123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955 |
- /*
- * Copyright © 2014 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
- /**
- * DOC: Command list validator for VC4.
- *
- * Since the VC4 has no IOMMU between it and system memory, a user
- * with access to execute command lists could escalate privilege by
- * overwriting system memory (drawing to it as a framebuffer) or
- * reading system memory it shouldn't (reading it as a vertex buffer
- * or index buffer)
- *
- * We validate binner command lists to ensure that all accesses are
- * within the bounds of the GEM objects referenced by the submitted
- * job. It explicitly whitelists packets, and looks at the offsets in
- * any address fields to make sure they're contained within the BOs
- * they reference.
- *
- * Note that because CL validation is already reading the
- * user-submitted CL and writing the validated copy out to the memory
- * that the GPU will actually read, this is also where GEM relocation
- * processing (turning BO references into actual addresses for the GPU
- * to use) happens.
- */
- #include "uapi/drm/vc4_drm.h"
- #include "vc4_drv.h"
- #include "vc4_packet.h"
- #define VALIDATE_ARGS \
- struct vc4_exec_info *exec, \
- void *validated, \
- void *untrusted
- /** Return the width in pixels of a 64-byte microtile. */
- static uint32_t
- utile_width(int cpp)
- {
- switch (cpp) {
- case 1:
- case 2:
- return 8;
- case 4:
- return 4;
- case 8:
- return 2;
- default:
- DRM_ERROR("unknown cpp: %d\n", cpp);
- return 1;
- }
- }
- /** Return the height in pixels of a 64-byte microtile. */
- static uint32_t
- utile_height(int cpp)
- {
- switch (cpp) {
- case 1:
- return 8;
- case 2:
- case 4:
- case 8:
- return 4;
- default:
- DRM_ERROR("unknown cpp: %d\n", cpp);
- return 1;
- }
- }
- /**
- * size_is_lt() - Returns whether a miplevel of the given size will
- * use the lineartile (LT) tiling layout rather than the normal T
- * tiling layout.
- * @width: Width in pixels of the miplevel
- * @height: Height in pixels of the miplevel
- * @cpp: Bytes per pixel of the pixel format
- */
- static bool
- size_is_lt(uint32_t width, uint32_t height, int cpp)
- {
- return (width <= 4 * utile_width(cpp) ||
- height <= 4 * utile_height(cpp));
- }
- struct drm_gem_dma_object *
- vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
- {
- struct vc4_dev *vc4 = exec->dev;
- struct drm_gem_dma_object *obj;
- struct vc4_bo *bo;
- if (WARN_ON_ONCE(vc4->is_vc5))
- return NULL;
- if (hindex >= exec->bo_count) {
- DRM_DEBUG("BO index %d greater than BO count %d\n",
- hindex, exec->bo_count);
- return NULL;
- }
- obj = exec->bo[hindex];
- bo = to_vc4_bo(&obj->base);
- if (bo->validated_shader) {
- DRM_DEBUG("Trying to use shader BO as something other than "
- "a shader\n");
- return NULL;
- }
- return obj;
- }
- static struct drm_gem_dma_object *
- vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
- {
- return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
- }
- static bool
- validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
- {
- /* Note that the untrusted pointer passed to these functions is
- * incremented past the packet byte.
- */
- return (untrusted - 1 == exec->bin_u + pos);
- }
- static uint32_t
- gl_shader_rec_size(uint32_t pointer_bits)
- {
- uint32_t attribute_count = pointer_bits & 7;
- bool extended = pointer_bits & 8;
- if (attribute_count == 0)
- attribute_count = 8;
- if (extended)
- return 100 + attribute_count * 4;
- else
- return 36 + attribute_count * 8;
- }
- bool
- vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo,
- uint32_t offset, uint8_t tiling_format,
- uint32_t width, uint32_t height, uint8_t cpp)
- {
- struct vc4_dev *vc4 = exec->dev;
- uint32_t aligned_width, aligned_height, stride, size;
- uint32_t utile_w = utile_width(cpp);
- uint32_t utile_h = utile_height(cpp);
- if (WARN_ON_ONCE(vc4->is_vc5))
- return false;
- /* The shaded vertex format stores signed 12.4 fixed point
- * (-2048,2047) offsets from the viewport center, so we should
- * never have a render target larger than 4096. The texture
- * unit can only sample from 2048x2048, so it's even more
- * restricted. This lets us avoid worrying about overflow in
- * our math.
- */
- if (width > 4096 || height > 4096) {
- DRM_DEBUG("Surface dimensions (%d,%d) too large",
- width, height);
- return false;
- }
- switch (tiling_format) {
- case VC4_TILING_FORMAT_LINEAR:
- aligned_width = round_up(width, utile_w);
- aligned_height = height;
- break;
- case VC4_TILING_FORMAT_T:
- aligned_width = round_up(width, utile_w * 8);
- aligned_height = round_up(height, utile_h * 8);
- break;
- case VC4_TILING_FORMAT_LT:
- aligned_width = round_up(width, utile_w);
- aligned_height = round_up(height, utile_h);
- break;
- default:
- DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
- return false;
- }
- stride = aligned_width * cpp;
- size = stride * aligned_height;
- if (size + offset < size ||
- size + offset > fbo->base.size) {
- DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
- width, height,
- aligned_width, aligned_height,
- size, offset, fbo->base.size);
- return false;
- }
- return true;
- }
- static int
- validate_flush(VALIDATE_ARGS)
- {
- if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
- DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
- return -EINVAL;
- }
- exec->found_flush = true;
- return 0;
- }
- static int
- validate_start_tile_binning(VALIDATE_ARGS)
- {
- if (exec->found_start_tile_binning_packet) {
- DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
- return -EINVAL;
- }
- exec->found_start_tile_binning_packet = true;
- if (!exec->found_tile_binning_mode_config_packet) {
- DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
- return -EINVAL;
- }
- return 0;
- }
- static int
- validate_increment_semaphore(VALIDATE_ARGS)
- {
- if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
- DRM_DEBUG("Bin CL must end with "
- "VC4_PACKET_INCREMENT_SEMAPHORE\n");
- return -EINVAL;
- }
- exec->found_increment_semaphore_packet = true;
- return 0;
- }
- static int
- validate_indexed_prim_list(VALIDATE_ARGS)
- {
- struct drm_gem_dma_object *ib;
- uint32_t length = *(uint32_t *)(untrusted + 1);
- uint32_t offset = *(uint32_t *)(untrusted + 5);
- uint32_t max_index = *(uint32_t *)(untrusted + 9);
- uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
- struct vc4_shader_state *shader_state;
- /* Check overflow condition */
- if (exec->shader_state_count == 0) {
- DRM_DEBUG("shader state must precede primitives\n");
- return -EINVAL;
- }
- shader_state = &exec->shader_state[exec->shader_state_count - 1];
- if (max_index > shader_state->max_index)
- shader_state->max_index = max_index;
- ib = vc4_use_handle(exec, 0);
- if (!ib)
- return -EINVAL;
- exec->bin_dep_seqno = max(exec->bin_dep_seqno,
- to_vc4_bo(&ib->base)->write_seqno);
- if (offset > ib->base.size ||
- (ib->base.size - offset) / index_size < length) {
- DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
- offset, length, index_size, ib->base.size);
- return -EINVAL;
- }
- *(uint32_t *)(validated + 5) = ib->dma_addr + offset;
- return 0;
- }
- static int
- validate_gl_array_primitive(VALIDATE_ARGS)
- {
- uint32_t length = *(uint32_t *)(untrusted + 1);
- uint32_t base_index = *(uint32_t *)(untrusted + 5);
- uint32_t max_index;
- struct vc4_shader_state *shader_state;
- /* Check overflow condition */
- if (exec->shader_state_count == 0) {
- DRM_DEBUG("shader state must precede primitives\n");
- return -EINVAL;
- }
- shader_state = &exec->shader_state[exec->shader_state_count - 1];
- if (length + base_index < length) {
- DRM_DEBUG("primitive vertex count overflow\n");
- return -EINVAL;
- }
- max_index = length + base_index - 1;
- if (max_index > shader_state->max_index)
- shader_state->max_index = max_index;
- return 0;
- }
- static int
- validate_gl_shader_state(VALIDATE_ARGS)
- {
- uint32_t i = exec->shader_state_count++;
- if (i >= exec->shader_state_size) {
- DRM_DEBUG("More requests for shader states than declared\n");
- return -EINVAL;
- }
- exec->shader_state[i].addr = *(uint32_t *)untrusted;
- exec->shader_state[i].max_index = 0;
- if (exec->shader_state[i].addr & ~0xf) {
- DRM_DEBUG("high bits set in GL shader rec reference\n");
- return -EINVAL;
- }
- *(uint32_t *)validated = (exec->shader_rec_p +
- exec->shader_state[i].addr);
- exec->shader_rec_p +=
- roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
- return 0;
- }
- static int
- validate_tile_binning_config(VALIDATE_ARGS)
- {
- struct drm_device *dev = exec->exec_bo->base.dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint8_t flags;
- uint32_t tile_state_size;
- uint32_t tile_count, bin_addr;
- int bin_slot;
- if (exec->found_tile_binning_mode_config_packet) {
- DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
- return -EINVAL;
- }
- exec->found_tile_binning_mode_config_packet = true;
- exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
- exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
- tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
- flags = *(uint8_t *)(untrusted + 14);
- if (exec->bin_tiles_x == 0 ||
- exec->bin_tiles_y == 0) {
- DRM_DEBUG("Tile binning config of %dx%d too small\n",
- exec->bin_tiles_x, exec->bin_tiles_y);
- return -EINVAL;
- }
- if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
- VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
- DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
- return -EINVAL;
- }
- bin_slot = vc4_v3d_get_bin_slot(vc4);
- if (bin_slot < 0) {
- if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
- DRM_ERROR("Failed to allocate binner memory: %d\n",
- bin_slot);
- }
- return bin_slot;
- }
- /* The slot we allocated will only be used by this job, and is
- * free when the job completes rendering.
- */
- exec->bin_slots |= BIT(bin_slot);
- bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;
- /* The tile state data array is 48 bytes per tile, and we put it at
- * the start of a BO containing both it and the tile alloc.
- */
- tile_state_size = 48 * tile_count;
- /* Since the tile alloc array will follow us, align. */
- exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
- *(uint8_t *)(validated + 14) =
- ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
- VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
- VC4_BIN_CONFIG_AUTO_INIT_TSDA |
- VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
- VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
- VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
- VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
- /* tile alloc address. */
- *(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
- /* tile alloc size. */
- *(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
- exec->tile_alloc_offset);
- /* tile state address. */
- *(uint32_t *)(validated + 8) = bin_addr;
- return 0;
- }
- static int
- validate_gem_handles(VALIDATE_ARGS)
- {
- memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
- return 0;
- }
- #define VC4_DEFINE_PACKET(packet, func) \
- [packet] = { packet ## _SIZE, #packet, func }
- static const struct cmd_info {
- uint16_t len;
- const char *name;
- int (*func)(struct vc4_exec_info *exec, void *validated,
- void *untrusted);
- } cmd_info[] = {
- VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
- validate_start_tile_binning),
- VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
- validate_increment_semaphore),
- VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
- validate_indexed_prim_list),
- VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
- validate_gl_array_primitive),
- VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
- VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
- /* Note: The docs say this was also 105, but it was 106 in the
- * initial userland code drop.
- */
- VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
- validate_tile_binning_config),
- VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
- };
- int
- vc4_validate_bin_cl(struct drm_device *dev,
- void *validated,
- void *unvalidated,
- struct vc4_exec_info *exec)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t len = exec->args->bin_cl_size;
- uint32_t dst_offset = 0;
- uint32_t src_offset = 0;
- if (WARN_ON_ONCE(vc4->is_vc5))
- return -ENODEV;
- while (src_offset < len) {
- void *dst_pkt = validated + dst_offset;
- void *src_pkt = unvalidated + src_offset;
- u8 cmd = *(uint8_t *)src_pkt;
- const struct cmd_info *info;
- if (cmd >= ARRAY_SIZE(cmd_info)) {
- DRM_DEBUG("0x%08x: packet %d out of bounds\n",
- src_offset, cmd);
- return -EINVAL;
- }
- info = &cmd_info[cmd];
- if (!info->name) {
- DRM_DEBUG("0x%08x: packet %d invalid\n",
- src_offset, cmd);
- return -EINVAL;
- }
- if (src_offset + info->len > len) {
- DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
- "exceeds bounds (0x%08x)\n",
- src_offset, cmd, info->name, info->len,
- src_offset + len);
- return -EINVAL;
- }
- if (cmd != VC4_PACKET_GEM_HANDLES)
- memcpy(dst_pkt, src_pkt, info->len);
- if (info->func && info->func(exec,
- dst_pkt + 1,
- src_pkt + 1)) {
- DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
- src_offset, cmd, info->name);
- return -EINVAL;
- }
- src_offset += info->len;
- /* GEM handle loading doesn't produce HW packets. */
- if (cmd != VC4_PACKET_GEM_HANDLES)
- dst_offset += info->len;
- /* When the CL hits halt, it'll stop reading anything else. */
- if (cmd == VC4_PACKET_HALT)
- break;
- }
- exec->ct0ea = exec->ct0ca + dst_offset;
- if (!exec->found_start_tile_binning_packet) {
- DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
- return -EINVAL;
- }
- /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
- * semaphore is used to trigger the render CL to start up, and the
- * FLUSH is what caps the bin lists with
- * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
- * render CL when they get called to) and actually triggers the queued
- * semaphore increment.
- */
- if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
- DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
- "VC4_PACKET_FLUSH\n");
- return -EINVAL;
- }
- return 0;
- }
- static bool
- reloc_tex(struct vc4_exec_info *exec,
- void *uniform_data_u,
- struct vc4_texture_sample_info *sample,
- uint32_t texture_handle_index, bool is_cs)
- {
- struct drm_gem_dma_object *tex;
- uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
- uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
- uint32_t p2 = (sample->p_offset[2] != ~0 ?
- *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
- uint32_t p3 = (sample->p_offset[3] != ~0 ?
- *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
- uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
- uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
- uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
- uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
- uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
- uint32_t cpp, tiling_format, utile_w, utile_h;
- uint32_t i;
- uint32_t cube_map_stride = 0;
- enum vc4_texture_data_type type;
- tex = vc4_use_bo(exec, texture_handle_index);
- if (!tex)
- return false;
- if (sample->is_direct) {
- uint32_t remaining_size = tex->base.size - p0;
- if (p0 > tex->base.size - 4) {
- DRM_DEBUG("UBO offset greater than UBO size\n");
- goto fail;
- }
- if (p1 > remaining_size - 4) {
- DRM_DEBUG("UBO clamp would allow reads "
- "outside of UBO\n");
- goto fail;
- }
- *validated_p0 = tex->dma_addr + p0;
- return true;
- }
- if (width == 0)
- width = 2048;
- if (height == 0)
- height = 2048;
- if (p0 & VC4_TEX_P0_CMMODE_MASK) {
- if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
- VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
- cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
- if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
- VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
- if (cube_map_stride) {
- DRM_DEBUG("Cube map stride set twice\n");
- goto fail;
- }
- cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
- }
- if (!cube_map_stride) {
- DRM_DEBUG("Cube map stride not set\n");
- goto fail;
- }
- }
- type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
- (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
- switch (type) {
- case VC4_TEXTURE_TYPE_RGBA8888:
- case VC4_TEXTURE_TYPE_RGBX8888:
- case VC4_TEXTURE_TYPE_RGBA32R:
- cpp = 4;
- break;
- case VC4_TEXTURE_TYPE_RGBA4444:
- case VC4_TEXTURE_TYPE_RGBA5551:
- case VC4_TEXTURE_TYPE_RGB565:
- case VC4_TEXTURE_TYPE_LUMALPHA:
- case VC4_TEXTURE_TYPE_S16F:
- case VC4_TEXTURE_TYPE_S16:
- cpp = 2;
- break;
- case VC4_TEXTURE_TYPE_LUMINANCE:
- case VC4_TEXTURE_TYPE_ALPHA:
- case VC4_TEXTURE_TYPE_S8:
- cpp = 1;
- break;
- case VC4_TEXTURE_TYPE_ETC1:
- /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
- * pixels.
- */
- cpp = 8;
- width = (width + 3) >> 2;
- height = (height + 3) >> 2;
- break;
- case VC4_TEXTURE_TYPE_BW1:
- case VC4_TEXTURE_TYPE_A4:
- case VC4_TEXTURE_TYPE_A1:
- case VC4_TEXTURE_TYPE_RGBA64:
- case VC4_TEXTURE_TYPE_YUV422R:
- default:
- DRM_DEBUG("Texture format %d unsupported\n", type);
- goto fail;
- }
- utile_w = utile_width(cpp);
- utile_h = utile_height(cpp);
- if (type == VC4_TEXTURE_TYPE_RGBA32R) {
- tiling_format = VC4_TILING_FORMAT_LINEAR;
- } else {
- if (size_is_lt(width, height, cpp))
- tiling_format = VC4_TILING_FORMAT_LT;
- else
- tiling_format = VC4_TILING_FORMAT_T;
- }
- if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
- tiling_format, width, height, cpp)) {
- goto fail;
- }
- /* The mipmap levels are stored before the base of the texture. Make
- * sure there is actually space in the BO.
- */
- for (i = 1; i <= miplevels; i++) {
- uint32_t level_width = max(width >> i, 1u);
- uint32_t level_height = max(height >> i, 1u);
- uint32_t aligned_width, aligned_height;
- uint32_t level_size;
- /* Once the levels get small enough, they drop from T to LT. */
- if (tiling_format == VC4_TILING_FORMAT_T &&
- size_is_lt(level_width, level_height, cpp)) {
- tiling_format = VC4_TILING_FORMAT_LT;
- }
- switch (tiling_format) {
- case VC4_TILING_FORMAT_T:
- aligned_width = round_up(level_width, utile_w * 8);
- aligned_height = round_up(level_height, utile_h * 8);
- break;
- case VC4_TILING_FORMAT_LT:
- aligned_width = round_up(level_width, utile_w);
- aligned_height = round_up(level_height, utile_h);
- break;
- default:
- aligned_width = round_up(level_width, utile_w);
- aligned_height = level_height;
- break;
- }
- level_size = aligned_width * cpp * aligned_height;
- if (offset < level_size) {
- DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
- "overflowed buffer bounds (offset %d)\n",
- i, level_width, level_height,
- aligned_width, aligned_height,
- level_size, offset);
- goto fail;
- }
- offset -= level_size;
- }
- *validated_p0 = tex->dma_addr + p0;
- if (is_cs) {
- exec->bin_dep_seqno = max(exec->bin_dep_seqno,
- to_vc4_bo(&tex->base)->write_seqno);
- }
- return true;
- fail:
- DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
- DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
- DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
- DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
- return false;
- }
- static int
- validate_gl_shader_rec(struct drm_device *dev,
- struct vc4_exec_info *exec,
- struct vc4_shader_state *state)
- {
- uint32_t *src_handles;
- void *pkt_u, *pkt_v;
- static const uint32_t shader_reloc_offsets[] = {
- 4, /* fs */
- 16, /* vs */
- 28, /* cs */
- };
- uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
- struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
- uint32_t nr_attributes, nr_relocs, packet_size;
- int i;
- nr_attributes = state->addr & 0x7;
- if (nr_attributes == 0)
- nr_attributes = 8;
- packet_size = gl_shader_rec_size(state->addr);
- nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
- if (nr_relocs * 4 > exec->shader_rec_size) {
- DRM_DEBUG("overflowed shader recs reading %d handles "
- "from %d bytes left\n",
- nr_relocs, exec->shader_rec_size);
- return -EINVAL;
- }
- src_handles = exec->shader_rec_u;
- exec->shader_rec_u += nr_relocs * 4;
- exec->shader_rec_size -= nr_relocs * 4;
- if (packet_size > exec->shader_rec_size) {
- DRM_DEBUG("overflowed shader recs copying %db packet "
- "from %d bytes left\n",
- packet_size, exec->shader_rec_size);
- return -EINVAL;
- }
- pkt_u = exec->shader_rec_u;
- pkt_v = exec->shader_rec_v;
- memcpy(pkt_v, pkt_u, packet_size);
- exec->shader_rec_u += packet_size;
- /* Shader recs have to be aligned to 16 bytes (due to the attribute
- * flags being in the low bytes), so round the next validated shader
- * rec address up. This should be safe, since we've got so many
- * relocations in a shader rec packet.
- */
- BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
- exec->shader_rec_v += roundup(packet_size, 16);
- exec->shader_rec_size -= packet_size;
- for (i = 0; i < shader_reloc_count; i++) {
- if (src_handles[i] > exec->bo_count) {
- DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
- return -EINVAL;
- }
- bo[i] = exec->bo[src_handles[i]];
- if (!bo[i])
- return -EINVAL;
- }
- for (i = shader_reloc_count; i < nr_relocs; i++) {
- bo[i] = vc4_use_bo(exec, src_handles[i]);
- if (!bo[i])
- return -EINVAL;
- }
- if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
- to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
- DRM_DEBUG("Thread mode of CL and FS do not match\n");
- return -EINVAL;
- }
- if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
- to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
- DRM_DEBUG("cs and vs cannot be threaded\n");
- return -EINVAL;
- }
- for (i = 0; i < shader_reloc_count; i++) {
- struct vc4_validated_shader_info *validated_shader;
- uint32_t o = shader_reloc_offsets[i];
- uint32_t src_offset = *(uint32_t *)(pkt_u + o);
- uint32_t *texture_handles_u;
- void *uniform_data_u;
- uint32_t tex, uni;
- *(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset;
- if (src_offset != 0) {
- DRM_DEBUG("Shaders must be at offset 0 of "
- "the BO.\n");
- return -EINVAL;
- }
- validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
- if (!validated_shader)
- return -EINVAL;
- if (validated_shader->uniforms_src_size >
- exec->uniforms_size) {
- DRM_DEBUG("Uniforms src buffer overflow\n");
- return -EINVAL;
- }
- texture_handles_u = exec->uniforms_u;
- uniform_data_u = (texture_handles_u +
- validated_shader->num_texture_samples);
- memcpy(exec->uniforms_v, uniform_data_u,
- validated_shader->uniforms_size);
- for (tex = 0;
- tex < validated_shader->num_texture_samples;
- tex++) {
- if (!reloc_tex(exec,
- uniform_data_u,
- &validated_shader->texture_samples[tex],
- texture_handles_u[tex],
- i == 2)) {
- return -EINVAL;
- }
- }
- /* Fill in the uniform slots that need this shader's
- * start-of-uniforms address (used for resetting the uniform
- * stream in the presence of control flow).
- */
- for (uni = 0;
- uni < validated_shader->num_uniform_addr_offsets;
- uni++) {
- uint32_t o = validated_shader->uniform_addr_offsets[uni];
- ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
- }
- *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
- exec->uniforms_u += validated_shader->uniforms_src_size;
- exec->uniforms_v += validated_shader->uniforms_size;
- exec->uniforms_p += validated_shader->uniforms_size;
- }
- for (i = 0; i < nr_attributes; i++) {
- struct drm_gem_dma_object *vbo =
- bo[ARRAY_SIZE(shader_reloc_offsets) + i];
- uint32_t o = 36 + i * 8;
- uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
- uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
- uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
- uint32_t max_index;
- exec->bin_dep_seqno = max(exec->bin_dep_seqno,
- to_vc4_bo(&vbo->base)->write_seqno);
- if (state->addr & 0x8)
- stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
- if (vbo->base.size < offset ||
- vbo->base.size - offset < attr_size) {
- DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
- offset, attr_size, vbo->base.size);
- return -EINVAL;
- }
- if (stride != 0) {
- max_index = ((vbo->base.size - offset - attr_size) /
- stride);
- if (state->max_index > max_index) {
- DRM_DEBUG("primitives use index %d out of "
- "supplied %d\n",
- state->max_index, max_index);
- return -EINVAL;
- }
- }
- *(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset;
- }
- return 0;
- }
- int
- vc4_validate_shader_recs(struct drm_device *dev,
- struct vc4_exec_info *exec)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t i;
- int ret = 0;
- if (WARN_ON_ONCE(vc4->is_vc5))
- return -ENODEV;
- for (i = 0; i < exec->shader_state_count; i++) {
- ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
- if (ret)
- return ret;
- }
- return ret;
- }
|