x86/ioperm: Add bitmap sequence number
Add a globally unique sequence number which is incremented when ioperm() is changing the I/O bitmap of a task. Store the new sequence number in the io_bitmap structure and compare it with the sequence number of the I/O bitmap which was last loaded on a CPU. Only update the bitmap if the sequence is different. That should further reduce the overhead of I/O bitmap scheduling when there are only a few I/O bitmap users on the system. The 64bit sequence counter is sufficient. A wraparound of the sequence counter assuming an ioperm() call every nanosecond would require about 584 years of uptime. Suggested-by: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
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@@ -14,6 +14,8 @@
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#include <asm/io_bitmap.h>
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#include <asm/desc.h>
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static atomic64_t io_bitmap_sequence;
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/*
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* this changes the io permissions bitmap in the current task.
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*/
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@@ -72,6 +74,9 @@ long ksys_ioperm(unsigned long from, unsigned long num, int turn_on)
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/* Update the thread data */
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iobm->max = bytes;
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/* Update the sequence number to force an update in switch_to() */
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iobm->sequence = atomic64_add_return(1, &io_bitmap_sequence);
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/*
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* Store the bitmap pointer (might be the same if the task already
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* head one). Set the TIF flag, just in case this is the first
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