ARM: dmabounce: get rid of dma_needs_bounce global function

Pass the device type specific needs_bounce function in at dmabounce
register time, avoiding the need for a platform specific global
function to do this.

Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
This commit is contained in:
Russell King
2011-07-04 08:32:21 +01:00
parent c289b2e0cc
commit 0703ed2a6b
5 changed files with 53 additions and 66 deletions

View File

@@ -256,14 +256,14 @@ int dma_mmap_writecombine(struct device *, struct vm_area_struct *,
* @dev: valid struct device pointer
* @small_buf_size: size of buffers to use with small buffer pool
* @large_buf_size: size of buffers to use with large buffer pool (can be 0)
* @needs_bounce_fn: called to determine whether buffer needs bouncing
*
* This function should be called by low-level platform code to register
* a device as requireing DMA buffer bouncing. The function will allocate
* appropriate DMA pools for the device.
*
*/
extern int dmabounce_register_dev(struct device *, unsigned long,
unsigned long);
unsigned long, int (*)(struct device *, dma_addr_t, size_t));
/**
* dmabounce_unregister_dev
@@ -277,24 +277,6 @@ extern int dmabounce_register_dev(struct device *, unsigned long,
*/
extern void dmabounce_unregister_dev(struct device *);
/**
* dma_needs_bounce
*
* @dev: valid struct device pointer
* @dma_handle: dma_handle of unbounced buffer
* @size: size of region being mapped
*
* Platforms that utilize the dmabounce mechanism must implement
* this function.
*
* The dmabounce routines call this function whenever a dma-mapping
* is requested to determine whether a given buffer needs to be bounced
* or not. The function must return 0 if the buffer is OK for
* DMA access and 1 if the buffer needs to be bounced.
*
*/
extern int dma_needs_bounce(struct device*, dma_addr_t, size_t);
/*
* The DMA API, implemented by dmabounce.c. See below for descriptions.
*/