RDMA/nes: Use WARN()
Use WARN() rather than printk() followed by WARN_ON(1), for conciseness. A simplified version of the semantic patch that makes this transformation is as follows: (http://coccinelle.lip6.fr/) // <smpl> @@ expression list es; @@ -printk( +WARN(1, es); -WARN_ON(1); // </smpl> Signed-off-by: Julia Lawall <Julia.Lawall@lip6.fr> [ Remove extra KERN_ERR from WARN() format. - Roland ] Signed-off-by: Roland Dreier <roland@purestorage.com>
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@@ -629,11 +629,9 @@ static void build_rdma0_msg(struct nes_cm_node *cm_node, struct nes_qp **nesqp_a
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case SEND_RDMA_READ_ZERO:
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default:
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if (cm_node->send_rdma0_op != SEND_RDMA_READ_ZERO) {
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printk(KERN_ERR "%s[%u]: Unsupported RDMA0 len operation=%u\n",
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__func__, __LINE__, cm_node->send_rdma0_op);
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WARN_ON(1);
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}
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if (cm_node->send_rdma0_op != SEND_RDMA_READ_ZERO)
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WARN(1, "Unsupported RDMA0 len operation=%u\n",
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cm_node->send_rdma0_op);
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nes_debug(NES_DBG_CM, "Sending first rdma operation.\n");
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wqe->wqe_words[NES_IWARP_SQ_WQE_MISC_IDX] =
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cpu_to_le32(NES_IWARP_SQ_OP_RDMAR);
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