||
|
||||
The last point - finding the correct mailing list - is a common place for
|
||||
beginning developers to go wrong. Somebody who asks a networking-related
|
||||
question on linux-kernel will almost certainly receive a polite suggestion
|
||||
to ask on the netdev list instead, as that is the list frequented by most
|
||||
networking developers. Other lists exist for the SCSI, video4linux, IDE,
|
||||
filesystem, etc. subsystems. The best place to look for mailing lists is
|
||||
in the MAINTAINERS file packaged with the kernel source.
|
||||
|
||||
|
||||
Getting started with Kernel development
|
||||
---------------------------------------
|
||||
|
||||
Questions about how to get started with the kernel development process are
|
||||
common - from both individuals and companies. Equally common are missteps
|
||||
which make the beginning of the relationship harder than it has to be.
|
||||
|
||||
Companies often look to hire well-known developers to get a development
|
||||
group started. This can, in fact, be an effective technique. But it also
|
||||
tends to be expensive and does not do much to grow the pool of experienced
|
||||
kernel developers. It is possible to bring in-house developers up to speed
|
||||
on Linux kernel development, given the investment of a bit of time. Taking
|
||||
this time can endow an employer with a group of developers who understand
|
||||
the kernel and the company both, and who can help to train others as well.
|
||||
Over the medium term, this is often the more profitable approach.
|
||||
|
||||
Individual developers are often, understandably, at a loss for a place to
|
||||
start. Beginning with a large project can be intimidating; one often wants
|
||||
to test the waters with something smaller first. This is the point where
|
||||
some developers jump into the creation of patches fixing spelling errors or
|
||||
minor coding style issues. Unfortunately, such patches create a level of
|
||||
noise which is distracting for the development community as a whole, so,
|
||||
increasingly, they are looked down upon. New developers wishing to
|
||||
introduce themselves to the community will not get the sort of reception
|
||||
they wish for by these means.
|
||||
|
||||
Andrew Morton gives this advice for aspiring kernel developers
|
||||
|
||||
::
|
||||
|
||||
The #1 project for all kernel beginners should surely be "make sure
|
||||
that the kernel runs perfectly at all times on all machines which
|
||||
you can lay your hands on". Usually the way to do this is to work
|
||||
with others on getting things fixed up (this can require
|
||||
persistence!) but that's fine - it's a part of kernel development.
|
||||
|
||||
(http://lwn.net/Articles/283982/).
|
||||
|
||||
In the absence of obvious problems to fix, developers are advised to look
|
||||
at the current lists of regressions and open bugs in general. There is
|
||||
never any shortage of issues in need of fixing; by addressing these issues,
|
||||
developers will gain experience with the process while, at the same time,
|
||||
building respect with the rest of the development community.
|
Reference in New Issue
Block a user