RDMA/nes: Use WARN()

Use WARN() rather than printk() followed by WARN_ON(1), for conciseness.

A simplified version of the semantic patch that makes this transformation
is as follows: (http://coccinelle.lip6.fr/)

// <smpl>
@@
expression list es;
@@

-printk(
+WARN(1,
  es);
-WARN_ON(1);
// </smpl>

Signed-off-by: Julia Lawall <Julia.Lawall@lip6.fr>

[ Remove extra KERN_ERR from WARN() format.  - Roland ]

Signed-off-by: Roland Dreier <roland@purestorage.com>
这个提交包含在:
Julia Lawall
2012-11-03 10:58:37 +00:00
提交者 Roland Dreier
父节点 cecdcd5f24
当前提交 079abea6a3
修改 2 个文件,包含 5 行新增9 行删除

查看文件

@@ -629,11 +629,9 @@ static void build_rdma0_msg(struct nes_cm_node *cm_node, struct nes_qp **nesqp_a
case SEND_RDMA_READ_ZERO:
default:
if (cm_node->send_rdma0_op != SEND_RDMA_READ_ZERO) {
printk(KERN_ERR "%s[%u]: Unsupported RDMA0 len operation=%u\n",
__func__, __LINE__, cm_node->send_rdma0_op);
WARN_ON(1);
}
if (cm_node->send_rdma0_op != SEND_RDMA_READ_ZERO)
WARN(1, "Unsupported RDMA0 len operation=%u\n",
cm_node->send_rdma0_op);
nes_debug(NES_DBG_CM, "Sending first rdma operation.\n");
wqe->wqe_words[NES_IWARP_SQ_WQE_MISC_IDX] =
cpu_to_le32(NES_IWARP_SQ_OP_RDMAR);