v3d_regs.h 25 KB

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  1. // SPDX-License-Identifier: GPL-2.0+
  2. /* Copyright (C) 2017-2018 Broadcom */
  3. #ifndef V3D_REGS_H
  4. #define V3D_REGS_H
  5. #include <linux/bitops.h>
  6. #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
  7. /* Using the GNU statement expression extension */
  8. #define V3D_SET_FIELD(value, field) \
  9. ({ \
  10. u32 fieldval = (value) << field##_SHIFT; \
  11. WARN_ON((fieldval & ~field##_MASK) != 0); \
  12. fieldval & field##_MASK; \
  13. })
  14. #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
  15. field##_SHIFT)
  16. /* Hub registers for shared hardware between V3D cores. */
  17. #define V3D_HUB_AXICFG 0x00000
  18. # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
  19. # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
  20. #define V3D_HUB_UIFCFG 0x00004
  21. #define V3D_HUB_IDENT0 0x00008
  22. #define V3D_HUB_IDENT1 0x0000c
  23. # define V3D_HUB_IDENT1_WITH_MSO BIT(19)
  24. # define V3D_HUB_IDENT1_WITH_TSY BIT(18)
  25. # define V3D_HUB_IDENT1_WITH_TFU BIT(17)
  26. # define V3D_HUB_IDENT1_WITH_L3C BIT(16)
  27. # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
  28. # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
  29. # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
  30. # define V3D_HUB_IDENT1_NCORES_SHIFT 8
  31. # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
  32. # define V3D_HUB_IDENT1_REV_SHIFT 4
  33. # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
  34. # define V3D_HUB_IDENT1_TVER_SHIFT 0
  35. #define V3D_HUB_IDENT2 0x00010
  36. # define V3D_HUB_IDENT2_WITH_MMU BIT(8)
  37. # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
  38. # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
  39. #define V3D_HUB_IDENT3 0x00014
  40. # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
  41. # define V3D_HUB_IDENT3_IPREV_SHIFT 8
  42. # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
  43. # define V3D_HUB_IDENT3_IPIDX_SHIFT 0
  44. #define V3D_HUB_INT_STS 0x00050
  45. #define V3D_HUB_INT_SET 0x00054
  46. #define V3D_HUB_INT_CLR 0x00058
  47. #define V3D_HUB_INT_MSK_STS 0x0005c
  48. #define V3D_HUB_INT_MSK_SET 0x00060
  49. #define V3D_HUB_INT_MSK_CLR 0x00064
  50. # define V3D_HUB_INT_MMU_WRV BIT(5)
  51. # define V3D_HUB_INT_MMU_PTI BIT(4)
  52. # define V3D_HUB_INT_MMU_CAP BIT(3)
  53. # define V3D_HUB_INT_MSO BIT(2)
  54. # define V3D_HUB_INT_TFUC BIT(1)
  55. # define V3D_HUB_INT_TFUF BIT(0)
  56. #define V3D_GCA_CACHE_CTRL 0x0000c
  57. # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
  58. #define V3D_GCA_SAFE_SHUTDOWN 0x000b0
  59. # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
  60. #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
  61. # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
  62. # define V3D_TOP_GR_BRIDGE_REVISION 0x00000
  63. # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
  64. # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
  65. # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
  66. # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
  67. /* 7268 reset reg */
  68. # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
  69. # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
  70. /* 7278 reset reg */
  71. # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
  72. # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
  73. #define V3D_TFU_CS 0x00400
  74. /* Stops current job, empties input fifo. */
  75. # define V3D_TFU_CS_TFURST BIT(31)
  76. # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
  77. # define V3D_TFU_CS_CVTCT_SHIFT 16
  78. # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
  79. # define V3D_TFU_CS_NFREE_SHIFT 8
  80. # define V3D_TFU_CS_BUSY BIT(0)
  81. #define V3D_TFU_SU 0x00404
  82. /* Interrupt when FINTTHR input slots are free (0 = disabled) */
  83. # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
  84. # define V3D_TFU_SU_FINTTHR_SHIFT 8
  85. /* Skips resetting the CRC at the start of CRC generation. */
  86. # define V3D_TFU_SU_CRCCHAIN BIT(4)
  87. /* skips writes, computes CRC of the image. miplevels must be 0. */
  88. # define V3D_TFU_SU_CRC BIT(3)
  89. # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
  90. # define V3D_TFU_SU_THROTTLE_SHIFT 0
  91. #define V3D_TFU_ICFG 0x00408
  92. /* Interrupt when the conversion is complete. */
  93. # define V3D_TFU_ICFG_IOC BIT(0)
  94. /* Input Image Address */
  95. #define V3D_TFU_IIA 0x0040c
  96. /* Input Chroma Address */
  97. #define V3D_TFU_ICA 0x00410
  98. /* Input Image Stride */
  99. #define V3D_TFU_IIS 0x00414
  100. /* Input Image U-Plane Address */
  101. #define V3D_TFU_IUA 0x00418
  102. /* Output Image Address */
  103. #define V3D_TFU_IOA 0x0041c
  104. /* Image Output Size */
  105. #define V3D_TFU_IOS 0x00420
  106. /* TFU YUV Coefficient 0 */
  107. #define V3D_TFU_COEF0 0x00424
  108. /* Use these regs instead of the defaults. */
  109. # define V3D_TFU_COEF0_USECOEF BIT(31)
  110. /* TFU YUV Coefficient 1 */
  111. #define V3D_TFU_COEF1 0x00428
  112. /* TFU YUV Coefficient 2 */
  113. #define V3D_TFU_COEF2 0x0042c
  114. /* TFU YUV Coefficient 3 */
  115. #define V3D_TFU_COEF3 0x00430
  116. #define V3D_TFU_CRC 0x00434
  117. /* Per-MMU registers. */
  118. #define V3D_MMUC_CONTROL 0x01000
  119. # define V3D_MMUC_CONTROL_CLEAR BIT(3)
  120. # define V3D_MMUC_CONTROL_FLUSHING BIT(2)
  121. # define V3D_MMUC_CONTROL_FLUSH BIT(1)
  122. # define V3D_MMUC_CONTROL_ENABLE BIT(0)
  123. #define V3D_MMU_CTL 0x01200
  124. # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
  125. # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
  126. # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
  127. # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
  128. # define V3D_MMU_CTL_PT_INVALID BIT(20)
  129. # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
  130. # define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
  131. # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
  132. # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
  133. # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
  134. # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
  135. # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
  136. # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
  137. # define V3D_MMU_CTL_TLB_CLEARING BIT(7)
  138. # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
  139. # define V3D_MMU_CTL_TLB_CLEAR BIT(2)
  140. # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
  141. # define V3D_MMU_CTL_ENABLE BIT(0)
  142. #define V3D_MMU_PT_PA_BASE 0x01204
  143. #define V3D_MMU_HIT 0x01208
  144. #define V3D_MMU_MISSES 0x0120c
  145. #define V3D_MMU_STALLS 0x01210
  146. #define V3D_MMU_ADDR_CAP 0x01214
  147. # define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
  148. # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
  149. # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
  150. #define V3D_MMU_SHOOT_DOWN 0x01218
  151. # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
  152. # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
  153. # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
  154. # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
  155. #define V3D_MMU_BYPASS_START 0x0121c
  156. #define V3D_MMU_BYPASS_END 0x01220
  157. /* AXI ID of the access that faulted */
  158. #define V3D_MMU_VIO_ID 0x0122c
  159. /* Address for illegal PTEs to return */
  160. #define V3D_MMU_ILLEGAL_ADDR 0x01230
  161. # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
  162. /* Address that faulted */
  163. #define V3D_MMU_VIO_ADDR 0x01234
  164. #define V3D_MMU_DEBUG_INFO 0x01238
  165. # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
  166. # define V3D_MMU_PA_WIDTH_SHIFT 8
  167. # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
  168. # define V3D_MMU_VA_WIDTH_SHIFT 4
  169. # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
  170. # define V3D_MMU_VERSION_SHIFT 0
  171. /* Per-V3D-core registers */
  172. #define V3D_CTL_IDENT0 0x00000
  173. # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
  174. # define V3D_IDENT0_VER_SHIFT 24
  175. #define V3D_CTL_IDENT1 0x00004
  176. /* Multiples of 1kb */
  177. # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
  178. # define V3D_IDENT1_VPM_SIZE_SHIFT 28
  179. # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
  180. # define V3D_IDENT1_NSEM_SHIFT 16
  181. # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
  182. # define V3D_IDENT1_NTMU_SHIFT 12
  183. # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
  184. # define V3D_IDENT1_QUPS_SHIFT 8
  185. # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
  186. # define V3D_IDENT1_NSLC_SHIFT 4
  187. # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
  188. # define V3D_IDENT1_REV_SHIFT 0
  189. #define V3D_CTL_IDENT2 0x00008
  190. # define V3D_IDENT2_BCG_INT BIT(28)
  191. #define V3D_CTL_MISCCFG 0x00018
  192. # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
  193. # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
  194. # define V3D_MISCCFG_OVRTMUOUT BIT(0)
  195. #define V3D_CTL_L2CACTL 0x00020
  196. # define V3D_L2CACTL_L2CCLR BIT(2)
  197. # define V3D_L2CACTL_L2CDIS BIT(1)
  198. # define V3D_L2CACTL_L2CENA BIT(0)
  199. #define V3D_CTL_SLCACTL 0x00024
  200. # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
  201. # define V3D_SLCACTL_TVCCS_SHIFT 24
  202. # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
  203. # define V3D_SLCACTL_TDCCS_SHIFT 16
  204. # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
  205. # define V3D_SLCACTL_UCC_SHIFT 8
  206. # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
  207. # define V3D_SLCACTL_ICC_SHIFT 0
  208. #define V3D_CTL_L2TCACTL 0x00030
  209. # define V3D_L2TCACTL_TMUWCF BIT(8)
  210. # define V3D_L2TCACTL_L2T_NO_WM BIT(4)
  211. /* Invalidates cache lines. */
  212. # define V3D_L2TCACTL_FLM_FLUSH 0
  213. /* Removes cachelines without writing dirty lines back. */
  214. # define V3D_L2TCACTL_FLM_CLEAR 1
  215. /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
  216. # define V3D_L2TCACTL_FLM_CLEAN 2
  217. # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
  218. # define V3D_L2TCACTL_FLM_SHIFT 1
  219. # define V3D_L2TCACTL_L2TFLS BIT(0)
  220. #define V3D_CTL_L2TFLSTA 0x00034
  221. #define V3D_CTL_L2TFLEND 0x00038
  222. #define V3D_CTL_INT_STS 0x00050
  223. #define V3D_CTL_INT_SET 0x00054
  224. #define V3D_CTL_INT_CLR 0x00058
  225. #define V3D_CTL_INT_MSK_STS 0x0005c
  226. #define V3D_CTL_INT_MSK_SET 0x00060
  227. #define V3D_CTL_INT_MSK_CLR 0x00064
  228. # define V3D_INT_QPU_MASK V3D_MASK(27, 16)
  229. # define V3D_INT_QPU_SHIFT 16
  230. # define V3D_INT_CSDDONE BIT(7)
  231. # define V3D_INT_PCTR BIT(6)
  232. # define V3D_INT_GMPV BIT(5)
  233. # define V3D_INT_TRFB BIT(4)
  234. # define V3D_INT_SPILLUSE BIT(3)
  235. # define V3D_INT_OUTOMEM BIT(2)
  236. # define V3D_INT_FLDONE BIT(1)
  237. # define V3D_INT_FRDONE BIT(0)
  238. #define V3D_CLE_CT0CS 0x00100
  239. #define V3D_CLE_CT1CS 0x00104
  240. #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
  241. #define V3D_CLE_CT0EA 0x00108
  242. #define V3D_CLE_CT1EA 0x0010c
  243. #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
  244. #define V3D_CLE_CT0CA 0x00110
  245. #define V3D_CLE_CT1CA 0x00114
  246. #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
  247. #define V3D_CLE_CT0RA 0x00118
  248. #define V3D_CLE_CT1RA 0x0011c
  249. #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
  250. #define V3D_CLE_CT0LC 0x00120
  251. #define V3D_CLE_CT1LC 0x00124
  252. #define V3D_CLE_CT0PC 0x00128
  253. #define V3D_CLE_CT1PC 0x0012c
  254. #define V3D_CLE_PCS 0x00130
  255. #define V3D_CLE_BFC 0x00134
  256. #define V3D_CLE_RFC 0x00138
  257. #define V3D_CLE_TFBC 0x0013c
  258. #define V3D_CLE_TFIT 0x00140
  259. #define V3D_CLE_CT1CFG 0x00144
  260. #define V3D_CLE_CT1TILECT 0x00148
  261. #define V3D_CLE_CT1TSKIP 0x0014c
  262. #define V3D_CLE_CT1PTCT 0x00150
  263. #define V3D_CLE_CT0SYNC 0x00154
  264. #define V3D_CLE_CT1SYNC 0x00158
  265. #define V3D_CLE_CT0QTS 0x0015c
  266. # define V3D_CLE_CT0QTS_ENABLE BIT(1)
  267. #define V3D_CLE_CT0QBA 0x00160
  268. #define V3D_CLE_CT1QBA 0x00164
  269. #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
  270. #define V3D_CLE_CT0QEA 0x00168
  271. #define V3D_CLE_CT1QEA 0x0016c
  272. #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
  273. #define V3D_CLE_CT0QMA 0x00170
  274. #define V3D_CLE_CT0QMS 0x00174
  275. #define V3D_CLE_CT1QCFG 0x00178
  276. /* If set without ETPROC, entirely skip tiles with no primitives. */
  277. # define V3D_CLE_QCFG_ETFILT BIT(7)
  278. /* If set with ETFILT, just write the clear color to tiles with no
  279. * primitives.
  280. */
  281. # define V3D_CLE_QCFG_ETPROC BIT(6)
  282. # define V3D_CLE_QCFG_ETSFLUSH BIT(1)
  283. # define V3D_CLE_QCFG_MCDIS BIT(0)
  284. #define V3D_PTB_BPCA 0x00300
  285. #define V3D_PTB_BPCS 0x00304
  286. #define V3D_PTB_BPOA 0x00308
  287. #define V3D_PTB_BPOS 0x0030c
  288. #define V3D_PTB_BXCF 0x00310
  289. # define V3D_PTB_BXCF_RWORDERDISA BIT(1)
  290. # define V3D_PTB_BXCF_CLIPDISA BIT(0)
  291. #define V3D_V3_PCTR_0_EN 0x00674
  292. #define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
  293. #define V3D_V4_PCTR_0_EN 0x00650
  294. /* When a bit is set, resets the counter to 0. */
  295. #define V3D_V3_PCTR_0_CLR 0x00670
  296. #define V3D_V4_PCTR_0_CLR 0x00654
  297. #define V3D_PCTR_0_OVERFLOW 0x00658
  298. #define V3D_V3_PCTR_0_PCTRS0 0x00684
  299. #define V3D_V3_PCTR_0_PCTRS15 0x00660
  300. #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
  301. 4 * (x))
  302. /* Each src reg muxes four counters each. */
  303. #define V3D_V4_PCTR_0_SRC_0_3 0x00660
  304. #define V3D_V4_PCTR_0_SRC_28_31 0x0067c
  305. #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
  306. 4 * (x))
  307. # define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
  308. # define V3D_PCTR_S0_SHIFT 0
  309. # define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
  310. # define V3D_PCTR_S1_SHIFT 8
  311. # define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
  312. # define V3D_PCTR_S2_SHIFT 16
  313. # define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
  314. # define V3D_PCTR_S3_SHIFT 24
  315. # define V3D_PCTR_CYCLE_COUNT 32
  316. /* Output values of the counters. */
  317. #define V3D_PCTR_0_PCTR0 0x00680
  318. #define V3D_PCTR_0_PCTR31 0x006fc
  319. #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
  320. 4 * (x))
  321. #define V3D_GMP_STATUS 0x00800
  322. # define V3D_GMP_STATUS_GMPRST BIT(31)
  323. # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
  324. # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
  325. # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
  326. # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
  327. # define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
  328. # define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
  329. # define V3D_GMP_STATUS_CFG_BUSY BIT(3)
  330. # define V3D_GMP_STATUS_CNTOVF BIT(2)
  331. # define V3D_GMP_STATUS_INVPROT BIT(1)
  332. # define V3D_GMP_STATUS_VIO BIT(0)
  333. #define V3D_GMP_CFG 0x00804
  334. # define V3D_GMP_CFG_LBURSTEN BIT(3)
  335. # define V3D_GMP_CFG_PGCRSEN BIT()
  336. # define V3D_GMP_CFG_STOP_REQ BIT(1)
  337. # define V3D_GMP_CFG_PROT_ENABLE BIT(0)
  338. #define V3D_GMP_VIO_ADDR 0x00808
  339. #define V3D_GMP_VIO_TYPE 0x0080c
  340. #define V3D_GMP_TABLE_ADDR 0x00810
  341. #define V3D_GMP_CLEAR_LOAD 0x00814
  342. #define V3D_GMP_PRESERVE_LOAD 0x00818
  343. #define V3D_GMP_VALID_LINES 0x00820
  344. #define V3D_CSD_STATUS 0x00900
  345. # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
  346. # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
  347. # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
  348. # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
  349. # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
  350. # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
  351. #define V3D_CSD_QUEUED_CFG0 0x00904
  352. # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
  353. # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
  354. # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
  355. # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
  356. #define V3D_CSD_QUEUED_CFG1 0x00908
  357. # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
  358. # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
  359. # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
  360. # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
  361. #define V3D_CSD_QUEUED_CFG2 0x0090c
  362. # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
  363. # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
  364. # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
  365. # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
  366. #define V3D_CSD_QUEUED_CFG3 0x00910
  367. # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
  368. # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
  369. # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
  370. # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
  371. # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
  372. # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
  373. # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
  374. # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
  375. # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
  376. /* Number of batches, minus 1 */
  377. #define V3D_CSD_QUEUED_CFG4 0x00914
  378. /* Shader address, pnan, singleseg, threading, like a shader record. */
  379. #define V3D_CSD_QUEUED_CFG5 0x00918
  380. /* Uniforms address (4 byte aligned) */
  381. #define V3D_CSD_QUEUED_CFG6 0x0091c
  382. #define V3D_CSD_CURRENT_CFG0 0x00920
  383. #define V3D_CSD_CURRENT_CFG1 0x00924
  384. #define V3D_CSD_CURRENT_CFG2 0x00928
  385. #define V3D_CSD_CURRENT_CFG3 0x0092c
  386. #define V3D_CSD_CURRENT_CFG4 0x00930
  387. #define V3D_CSD_CURRENT_CFG5 0x00934
  388. #define V3D_CSD_CURRENT_CFG6 0x00938
  389. #define V3D_CSD_CURRENT_ID0 0x0093c
  390. # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
  391. # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
  392. # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
  393. # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
  394. # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
  395. # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
  396. #define V3D_CSD_CURRENT_ID1 0x00940
  397. # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
  398. # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
  399. # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
  400. # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
  401. #define V3D_ERR_FDBGO 0x00f04
  402. #define V3D_ERR_FDBGB 0x00f08
  403. #define V3D_ERR_FDBGR 0x00f0c
  404. #define V3D_ERR_FDBGS 0x00f10
  405. # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
  406. # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
  407. # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
  408. # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
  409. # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
  410. # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
  411. # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
  412. # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
  413. # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
  414. # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
  415. # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
  416. # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
  417. # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
  418. # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
  419. #define V3D_ERR_STAT 0x00f20
  420. # define V3D_ERR_L2CARE BIT(15)
  421. # define V3D_ERR_VCMBE BIT(14)
  422. # define V3D_ERR_VCMRE BIT(13)
  423. # define V3D_ERR_VCDI BIT(12)
  424. # define V3D_ERR_VCDE BIT(11)
  425. # define V3D_ERR_VDWE BIT(10)
  426. # define V3D_ERR_VPMEAS BIT(9)
  427. # define V3D_ERR_VPMEFNA BIT(8)
  428. # define V3D_ERR_VPMEWNA BIT(7)
  429. # define V3D_ERR_VPMERNA BIT(6)
  430. # define V3D_ERR_VPMERR BIT(5)
  431. # define V3D_ERR_VPMEWR BIT(4)
  432. # define V3D_ERR_VPAERRGL BIT(3)
  433. # define V3D_ERR_VPAEBRGL BIT(2)
  434. # define V3D_ERR_VPAERGS BIT(1)
  435. # define V3D_ERR_VPAEABB BIT(0)
  436. #endif /* V3D_REGS_H */