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- /* SPDX-License-Identifier: GPL-2.0-only */
- /*
- * Copyright (C) 2015 Broadcom
- */
- #ifndef _VC4_DRV_H_
- #define _VC4_DRV_H_
- #include <linux/delay.h>
- #include <linux/of.h>
- #include <linux/refcount.h>
- #include <linux/uaccess.h>
- #include <drm/drm_atomic.h>
- #include <drm/drm_debugfs.h>
- #include <drm/drm_device.h>
- #include <drm/drm_encoder.h>
- #include <drm/drm_gem_dma_helper.h>
- #include <drm/drm_managed.h>
- #include <drm/drm_mm.h>
- #include <drm/drm_modeset_lock.h>
- #include "uapi/drm/vc4_drm.h"
- struct drm_device;
- struct drm_gem_object;
- /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
- * this.
- */
- enum vc4_kernel_bo_type {
- /* Any kernel allocation (gem_create_object hook) before it
- * gets another type set.
- */
- VC4_BO_TYPE_KERNEL,
- VC4_BO_TYPE_V3D,
- VC4_BO_TYPE_V3D_SHADER,
- VC4_BO_TYPE_DUMB,
- VC4_BO_TYPE_BIN,
- VC4_BO_TYPE_RCL,
- VC4_BO_TYPE_BCL,
- VC4_BO_TYPE_KERNEL_CACHE,
- VC4_BO_TYPE_COUNT
- };
- /* Performance monitor object. The perform lifetime is controlled by userspace
- * using perfmon related ioctls. A perfmon can be attached to a submit_cl
- * request, and when this is the case, HW perf counters will be activated just
- * before the submit_cl is submitted to the GPU and disabled when the job is
- * done. This way, only events related to a specific job will be counted.
- */
- struct vc4_perfmon {
- struct vc4_dev *dev;
- /* Tracks the number of users of the perfmon, when this counter reaches
- * zero the perfmon is destroyed.
- */
- refcount_t refcnt;
- /* Number of counters activated in this perfmon instance
- * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
- */
- u8 ncounters;
- /* Events counted by the HW perf counters. */
- u8 events[DRM_VC4_MAX_PERF_COUNTERS];
- /* Storage for counter values. Counters are incremented by the HW
- * perf counter values every time the perfmon is attached to a GPU job.
- * This way, perfmon users don't have to retrieve the results after
- * each job if they want to track events covering several submissions.
- * Note that counter values can't be reset, but you can fake a reset by
- * destroying the perfmon and creating a new one.
- */
- u64 counters[];
- };
- struct vc4_dev {
- struct drm_device base;
- struct device *dev;
- bool is_vc5;
- unsigned int irq;
- struct vc4_hvs *hvs;
- struct vc4_v3d *v3d;
- struct vc4_hang_state *hang_state;
- /* The kernel-space BO cache. Tracks buffers that have been
- * unreferenced by all other users (refcounts of 0!) but not
- * yet freed, so we can do cheap allocations.
- */
- struct vc4_bo_cache {
- /* Array of list heads for entries in the BO cache,
- * based on number of pages, so we can do O(1) lookups
- * in the cache when allocating.
- */
- struct list_head *size_list;
- uint32_t size_list_size;
- /* List of all BOs in the cache, ordered by age, so we
- * can do O(1) lookups when trying to free old
- * buffers.
- */
- struct list_head time_list;
- struct work_struct time_work;
- struct timer_list time_timer;
- } bo_cache;
- u32 num_labels;
- struct vc4_label {
- const char *name;
- u32 num_allocated;
- u32 size_allocated;
- } *bo_labels;
- /* Protects bo_cache and bo_labels. */
- struct mutex bo_lock;
- /* Purgeable BO pool. All BOs in this pool can have their memory
- * reclaimed if the driver is unable to allocate new BOs. We also
- * keep stats related to the purge mechanism here.
- */
- struct {
- struct list_head list;
- unsigned int num;
- size_t size;
- unsigned int purged_num;
- size_t purged_size;
- struct mutex lock;
- } purgeable;
- uint64_t dma_fence_context;
- /* Sequence number for the last job queued in bin_job_list.
- * Starts at 0 (no jobs emitted).
- */
- uint64_t emit_seqno;
- /* Sequence number for the last completed job on the GPU.
- * Starts at 0 (no jobs completed).
- */
- uint64_t finished_seqno;
- /* List of all struct vc4_exec_info for jobs to be executed in
- * the binner. The first job in the list is the one currently
- * programmed into ct0ca for execution.
- */
- struct list_head bin_job_list;
- /* List of all struct vc4_exec_info for jobs that have
- * completed binning and are ready for rendering. The first
- * job in the list is the one currently programmed into ct1ca
- * for execution.
- */
- struct list_head render_job_list;
- /* List of the finished vc4_exec_infos waiting to be freed by
- * job_done_work.
- */
- struct list_head job_done_list;
- /* Spinlock used to synchronize the job_list and seqno
- * accesses between the IRQ handler and GEM ioctls.
- */
- spinlock_t job_lock;
- wait_queue_head_t job_wait_queue;
- struct work_struct job_done_work;
- /* Used to track the active perfmon if any. Access to this field is
- * protected by job_lock.
- */
- struct vc4_perfmon *active_perfmon;
- /* List of struct vc4_seqno_cb for callbacks to be made from a
- * workqueue when the given seqno is passed.
- */
- struct list_head seqno_cb_list;
- /* The memory used for storing binner tile alloc, tile state,
- * and overflow memory allocations. This is freed when V3D
- * powers down.
- */
- struct vc4_bo *bin_bo;
- /* Size of blocks allocated within bin_bo. */
- uint32_t bin_alloc_size;
- /* Bitmask of the bin_alloc_size chunks in bin_bo that are
- * used.
- */
- uint32_t bin_alloc_used;
- /* Bitmask of the current bin_alloc used for overflow memory. */
- uint32_t bin_alloc_overflow;
- /* Incremented when an underrun error happened after an atomic commit.
- * This is particularly useful to detect when a specific modeset is too
- * demanding in term of memory or HVS bandwidth which is hard to guess
- * at atomic check time.
- */
- atomic_t underrun;
- struct work_struct overflow_mem_work;
- int power_refcount;
- /* Set to true when the load tracker is active. */
- bool load_tracker_enabled;
- /* Mutex controlling the power refcount. */
- struct mutex power_lock;
- struct {
- struct timer_list timer;
- struct work_struct reset_work;
- } hangcheck;
- struct drm_modeset_lock ctm_state_lock;
- struct drm_private_obj ctm_manager;
- struct drm_private_obj hvs_channels;
- struct drm_private_obj load_tracker;
- /* List of vc4_debugfs_info_entry for adding to debugfs once
- * the minor is available (after drm_dev_register()).
- */
- struct list_head debugfs_list;
- /* Mutex for binner bo allocation. */
- struct mutex bin_bo_lock;
- /* Reference count for our binner bo. */
- struct kref bin_bo_kref;
- };
- static inline struct vc4_dev *
- to_vc4_dev(struct drm_device *dev)
- {
- return container_of(dev, struct vc4_dev, base);
- }
- struct vc4_bo {
- struct drm_gem_dma_object base;
- /* seqno of the last job to render using this BO. */
- uint64_t seqno;
- /* seqno of the last job to use the RCL to write to this BO.
- *
- * Note that this doesn't include binner overflow memory
- * writes.
- */
- uint64_t write_seqno;
- bool t_format;
- /* List entry for the BO's position in either
- * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
- */
- struct list_head unref_head;
- /* Time in jiffies when the BO was put in vc4->bo_cache. */
- unsigned long free_time;
- /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
- struct list_head size_head;
- /* Struct for shader validation state, if created by
- * DRM_IOCTL_VC4_CREATE_SHADER_BO.
- */
- struct vc4_validated_shader_info *validated_shader;
- /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
- * for user-allocated labels.
- */
- int label;
- /* Count the number of active users. This is needed to determine
- * whether we can move the BO to the purgeable list or not (when the BO
- * is used by the GPU or the display engine we can't purge it).
- */
- refcount_t usecnt;
- /* Store purgeable/purged state here */
- u32 madv;
- struct mutex madv_lock;
- };
- static inline struct vc4_bo *
- to_vc4_bo(struct drm_gem_object *bo)
- {
- return container_of(to_drm_gem_dma_obj(bo), struct vc4_bo, base);
- }
- struct vc4_fence {
- struct dma_fence base;
- struct drm_device *dev;
- /* vc4 seqno for signaled() test */
- uint64_t seqno;
- };
- static inline struct vc4_fence *
- to_vc4_fence(struct dma_fence *fence)
- {
- return container_of(fence, struct vc4_fence, base);
- }
- struct vc4_seqno_cb {
- struct work_struct work;
- uint64_t seqno;
- void (*func)(struct vc4_seqno_cb *cb);
- };
- struct vc4_v3d {
- struct vc4_dev *vc4;
- struct platform_device *pdev;
- void __iomem *regs;
- struct clk *clk;
- struct debugfs_regset32 regset;
- };
- struct vc4_hvs {
- struct vc4_dev *vc4;
- struct platform_device *pdev;
- void __iomem *regs;
- u32 __iomem *dlist;
- struct clk *core_clk;
- /* Memory manager for CRTCs to allocate space in the display
- * list. Units are dwords.
- */
- struct drm_mm dlist_mm;
- /* Memory manager for the LBM memory used by HVS scaling. */
- struct drm_mm lbm_mm;
- spinlock_t mm_lock;
- struct drm_mm_node mitchell_netravali_filter;
- struct debugfs_regset32 regset;
- };
- struct vc4_plane {
- struct drm_plane base;
- };
- static inline struct vc4_plane *
- to_vc4_plane(struct drm_plane *plane)
- {
- return container_of(plane, struct vc4_plane, base);
- }
- enum vc4_scaling_mode {
- VC4_SCALING_NONE,
- VC4_SCALING_TPZ,
- VC4_SCALING_PPF,
- };
- struct vc4_plane_state {
- struct drm_plane_state base;
- /* System memory copy of the display list for this element, computed
- * at atomic_check time.
- */
- u32 *dlist;
- u32 dlist_size; /* Number of dwords allocated for the display list */
- u32 dlist_count; /* Number of used dwords in the display list. */
- /* Offset in the dlist to various words, for pageflip or
- * cursor updates.
- */
- u32 pos0_offset;
- u32 pos2_offset;
- u32 ptr0_offset;
- u32 lbm_offset;
- /* Offset where the plane's dlist was last stored in the
- * hardware at vc4_crtc_atomic_flush() time.
- */
- u32 __iomem *hw_dlist;
- /* Clipped coordinates of the plane on the display. */
- int crtc_x, crtc_y, crtc_w, crtc_h;
- /* Clipped area being scanned from in the FB. */
- u32 src_x, src_y;
- u32 src_w[2], src_h[2];
- /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
- enum vc4_scaling_mode x_scaling[2], y_scaling[2];
- bool is_unity;
- bool is_yuv;
- /* Offset to start scanning out from the start of the plane's
- * BO.
- */
- u32 offsets[3];
- /* Our allocation in LBM for temporary storage during scaling. */
- struct drm_mm_node lbm;
- /* Set when the plane has per-pixel alpha content or does not cover
- * the entire screen. This is a hint to the CRTC that it might need
- * to enable background color fill.
- */
- bool needs_bg_fill;
- /* Mark the dlist as initialized. Useful to avoid initializing it twice
- * when async update is not possible.
- */
- bool dlist_initialized;
- /* Load of this plane on the HVS block. The load is expressed in HVS
- * cycles/sec.
- */
- u64 hvs_load;
- /* Memory bandwidth needed for this plane. This is expressed in
- * bytes/sec.
- */
- u64 membus_load;
- };
- static inline struct vc4_plane_state *
- to_vc4_plane_state(struct drm_plane_state *state)
- {
- return container_of(state, struct vc4_plane_state, base);
- }
- enum vc4_encoder_type {
- VC4_ENCODER_TYPE_NONE,
- VC4_ENCODER_TYPE_HDMI0,
- VC4_ENCODER_TYPE_HDMI1,
- VC4_ENCODER_TYPE_VEC,
- VC4_ENCODER_TYPE_DSI0,
- VC4_ENCODER_TYPE_DSI1,
- VC4_ENCODER_TYPE_SMI,
- VC4_ENCODER_TYPE_DPI,
- };
- struct vc4_encoder {
- struct drm_encoder base;
- enum vc4_encoder_type type;
- u32 clock_select;
- void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
- void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
- void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
- void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
- void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
- };
- static inline struct vc4_encoder *
- to_vc4_encoder(struct drm_encoder *encoder)
- {
- return container_of(encoder, struct vc4_encoder, base);
- }
- struct vc4_crtc_data {
- const char *debugfs_name;
- /* Bitmask of channels (FIFOs) of the HVS that the output can source from */
- unsigned int hvs_available_channels;
- /* Which output of the HVS this pixelvalve sources from. */
- int hvs_output;
- };
- struct vc4_pv_data {
- struct vc4_crtc_data base;
- /* Depth of the PixelValve FIFO in bytes */
- unsigned int fifo_depth;
- /* Number of pixels output per clock period */
- u8 pixels_per_clock;
- enum vc4_encoder_type encoder_types[4];
- };
- struct vc4_crtc {
- struct drm_crtc base;
- struct platform_device *pdev;
- const struct vc4_crtc_data *data;
- void __iomem *regs;
- /* Timestamp at start of vblank irq - unaffected by lock delays. */
- ktime_t t_vblank;
- u8 lut_r[256];
- u8 lut_g[256];
- u8 lut_b[256];
- struct drm_pending_vblank_event *event;
- struct debugfs_regset32 regset;
- /**
- * @feeds_txp: True if the CRTC feeds our writeback controller.
- */
- bool feeds_txp;
- /**
- * @irq_lock: Spinlock protecting the resources shared between
- * the atomic code and our vblank handler.
- */
- spinlock_t irq_lock;
- /**
- * @current_dlist: Start offset of the display list currently
- * set in the HVS for that CRTC. Protected by @irq_lock, and
- * copied in vc4_hvs_update_dlist() for the CRTC interrupt
- * handler to have access to that value.
- */
- unsigned int current_dlist;
- /**
- * @current_hvs_channel: HVS channel currently assigned to the
- * CRTC. Protected by @irq_lock, and copied in
- * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have
- * access to that value.
- */
- unsigned int current_hvs_channel;
- };
- static inline struct vc4_crtc *
- to_vc4_crtc(struct drm_crtc *crtc)
- {
- return container_of(crtc, struct vc4_crtc, base);
- }
- static inline const struct vc4_crtc_data *
- vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
- {
- return crtc->data;
- }
- static inline const struct vc4_pv_data *
- vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
- {
- const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
- return container_of(data, struct vc4_pv_data, base);
- }
- struct drm_encoder *vc4_get_crtc_encoder(struct drm_crtc *crtc,
- struct drm_crtc_state *state);
- struct vc4_crtc_state {
- struct drm_crtc_state base;
- /* Dlist area for this CRTC configuration. */
- struct drm_mm_node mm;
- bool txp_armed;
- unsigned int assigned_channel;
- struct {
- unsigned int left;
- unsigned int right;
- unsigned int top;
- unsigned int bottom;
- } margins;
- unsigned long hvs_load;
- /* Transitional state below, only valid during atomic commits */
- bool update_muxing;
- };
- #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
- static inline struct vc4_crtc_state *
- to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
- {
- return container_of(crtc_state, struct vc4_crtc_state, base);
- }
- #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
- #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
- #define HVS_READ(offset) readl(hvs->regs + offset)
- #define HVS_WRITE(offset, val) writel(val, hvs->regs + offset)
- #define VC4_REG32(reg) { .name = #reg, .offset = reg }
- struct vc4_exec_info {
- struct vc4_dev *dev;
- /* Sequence number for this bin/render job. */
- uint64_t seqno;
- /* Latest write_seqno of any BO that binning depends on. */
- uint64_t bin_dep_seqno;
- struct dma_fence *fence;
- /* Last current addresses the hardware was processing when the
- * hangcheck timer checked on us.
- */
- uint32_t last_ct0ca, last_ct1ca;
- /* Kernel-space copy of the ioctl arguments */
- struct drm_vc4_submit_cl *args;
- /* This is the array of BOs that were looked up at the start of exec.
- * Command validation will use indices into this array.
- */
- struct drm_gem_dma_object **bo;
- uint32_t bo_count;
- /* List of BOs that are being written by the RCL. Other than
- * the binner temporary storage, this is all the BOs written
- * by the job.
- */
- struct drm_gem_dma_object *rcl_write_bo[4];
- uint32_t rcl_write_bo_count;
- /* Pointers for our position in vc4->job_list */
- struct list_head head;
- /* List of other BOs used in the job that need to be released
- * once the job is complete.
- */
- struct list_head unref_list;
- /* Current unvalidated indices into @bo loaded by the non-hardware
- * VC4_PACKET_GEM_HANDLES.
- */
- uint32_t bo_index[2];
- /* This is the BO where we store the validated command lists, shader
- * records, and uniforms.
- */
- struct drm_gem_dma_object *exec_bo;
- /**
- * This tracks the per-shader-record state (packet 64) that
- * determines the length of the shader record and the offset
- * it's expected to be found at. It gets read in from the
- * command lists.
- */
- struct vc4_shader_state {
- uint32_t addr;
- /* Maximum vertex index referenced by any primitive using this
- * shader state.
- */
- uint32_t max_index;
- } *shader_state;
- /** How many shader states the user declared they were using. */
- uint32_t shader_state_size;
- /** How many shader state records the validator has seen. */
- uint32_t shader_state_count;
- bool found_tile_binning_mode_config_packet;
- bool found_start_tile_binning_packet;
- bool found_increment_semaphore_packet;
- bool found_flush;
- uint8_t bin_tiles_x, bin_tiles_y;
- /* Physical address of the start of the tile alloc array
- * (where each tile's binned CL will start)
- */
- uint32_t tile_alloc_offset;
- /* Bitmask of which binner slots are freed when this job completes. */
- uint32_t bin_slots;
- /**
- * Computed addresses pointing into exec_bo where we start the
- * bin thread (ct0) and render thread (ct1).
- */
- uint32_t ct0ca, ct0ea;
- uint32_t ct1ca, ct1ea;
- /* Pointer to the unvalidated bin CL (if present). */
- void *bin_u;
- /* Pointers to the shader recs. These paddr gets incremented as CL
- * packets are relocated in validate_gl_shader_state, and the vaddrs
- * (u and v) get incremented and size decremented as the shader recs
- * themselves are validated.
- */
- void *shader_rec_u;
- void *shader_rec_v;
- uint32_t shader_rec_p;
- uint32_t shader_rec_size;
- /* Pointers to the uniform data. These pointers are incremented, and
- * size decremented, as each batch of uniforms is uploaded.
- */
- void *uniforms_u;
- void *uniforms_v;
- uint32_t uniforms_p;
- uint32_t uniforms_size;
- /* Pointer to a performance monitor object if the user requested it,
- * NULL otherwise.
- */
- struct vc4_perfmon *perfmon;
- /* Whether the exec has taken a reference to the binner BO, which should
- * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
- */
- bool bin_bo_used;
- };
- /* Per-open file private data. Any driver-specific resource that has to be
- * released when the DRM file is closed should be placed here.
- */
- struct vc4_file {
- struct vc4_dev *dev;
- struct {
- struct idr idr;
- struct mutex lock;
- } perfmon;
- bool bin_bo_used;
- };
- static inline struct vc4_exec_info *
- vc4_first_bin_job(struct vc4_dev *vc4)
- {
- return list_first_entry_or_null(&vc4->bin_job_list,
- struct vc4_exec_info, head);
- }
- static inline struct vc4_exec_info *
- vc4_first_render_job(struct vc4_dev *vc4)
- {
- return list_first_entry_or_null(&vc4->render_job_list,
- struct vc4_exec_info, head);
- }
- static inline struct vc4_exec_info *
- vc4_last_render_job(struct vc4_dev *vc4)
- {
- if (list_empty(&vc4->render_job_list))
- return NULL;
- return list_last_entry(&vc4->render_job_list,
- struct vc4_exec_info, head);
- }
- /**
- * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
- * setup parameters.
- *
- * This will be used at draw time to relocate the reference to the texture
- * contents in p0, and validate that the offset combined with
- * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
- * Note that the hardware treats unprovided config parameters as 0, so not all
- * of them need to be set up for every texure sample, and we'll store ~0 as
- * the offset to mark the unused ones.
- *
- * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
- * Setup") for definitions of the texture parameters.
- */
- struct vc4_texture_sample_info {
- bool is_direct;
- uint32_t p_offset[4];
- };
- /**
- * struct vc4_validated_shader_info - information about validated shaders that
- * needs to be used from command list validation.
- *
- * For a given shader, each time a shader state record references it, we need
- * to verify that the shader doesn't read more uniforms than the shader state
- * record's uniform BO pointer can provide, and we need to apply relocations
- * and validate the shader state record's uniforms that define the texture
- * samples.
- */
- struct vc4_validated_shader_info {
- uint32_t uniforms_size;
- uint32_t uniforms_src_size;
- uint32_t num_texture_samples;
- struct vc4_texture_sample_info *texture_samples;
- uint32_t num_uniform_addr_offsets;
- uint32_t *uniform_addr_offsets;
- bool is_threaded;
- };
- /**
- * __wait_for - magic wait macro
- *
- * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
- * important that we check the condition again after having timed out, since the
- * timeout could be due to preemption or similar and we've never had a chance to
- * check the condition before the timeout.
- */
- #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
- const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
- long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
- int ret__; \
- might_sleep(); \
- for (;;) { \
- const bool expired__ = ktime_after(ktime_get_raw(), end__); \
- OP; \
- /* Guarantee COND check prior to timeout */ \
- barrier(); \
- if (COND) { \
- ret__ = 0; \
- break; \
- } \
- if (expired__) { \
- ret__ = -ETIMEDOUT; \
- break; \
- } \
- usleep_range(wait__, wait__ * 2); \
- if (wait__ < (Wmax)) \
- wait__ <<= 1; \
- } \
- ret__; \
- })
- #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
- (Wmax))
- #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
- /* vc4_bo.c */
- struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
- struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
- bool from_cache, enum vc4_kernel_bo_type type);
- int vc4_bo_dumb_create(struct drm_file *file_priv,
- struct drm_device *dev,
- struct drm_mode_create_dumb *args);
- int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_bo_cache_init(struct drm_device *dev);
- int vc4_bo_inc_usecnt(struct vc4_bo *bo);
- void vc4_bo_dec_usecnt(struct vc4_bo *bo);
- void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
- void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
- int vc4_bo_debugfs_init(struct drm_minor *minor);
- /* vc4_crtc.c */
- extern struct platform_driver vc4_crtc_driver;
- int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
- int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
- const struct drm_crtc_funcs *crtc_funcs,
- const struct drm_crtc_helper_funcs *crtc_helper_funcs);
- int vc4_page_flip(struct drm_crtc *crtc,
- struct drm_framebuffer *fb,
- struct drm_pending_vblank_event *event,
- uint32_t flags,
- struct drm_modeset_acquire_ctx *ctx);
- struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
- void vc4_crtc_destroy_state(struct drm_crtc *crtc,
- struct drm_crtc_state *state);
- void vc4_crtc_reset(struct drm_crtc *crtc);
- void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
- void vc4_crtc_send_vblank(struct drm_crtc *crtc);
- int vc4_crtc_late_register(struct drm_crtc *crtc);
- void vc4_crtc_get_margins(struct drm_crtc_state *state,
- unsigned int *left, unsigned int *right,
- unsigned int *top, unsigned int *bottom);
- /* vc4_debugfs.c */
- void vc4_debugfs_init(struct drm_minor *minor);
- #ifdef CONFIG_DEBUG_FS
- int vc4_debugfs_add_file(struct drm_minor *minor,
- const char *filename,
- int (*show)(struct seq_file*, void*),
- void *data);
- int vc4_debugfs_add_regset32(struct drm_minor *minor,
- const char *filename,
- struct debugfs_regset32 *regset);
- #else
- static inline int vc4_debugfs_add_file(struct drm_minor *minor,
- const char *filename,
- int (*show)(struct seq_file*, void*),
- void *data)
- {
- return 0;
- }
- static inline int vc4_debugfs_add_regset32(struct drm_minor *minor,
- const char *filename,
- struct debugfs_regset32 *regset)
- {
- return 0;
- }
- #endif
- /* vc4_drv.c */
- void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
- int vc4_dumb_fixup_args(struct drm_mode_create_dumb *args);
- /* vc4_dpi.c */
- extern struct platform_driver vc4_dpi_driver;
- /* vc4_dsi.c */
- extern struct platform_driver vc4_dsi_driver;
- /* vc4_fence.c */
- extern const struct dma_fence_ops vc4_fence_ops;
- /* vc4_gem.c */
- int vc4_gem_init(struct drm_device *dev);
- int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- void vc4_submit_next_bin_job(struct drm_device *dev);
- void vc4_submit_next_render_job(struct drm_device *dev);
- void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
- int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
- uint64_t timeout_ns, bool interruptible);
- void vc4_job_handle_completed(struct vc4_dev *vc4);
- int vc4_queue_seqno_cb(struct drm_device *dev,
- struct vc4_seqno_cb *cb, uint64_t seqno,
- void (*func)(struct vc4_seqno_cb *cb));
- int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- /* vc4_hdmi.c */
- extern struct platform_driver vc4_hdmi_driver;
- /* vc4_vec.c */
- extern struct platform_driver vc4_vec_driver;
- /* vc4_txp.c */
- extern struct platform_driver vc4_txp_driver;
- /* vc4_irq.c */
- void vc4_irq_enable(struct drm_device *dev);
- void vc4_irq_disable(struct drm_device *dev);
- int vc4_irq_install(struct drm_device *dev, int irq);
- void vc4_irq_uninstall(struct drm_device *dev);
- void vc4_irq_reset(struct drm_device *dev);
- /* vc4_hvs.c */
- extern struct platform_driver vc4_hvs_driver;
- void vc4_hvs_stop_channel(struct vc4_hvs *hvs, unsigned int output);
- int vc4_hvs_get_fifo_from_output(struct vc4_hvs *hvs, unsigned int output);
- u8 vc4_hvs_get_fifo_frame_count(struct vc4_hvs *hvs, unsigned int fifo);
- int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
- void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state);
- void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
- void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
- void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
- void vc4_hvs_dump_state(struct vc4_hvs *hvs);
- void vc4_hvs_unmask_underrun(struct vc4_hvs *hvs, int channel);
- void vc4_hvs_mask_underrun(struct vc4_hvs *hvs, int channel);
- int vc4_hvs_debugfs_init(struct drm_minor *minor);
- /* vc4_kms.c */
- int vc4_kms_load(struct drm_device *dev);
- /* vc4_plane.c */
- struct drm_plane *vc4_plane_init(struct drm_device *dev,
- enum drm_plane_type type,
- uint32_t possible_crtcs);
- int vc4_plane_create_additional_planes(struct drm_device *dev);
- u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
- u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
- void vc4_plane_async_set_fb(struct drm_plane *plane,
- struct drm_framebuffer *fb);
- /* vc4_v3d.c */
- extern struct platform_driver vc4_v3d_driver;
- extern const struct of_device_id vc4_v3d_dt_match[];
- int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
- int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
- void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
- int vc4_v3d_pm_get(struct vc4_dev *vc4);
- void vc4_v3d_pm_put(struct vc4_dev *vc4);
- int vc4_v3d_debugfs_init(struct drm_minor *minor);
- /* vc4_validate.c */
- int
- vc4_validate_bin_cl(struct drm_device *dev,
- void *validated,
- void *unvalidated,
- struct vc4_exec_info *exec);
- int
- vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
- struct drm_gem_dma_object *vc4_use_bo(struct vc4_exec_info *exec,
- uint32_t hindex);
- int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
- bool vc4_check_tex_size(struct vc4_exec_info *exec,
- struct drm_gem_dma_object *fbo,
- uint32_t offset, uint8_t tiling_format,
- uint32_t width, uint32_t height, uint8_t cpp);
- /* vc4_validate_shader.c */
- struct vc4_validated_shader_info *
- vc4_validate_shader(struct drm_gem_dma_object *shader_obj);
- /* vc4_perfmon.c */
- void vc4_perfmon_get(struct vc4_perfmon *perfmon);
- void vc4_perfmon_put(struct vc4_perfmon *perfmon);
- void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
- void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
- bool capture);
- struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
- void vc4_perfmon_open_file(struct vc4_file *vc4file);
- void vc4_perfmon_close_file(struct vc4_file *vc4file);
- int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- #endif /* _VC4_DRV_H_ */
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