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- /*
- * Copyright 2015 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- */
- #ifndef _DRM_GPU_SCHEDULER_H_
- #define _DRM_GPU_SCHEDULER_H_
- #include <drm/spsc_queue.h>
- #include <linux/dma-fence.h>
- #include <linux/completion.h>
- #include <linux/xarray.h>
- #include <linux/workqueue.h>
- #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
- /**
- * DRM_SCHED_FENCE_DONT_PIPELINE - Prefent dependency pipelining
- *
- * Setting this flag on a scheduler fence prevents pipelining of jobs depending
- * on this fence. In other words we always insert a full CPU round trip before
- * dependen jobs are pushed to the hw queue.
- */
- #define DRM_SCHED_FENCE_DONT_PIPELINE DMA_FENCE_FLAG_USER_BITS
- struct drm_gem_object;
- struct drm_gpu_scheduler;
- struct drm_sched_rq;
- /* These are often used as an (initial) index
- * to an array, and as such should start at 0.
- */
- enum drm_sched_priority {
- DRM_SCHED_PRIORITY_MIN,
- DRM_SCHED_PRIORITY_NORMAL,
- DRM_SCHED_PRIORITY_HIGH,
- DRM_SCHED_PRIORITY_KERNEL,
- DRM_SCHED_PRIORITY_COUNT
- };
- /**
- * struct drm_sched_entity - A wrapper around a job queue (typically
- * attached to the DRM file_priv).
- *
- * Entities will emit jobs in order to their corresponding hardware
- * ring, and the scheduler will alternate between entities based on
- * scheduling policy.
- */
- struct drm_sched_entity {
- /**
- * @list:
- *
- * Used to append this struct to the list of entities in the runqueue
- * @rq under &drm_sched_rq.entities.
- *
- * Protected by &drm_sched_rq.lock of @rq.
- */
- struct list_head list;
- /**
- * @rq:
- *
- * Runqueue on which this entity is currently scheduled.
- *
- * FIXME: Locking is very unclear for this. Writers are protected by
- * @rq_lock, but readers are generally lockless and seem to just race
- * with not even a READ_ONCE.
- */
- struct drm_sched_rq *rq;
- /**
- * @sched_list:
- *
- * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
- * be scheduled on any scheduler on this list.
- *
- * This can be modified by calling drm_sched_entity_modify_sched().
- * Locking is entirely up to the driver, see the above function for more
- * details.
- *
- * This will be set to NULL if &num_sched_list equals 1 and @rq has been
- * set already.
- *
- * FIXME: This means priority changes through
- * drm_sched_entity_set_priority() will be lost henceforth in this case.
- */
- struct drm_gpu_scheduler **sched_list;
- /**
- * @num_sched_list:
- *
- * Number of drm_gpu_schedulers in the @sched_list.
- */
- unsigned int num_sched_list;
- /**
- * @priority:
- *
- * Priority of the entity. This can be modified by calling
- * drm_sched_entity_set_priority(). Protected by &rq_lock.
- */
- enum drm_sched_priority priority;
- /**
- * @rq_lock:
- *
- * Lock to modify the runqueue to which this entity belongs.
- */
- spinlock_t rq_lock;
- /**
- * @job_queue: the list of jobs of this entity.
- */
- struct spsc_queue job_queue;
- /**
- * @fence_seq:
- *
- * A linearly increasing seqno incremented with each new
- * &drm_sched_fence which is part of the entity.
- *
- * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
- * this doesn't need to be atomic.
- */
- atomic_t fence_seq;
- /**
- * @fence_context:
- *
- * A unique context for all the fences which belong to this entity. The
- * &drm_sched_fence.scheduled uses the fence_context but
- * &drm_sched_fence.finished uses fence_context + 1.
- */
- uint64_t fence_context;
- /**
- * @dependency:
- *
- * The dependency fence of the job which is on the top of the job queue.
- */
- struct dma_fence *dependency;
- /**
- * @cb:
- *
- * Callback for the dependency fence above.
- */
- struct dma_fence_cb cb;
- /**
- * @guilty:
- *
- * Points to entities' guilty.
- */
- atomic_t *guilty;
- /**
- * @last_scheduled:
- *
- * Points to the finished fence of the last scheduled job. Only written
- * by the scheduler thread, can be accessed locklessly from
- * drm_sched_job_arm() iff the queue is empty.
- */
- struct dma_fence *last_scheduled;
- /**
- * @last_user: last group leader pushing a job into the entity.
- */
- struct task_struct *last_user;
- /**
- * @stopped:
- *
- * Marks the enity as removed from rq and destined for
- * termination. This is set by calling drm_sched_entity_flush() and by
- * drm_sched_fini().
- */
- bool stopped;
- /**
- * @entity_idle:
- *
- * Signals when entity is not in use, used to sequence entity cleanup in
- * drm_sched_entity_fini().
- */
- struct completion entity_idle;
- };
- /**
- * struct drm_sched_rq - queue of entities to be scheduled.
- *
- * @lock: to modify the entities list.
- * @sched: the scheduler to which this rq belongs to.
- * @entities: list of the entities to be scheduled.
- * @current_entity: the entity which is to be scheduled.
- *
- * Run queue is a set of entities scheduling command submissions for
- * one specific ring. It implements the scheduling policy that selects
- * the next entity to emit commands from.
- */
- struct drm_sched_rq {
- spinlock_t lock;
- struct drm_gpu_scheduler *sched;
- struct list_head entities;
- struct drm_sched_entity *current_entity;
- };
- /**
- * struct drm_sched_fence - fences corresponding to the scheduling of a job.
- */
- struct drm_sched_fence {
- /**
- * @scheduled: this fence is what will be signaled by the scheduler
- * when the job is scheduled.
- */
- struct dma_fence scheduled;
- /**
- * @finished: this fence is what will be signaled by the scheduler
- * when the job is completed.
- *
- * When setting up an out fence for the job, you should use
- * this, since it's available immediately upon
- * drm_sched_job_init(), and the fence returned by the driver
- * from run_job() won't be created until the dependencies have
- * resolved.
- */
- struct dma_fence finished;
- /**
- * @parent: the fence returned by &drm_sched_backend_ops.run_job
- * when scheduling the job on hardware. We signal the
- * &drm_sched_fence.finished fence once parent is signalled.
- */
- struct dma_fence *parent;
- /**
- * @sched: the scheduler instance to which the job having this struct
- * belongs to.
- */
- struct drm_gpu_scheduler *sched;
- /**
- * @lock: the lock used by the scheduled and the finished fences.
- */
- spinlock_t lock;
- /**
- * @owner: job owner for debugging
- */
- void *owner;
- };
- struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
- /**
- * struct drm_sched_job - A job to be run by an entity.
- *
- * @queue_node: used to append this struct to the queue of jobs in an entity.
- * @list: a job participates in a "pending" and "done" lists.
- * @sched: the scheduler instance on which this job is scheduled.
- * @s_fence: contains the fences for the scheduling of job.
- * @finish_cb: the callback for the finished fence.
- * @work: Helper to reschdeule job kill to different context.
- * @id: a unique id assigned to each job scheduled on the scheduler.
- * @karma: increment on every hang caused by this job. If this exceeds the hang
- * limit of the scheduler then the job is marked guilty and will not
- * be scheduled further.
- * @s_priority: the priority of the job.
- * @entity: the entity to which this job belongs.
- * @cb: the callback for the parent fence in s_fence.
- *
- * A job is created by the driver using drm_sched_job_init(), and
- * should call drm_sched_entity_push_job() once it wants the scheduler
- * to schedule the job.
- */
- struct drm_sched_job {
- struct spsc_node queue_node;
- struct list_head list;
- struct drm_gpu_scheduler *sched;
- struct drm_sched_fence *s_fence;
- /*
- * work is used only after finish_cb has been used and will not be
- * accessed anymore.
- */
- union {
- struct dma_fence_cb finish_cb;
- struct work_struct work;
- };
- uint64_t id;
- atomic_t karma;
- enum drm_sched_priority s_priority;
- struct drm_sched_entity *entity;
- struct dma_fence_cb cb;
- /**
- * @dependencies:
- *
- * Contains the dependencies as struct dma_fence for this job, see
- * drm_sched_job_add_dependency() and
- * drm_sched_job_add_implicit_dependencies().
- */
- struct xarray dependencies;
- /** @last_dependency: tracks @dependencies as they signal */
- unsigned long last_dependency;
- };
- static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
- int threshold)
- {
- return s_job && atomic_inc_return(&s_job->karma) > threshold;
- }
- enum drm_gpu_sched_stat {
- DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
- DRM_GPU_SCHED_STAT_NOMINAL,
- DRM_GPU_SCHED_STAT_ENODEV,
- };
- /**
- * struct drm_sched_backend_ops - Define the backend operations
- * called by the scheduler
- *
- * These functions should be implemented in the driver side.
- */
- struct drm_sched_backend_ops {
- /**
- * @dependency:
- *
- * Called when the scheduler is considering scheduling this job next, to
- * get another struct dma_fence for this job to block on. Once it
- * returns NULL, run_job() may be called.
- *
- * If a driver exclusively uses drm_sched_job_add_dependency() and
- * drm_sched_job_add_implicit_dependencies() this can be ommitted and
- * left as NULL.
- */
- struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
- struct drm_sched_entity *s_entity);
- /**
- * @run_job: Called to execute the job once all of the dependencies
- * have been resolved. This may be called multiple times, if
- * timedout_job() has happened and drm_sched_job_recovery()
- * decides to try it again.
- */
- struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
- /**
- * @timedout_job: Called when a job has taken too long to execute,
- * to trigger GPU recovery.
- *
- * This method is called in a workqueue context.
- *
- * Drivers typically issue a reset to recover from GPU hangs, and this
- * procedure usually follows the following workflow:
- *
- * 1. Stop the scheduler using drm_sched_stop(). This will park the
- * scheduler thread and cancel the timeout work, guaranteeing that
- * nothing is queued while we reset the hardware queue
- * 2. Try to gracefully stop non-faulty jobs (optional)
- * 3. Issue a GPU reset (driver-specific)
- * 4. Re-submit jobs using drm_sched_resubmit_jobs()
- * 5. Restart the scheduler using drm_sched_start(). At that point, new
- * jobs can be queued, and the scheduler thread is unblocked
- *
- * Note that some GPUs have distinct hardware queues but need to reset
- * the GPU globally, which requires extra synchronization between the
- * timeout handler of the different &drm_gpu_scheduler. One way to
- * achieve this synchronization is to create an ordered workqueue
- * (using alloc_ordered_workqueue()) at the driver level, and pass this
- * queue to drm_sched_init(), to guarantee that timeout handlers are
- * executed sequentially. The above workflow needs to be slightly
- * adjusted in that case:
- *
- * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
- * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
- * the reset (optional)
- * 3. Issue a GPU reset on all faulty queues (driver-specific)
- * 4. Re-submit jobs on all schedulers impacted by the reset using
- * drm_sched_resubmit_jobs()
- * 5. Restart all schedulers that were stopped in step #1 using
- * drm_sched_start()
- *
- * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
- * and the underlying driver has started or completed recovery.
- *
- * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
- * available, i.e. has been unplugged.
- */
- enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
- /**
- * @free_job: Called once the job's finished fence has been signaled
- * and it's time to clean it up.
- */
- void (*free_job)(struct drm_sched_job *sched_job);
- };
- /**
- * struct drm_gpu_scheduler - scheduler instance-specific data
- *
- * @ops: backend operations provided by the driver.
- * @hw_submission_limit: the max size of the hardware queue.
- * @timeout: the time after which a job is removed from the scheduler.
- * @name: name of the ring for which this scheduler is being used.
- * @sched_rq: priority wise array of run queues.
- * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
- * is ready to be scheduled.
- * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
- * waits on this wait queue until all the scheduled jobs are
- * finished.
- * @hw_rq_count: the number of jobs currently in the hardware queue.
- * @job_id_count: used to assign unique id to the each job.
- * @timeout_wq: workqueue used to queue @work_tdr
- * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
- * timeout interval is over.
- * @thread: the kthread on which the scheduler which run.
- * @pending_list: the list of jobs which are currently in the job queue.
- * @job_list_lock: lock to protect the pending_list.
- * @hang_limit: once the hangs by a job crosses this limit then it is marked
- * guilty and it will no longer be considered for scheduling.
- * @score: score to help loadbalancer pick a idle sched
- * @_score: score used when the driver doesn't provide one
- * @ready: marks if the underlying HW is ready to work
- * @free_guilty: A hit to time out handler to free the guilty job.
- * @dev: system &struct device
- *
- * One scheduler is implemented for each hardware ring.
- */
- struct drm_gpu_scheduler {
- const struct drm_sched_backend_ops *ops;
- uint32_t hw_submission_limit;
- long timeout;
- const char *name;
- struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
- wait_queue_head_t wake_up_worker;
- wait_queue_head_t job_scheduled;
- atomic_t hw_rq_count;
- atomic64_t job_id_count;
- struct workqueue_struct *timeout_wq;
- struct delayed_work work_tdr;
- struct task_struct *thread;
- struct list_head pending_list;
- spinlock_t job_list_lock;
- int hang_limit;
- atomic_t *score;
- atomic_t _score;
- bool ready;
- bool free_guilty;
- struct device *dev;
- };
- int drm_sched_init(struct drm_gpu_scheduler *sched,
- const struct drm_sched_backend_ops *ops,
- uint32_t hw_submission, unsigned hang_limit,
- long timeout, struct workqueue_struct *timeout_wq,
- atomic_t *score, const char *name, struct device *dev);
- void drm_sched_fini(struct drm_gpu_scheduler *sched);
- int drm_sched_job_init(struct drm_sched_job *job,
- struct drm_sched_entity *entity,
- void *owner);
- void drm_sched_job_arm(struct drm_sched_job *job);
- int drm_sched_job_add_dependency(struct drm_sched_job *job,
- struct dma_fence *fence);
- int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
- struct drm_gem_object *obj,
- bool write);
- void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
- struct drm_gpu_scheduler **sched_list,
- unsigned int num_sched_list);
- void drm_sched_job_cleanup(struct drm_sched_job *job);
- void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
- void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
- void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
- void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
- void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max);
- void drm_sched_increase_karma(struct drm_sched_job *bad);
- void drm_sched_reset_karma(struct drm_sched_job *bad);
- void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
- bool drm_sched_dependency_optimized(struct dma_fence* fence,
- struct drm_sched_entity *entity);
- void drm_sched_fault(struct drm_gpu_scheduler *sched);
- void drm_sched_job_kickout(struct drm_sched_job *s_job);
- void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity);
- void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity);
- int drm_sched_entity_init(struct drm_sched_entity *entity,
- enum drm_sched_priority priority,
- struct drm_gpu_scheduler **sched_list,
- unsigned int num_sched_list,
- atomic_t *guilty);
- long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
- void drm_sched_entity_fini(struct drm_sched_entity *entity);
- void drm_sched_entity_destroy(struct drm_sched_entity *entity);
- void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
- struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
- void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
- void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
- enum drm_sched_priority priority);
- bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
- struct drm_sched_fence *drm_sched_fence_alloc(
- struct drm_sched_entity *s_entity, void *owner);
- void drm_sched_fence_init(struct drm_sched_fence *fence,
- struct drm_sched_entity *entity);
- void drm_sched_fence_free(struct drm_sched_fence *fence);
- void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
- void drm_sched_fence_finished(struct drm_sched_fence *fence);
- unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
- void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
- unsigned long remaining);
- struct drm_gpu_scheduler *
- drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
- unsigned int num_sched_list);
- #endif
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