x86/ioperm: Add bitmap sequence number

Add a globally unique sequence number which is incremented when ioperm() is
changing the I/O bitmap of a task. Store the new sequence number in the
io_bitmap structure and compare it with the sequence number of the I/O
bitmap which was last loaded on a CPU. Only update the bitmap if the
sequence is different.

That should further reduce the overhead of I/O bitmap scheduling when there
are only a few I/O bitmap users on the system.

The 64bit sequence counter is sufficient. A wraparound of the sequence
counter assuming an ioperm() call every nanosecond would require about 584
years of uptime.

Suggested-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
This commit is contained in:
Thomas Gleixner
2019-11-11 23:03:22 +01:00
parent 577d5cd7e5
commit 060aa16fdb
5 changed files with 38 additions and 10 deletions

View File

@@ -5,6 +5,7 @@
#include <asm/processor.h>
struct io_bitmap {
u64 sequence;
/* The maximum number of bytes to copy so all zero bits are covered */
unsigned int max;
unsigned long bitmap[IO_BITMAP_LONGS];