interact.c 6.9 KB

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  1. // SPDX-License-Identifier: GPL-2.0-or-later
  2. /*
  3. * Copyright (c) 2001 Vojtech Pavlik
  4. *
  5. * Based on the work of:
  6. * Toby Deshane
  7. */
  8. /*
  9. * InterAct digital gamepad/joystick driver for Linux
  10. */
  11. #include <linux/kernel.h>
  12. #include <linux/slab.h>
  13. #include <linux/module.h>
  14. #include <linux/delay.h>
  15. #include <linux/gameport.h>
  16. #include <linux/input.h>
  17. #include <linux/jiffies.h>
  18. #define DRIVER_DESC "InterAct digital joystick driver"
  19. MODULE_AUTHOR("Vojtech Pavlik <[email protected]>");
  20. MODULE_DESCRIPTION(DRIVER_DESC);
  21. MODULE_LICENSE("GPL");
  22. #define INTERACT_MAX_START 600 /* 400 us */
  23. #define INTERACT_MAX_STROBE 60 /* 40 us */
  24. #define INTERACT_MAX_LENGTH 32 /* 32 bits */
  25. #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
  26. #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
  27. struct interact {
  28. struct gameport *gameport;
  29. struct input_dev *dev;
  30. int bads;
  31. int reads;
  32. unsigned char type;
  33. unsigned char length;
  34. char phys[32];
  35. };
  36. static short interact_abs_hhfx[] =
  37. { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
  38. static short interact_abs_pp8d[] =
  39. { ABS_X, ABS_Y, -1 };
  40. static short interact_btn_hhfx[] =
  41. { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
  42. static short interact_btn_pp8d[] =
  43. { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
  44. struct interact_type {
  45. int id;
  46. short *abs;
  47. short *btn;
  48. char *name;
  49. unsigned char length;
  50. unsigned char b8;
  51. };
  52. static struct interact_type interact_type[] = {
  53. { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
  54. { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
  55. { 0 }};
  56. /*
  57. * interact_read_packet() reads and InterAct joystick data.
  58. */
  59. static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
  60. {
  61. unsigned long flags;
  62. unsigned char u, v;
  63. unsigned int t, s;
  64. int i;
  65. i = 0;
  66. data[0] = data[1] = data[2] = 0;
  67. t = gameport_time(gameport, INTERACT_MAX_START);
  68. s = gameport_time(gameport, INTERACT_MAX_STROBE);
  69. local_irq_save(flags);
  70. gameport_trigger(gameport);
  71. v = gameport_read(gameport);
  72. while (t > 0 && i < length) {
  73. t--;
  74. u = v; v = gameport_read(gameport);
  75. if (v & ~u & 0x40) {
  76. data[0] = (data[0] << 1) | ((v >> 4) & 1);
  77. data[1] = (data[1] << 1) | ((v >> 5) & 1);
  78. data[2] = (data[2] << 1) | ((v >> 7) & 1);
  79. i++;
  80. t = s;
  81. }
  82. }
  83. local_irq_restore(flags);
  84. return i;
  85. }
  86. /*
  87. * interact_poll() reads and analyzes InterAct joystick data.
  88. */
  89. static void interact_poll(struct gameport *gameport)
  90. {
  91. struct interact *interact = gameport_get_drvdata(gameport);
  92. struct input_dev *dev = interact->dev;
  93. u32 data[3];
  94. int i;
  95. interact->reads++;
  96. if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
  97. interact->bads++;
  98. } else {
  99. for (i = 0; i < 3; i++)
  100. data[i] <<= INTERACT_MAX_LENGTH - interact->length;
  101. switch (interact->type) {
  102. case INTERACT_TYPE_HHFX:
  103. for (i = 0; i < 4; i++)
  104. input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
  105. for (i = 0; i < 2; i++)
  106. input_report_abs(dev, ABS_HAT0Y - i,
  107. ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
  108. for (i = 0; i < 8; i++)
  109. input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
  110. for (i = 0; i < 4; i++)
  111. input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
  112. break;
  113. case INTERACT_TYPE_PP8D:
  114. for (i = 0; i < 2; i++)
  115. input_report_abs(dev, interact_abs_pp8d[i],
  116. ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
  117. for (i = 0; i < 8; i++)
  118. input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
  119. break;
  120. }
  121. }
  122. input_sync(dev);
  123. }
  124. /*
  125. * interact_open() is a callback from the input open routine.
  126. */
  127. static int interact_open(struct input_dev *dev)
  128. {
  129. struct interact *interact = input_get_drvdata(dev);
  130. gameport_start_polling(interact->gameport);
  131. return 0;
  132. }
  133. /*
  134. * interact_close() is a callback from the input close routine.
  135. */
  136. static void interact_close(struct input_dev *dev)
  137. {
  138. struct interact *interact = input_get_drvdata(dev);
  139. gameport_stop_polling(interact->gameport);
  140. }
  141. /*
  142. * interact_connect() probes for InterAct joysticks.
  143. */
  144. static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
  145. {
  146. struct interact *interact;
  147. struct input_dev *input_dev;
  148. __u32 data[3];
  149. int i, t;
  150. int err;
  151. interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
  152. input_dev = input_allocate_device();
  153. if (!interact || !input_dev) {
  154. err = -ENOMEM;
  155. goto fail1;
  156. }
  157. interact->gameport = gameport;
  158. interact->dev = input_dev;
  159. gameport_set_drvdata(gameport, interact);
  160. err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  161. if (err)
  162. goto fail1;
  163. i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
  164. if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
  165. err = -ENODEV;
  166. goto fail2;
  167. }
  168. for (i = 0; interact_type[i].length; i++)
  169. if (interact_type[i].id == (data[2] >> 16))
  170. break;
  171. if (!interact_type[i].length) {
  172. printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
  173. gameport->phys, i, data[0], data[1], data[2]);
  174. err = -ENODEV;
  175. goto fail2;
  176. }
  177. gameport_set_poll_handler(gameport, interact_poll);
  178. gameport_set_poll_interval(gameport, 20);
  179. snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
  180. interact->type = i;
  181. interact->length = interact_type[i].length;
  182. input_dev->name = interact_type[i].name;
  183. input_dev->phys = interact->phys;
  184. input_dev->id.bustype = BUS_GAMEPORT;
  185. input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
  186. input_dev->id.product = interact_type[i].id;
  187. input_dev->id.version = 0x0100;
  188. input_dev->dev.parent = &gameport->dev;
  189. input_set_drvdata(input_dev, interact);
  190. input_dev->open = interact_open;
  191. input_dev->close = interact_close;
  192. input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
  193. for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
  194. if (i < interact_type[interact->type].b8)
  195. input_set_abs_params(input_dev, t, 0, 255, 0, 0);
  196. else
  197. input_set_abs_params(input_dev, t, -1, 1, 0, 0);
  198. }
  199. for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
  200. __set_bit(t, input_dev->keybit);
  201. err = input_register_device(interact->dev);
  202. if (err)
  203. goto fail2;
  204. return 0;
  205. fail2: gameport_close(gameport);
  206. fail1: gameport_set_drvdata(gameport, NULL);
  207. input_free_device(input_dev);
  208. kfree(interact);
  209. return err;
  210. }
  211. static void interact_disconnect(struct gameport *gameport)
  212. {
  213. struct interact *interact = gameport_get_drvdata(gameport);
  214. input_unregister_device(interact->dev);
  215. gameport_close(gameport);
  216. gameport_set_drvdata(gameport, NULL);
  217. kfree(interact);
  218. }
  219. static struct gameport_driver interact_drv = {
  220. .driver = {
  221. .name = "interact",
  222. },
  223. .description = DRIVER_DESC,
  224. .connect = interact_connect,
  225. .disconnect = interact_disconnect,
  226. };
  227. module_gameport_driver(interact_drv);