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- // SPDX-License-Identifier: GPL-2.0+
- /* Copyright (C) 2014-2018 Broadcom */
- #include <linux/device.h>
- #include <linux/dma-mapping.h>
- #include <linux/io.h>
- #include <linux/module.h>
- #include <linux/platform_device.h>
- #include <linux/reset.h>
- #include <linux/sched/signal.h>
- #include <linux/uaccess.h>
- #include <drm/drm_syncobj.h>
- #include <uapi/drm/v3d_drm.h>
- #include "v3d_drv.h"
- #include "v3d_regs.h"
- #include "v3d_trace.h"
- static void
- v3d_init_core(struct v3d_dev *v3d, int core)
- {
- /* Set OVRTMUOUT, which means that the texture sampler uniform
- * configuration's tmu output type field is used, instead of
- * using the hardware default behavior based on the texture
- * type. If you want the default behavior, you can still put
- * "2" in the indirect texture state's output_type field.
- */
- if (v3d->ver < 40)
- V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
- /* Whenever we flush the L2T cache, we always want to flush
- * the whole thing.
- */
- V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
- V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
- }
- /* Sets invariant state for the HW. */
- static void
- v3d_init_hw_state(struct v3d_dev *v3d)
- {
- v3d_init_core(v3d, 0);
- }
- static void
- v3d_idle_axi(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
- if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
- (V3D_GMP_STATUS_RD_COUNT_MASK |
- V3D_GMP_STATUS_WR_COUNT_MASK |
- V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
- DRM_ERROR("Failed to wait for safe GMP shutdown\n");
- }
- }
- static void
- v3d_idle_gca(struct v3d_dev *v3d)
- {
- if (v3d->ver >= 41)
- return;
- V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
- if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
- V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
- V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
- DRM_ERROR("Failed to wait for safe GCA shutdown\n");
- }
- }
- static void
- v3d_reset_by_bridge(struct v3d_dev *v3d)
- {
- int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
- if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
- V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
- /* GFXH-1383: The SW_INIT may cause a stray write to address 0
- * of the unit, so reset it to its power-on value here.
- */
- V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
- } else {
- WARN_ON_ONCE(V3D_GET_FIELD(version,
- V3D_TOP_GR_BRIDGE_MAJOR) != 7);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
- V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
- }
- }
- static void
- v3d_reset_v3d(struct v3d_dev *v3d)
- {
- if (v3d->reset)
- reset_control_reset(v3d->reset);
- else
- v3d_reset_by_bridge(v3d);
- v3d_init_hw_state(v3d);
- }
- void
- v3d_reset(struct v3d_dev *v3d)
- {
- struct drm_device *dev = &v3d->drm;
- DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
- DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
- V3D_CORE_READ(0, V3D_ERR_STAT));
- trace_v3d_reset_begin(dev);
- /* XXX: only needed for safe powerdown, not reset. */
- if (false)
- v3d_idle_axi(v3d, 0);
- v3d_idle_gca(v3d);
- v3d_reset_v3d(v3d);
- v3d_mmu_set_page_table(v3d);
- v3d_irq_reset(v3d);
- v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
- trace_v3d_reset_end(dev);
- }
- static void
- v3d_flush_l3(struct v3d_dev *v3d)
- {
- if (v3d->ver < 41) {
- u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
- V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
- gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
- if (v3d->ver < 33) {
- V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
- gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
- }
- }
- }
- /* Invalidates the (read-only) L2C cache. This was the L2 cache for
- * uniforms and instructions on V3D 3.2.
- */
- static void
- v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
- {
- if (v3d->ver > 32)
- return;
- V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
- V3D_L2CACTL_L2CCLR |
- V3D_L2CACTL_L2CENA);
- }
- /* Invalidates texture L2 cachelines */
- static void
- v3d_flush_l2t(struct v3d_dev *v3d, int core)
- {
- /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
- * need to wait for completion before dispatching the job --
- * L2T accesses will be stalled until the flush has completed.
- * However, we do need to make sure we don't try to trigger a
- * new flush while the L2_CLEAN queue is trying to
- * synchronously clean after a job.
- */
- mutex_lock(&v3d->cache_clean_lock);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
- mutex_unlock(&v3d->cache_clean_lock);
- }
- /* Cleans texture L1 and L2 cachelines (writing back dirty data).
- *
- * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
- * executed, we need to make sure that the clean is done before
- * signaling job completion. So, we synchronously wait before
- * returning, and we make sure that L2 invalidates don't happen in the
- * meantime to confuse our are-we-done checks.
- */
- void
- v3d_clean_caches(struct v3d_dev *v3d)
- {
- struct drm_device *dev = &v3d->drm;
- int core = 0;
- trace_v3d_cache_clean_begin(dev);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_TMUWCF), 100)) {
- DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
- }
- mutex_lock(&v3d->cache_clean_lock);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_L2TFLS), 100)) {
- DRM_ERROR("Timeout waiting for L2T clean\n");
- }
- mutex_unlock(&v3d->cache_clean_lock);
- trace_v3d_cache_clean_end(dev);
- }
- /* Invalidates the slice caches. These are read-only caches. */
- static void
- v3d_invalidate_slices(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
- V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
- }
- void
- v3d_invalidate_caches(struct v3d_dev *v3d)
- {
- /* Invalidate the caches from the outside in. That way if
- * another CL's concurrent use of nearby memory were to pull
- * an invalidated cacheline back in, we wouldn't leave stale
- * data in the inner cache.
- */
- v3d_flush_l3(v3d);
- v3d_invalidate_l2c(v3d, 0);
- v3d_flush_l2t(v3d, 0);
- v3d_invalidate_slices(v3d, 0);
- }
- /* Takes the reservation lock on all the BOs being referenced, so that
- * at queue submit time we can update the reservations.
- *
- * We don't lock the RCL the tile alloc/state BOs, or overflow memory
- * (all of which are on exec->unref_list). They're entirely private
- * to v3d, so we don't attach dma-buf fences to them.
- */
- static int
- v3d_lock_bo_reservations(struct v3d_job *job,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int i, ret;
- ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
- if (ret)
- return ret;
- for (i = 0; i < job->bo_count; i++) {
- ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
- if (ret)
- goto fail;
- ret = drm_sched_job_add_implicit_dependencies(&job->base,
- job->bo[i], true);
- if (ret)
- goto fail;
- }
- return 0;
- fail:
- drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
- return ret;
- }
- /**
- * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
- * referenced by the job.
- * @dev: DRM device
- * @file_priv: DRM file for this fd
- * @job: V3D job being set up
- * @bo_handles: GEM handles
- * @bo_count: Number of GEM handles passed in
- *
- * The command validator needs to reference BOs by their index within
- * the submitted job's BO list. This does the validation of the job's
- * BO list and reference counting for the lifetime of the job.
- *
- * Note that this function doesn't need to unreference the BOs on
- * failure, because that will happen at v3d_exec_cleanup() time.
- */
- static int
- v3d_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct v3d_job *job,
- u64 bo_handles,
- u32 bo_count)
- {
- u32 *handles;
- int ret = 0;
- int i;
- job->bo_count = bo_count;
- if (!job->bo_count) {
- /* See comment on bo_index for why we have to check
- * this.
- */
- DRM_DEBUG("Rendering requires BOs\n");
- return -EINVAL;
- }
- job->bo = kvmalloc_array(job->bo_count,
- sizeof(struct drm_gem_dma_object *),
- GFP_KERNEL | __GFP_ZERO);
- if (!job->bo) {
- DRM_DEBUG("Failed to allocate validated BO pointers\n");
- return -ENOMEM;
- }
- handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
- if (!handles) {
- ret = -ENOMEM;
- DRM_DEBUG("Failed to allocate incoming GEM handles\n");
- goto fail;
- }
- if (copy_from_user(handles,
- (void __user *)(uintptr_t)bo_handles,
- job->bo_count * sizeof(u32))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy in GEM handles\n");
- goto fail;
- }
- spin_lock(&file_priv->table_lock);
- for (i = 0; i < job->bo_count; i++) {
- struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
- handles[i]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- i, handles[i]);
- ret = -ENOENT;
- spin_unlock(&file_priv->table_lock);
- goto fail;
- }
- drm_gem_object_get(bo);
- job->bo[i] = bo;
- }
- spin_unlock(&file_priv->table_lock);
- fail:
- kvfree(handles);
- return ret;
- }
- static void
- v3d_job_free(struct kref *ref)
- {
- struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
- int i;
- for (i = 0; i < job->bo_count; i++) {
- if (job->bo[i])
- drm_gem_object_put(job->bo[i]);
- }
- kvfree(job->bo);
- dma_fence_put(job->irq_fence);
- dma_fence_put(job->done_fence);
- if (job->perfmon)
- v3d_perfmon_put(job->perfmon);
- kfree(job);
- }
- static void
- v3d_render_job_free(struct kref *ref)
- {
- struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
- base.refcount);
- struct v3d_bo *bo, *save;
- list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
- drm_gem_object_put(&bo->base.base);
- }
- v3d_job_free(ref);
- }
- void v3d_job_cleanup(struct v3d_job *job)
- {
- if (!job)
- return;
- drm_sched_job_cleanup(&job->base);
- v3d_job_put(job);
- }
- void v3d_job_put(struct v3d_job *job)
- {
- kref_put(&job->refcount, job->free);
- }
- int
- v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- int ret;
- struct drm_v3d_wait_bo *args = data;
- ktime_t start = ktime_get();
- u64 delta_ns;
- unsigned long timeout_jiffies =
- nsecs_to_jiffies_timeout(args->timeout_ns);
- if (args->pad != 0)
- return -EINVAL;
- ret = drm_gem_dma_resv_wait(file_priv, args->handle,
- true, timeout_jiffies);
- /* Decrement the user's timeout, in case we got interrupted
- * such that the ioctl will be restarted.
- */
- delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
- if (delta_ns < args->timeout_ns)
- args->timeout_ns -= delta_ns;
- else
- args->timeout_ns = 0;
- /* Asked to wait beyond the jiffie/scheduler precision? */
- if (ret == -ETIME && args->timeout_ns)
- ret = -EAGAIN;
- return ret;
- }
- static int
- v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
- u32 in_sync, u32 point)
- {
- struct dma_fence *in_fence = NULL;
- int ret;
- ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
- if (ret == -EINVAL)
- return ret;
- return drm_sched_job_add_dependency(&job->base, in_fence);
- }
- static int
- v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
- void **container, size_t size, void (*free)(struct kref *ref),
- u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
- {
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct v3d_job *job;
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
- int ret, i;
- *container = kcalloc(1, size, GFP_KERNEL);
- if (!*container) {
- DRM_ERROR("Cannot allocate memory for v3d job.");
- return -ENOMEM;
- }
- job = *container;
- job->v3d = v3d;
- job->free = free;
- ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
- v3d_priv);
- if (ret)
- goto fail;
- if (has_multisync) {
- if (se->in_sync_count && se->wait_stage == queue) {
- struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
- for (i = 0; i < se->in_sync_count; i++) {
- struct drm_v3d_sem in;
- if (copy_from_user(&in, handle++, sizeof(in))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy wait dep handle.\n");
- goto fail_deps;
- }
- ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
- if (ret)
- goto fail_deps;
- }
- }
- } else {
- ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
- if (ret)
- goto fail_deps;
- }
- kref_init(&job->refcount);
- return 0;
- fail_deps:
- drm_sched_job_cleanup(&job->base);
- fail:
- kfree(*container);
- *container = NULL;
- return ret;
- }
- static void
- v3d_push_job(struct v3d_job *job)
- {
- drm_sched_job_arm(&job->base);
- job->done_fence = dma_fence_get(&job->base.s_fence->finished);
- /* put by scheduler job completion */
- kref_get(&job->refcount);
- drm_sched_entity_push_job(&job->base);
- }
- static void
- v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
- struct v3d_job *job,
- struct ww_acquire_ctx *acquire_ctx,
- u32 out_sync,
- struct v3d_submit_ext *se,
- struct dma_fence *done_fence)
- {
- struct drm_syncobj *sync_out;
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
- int i;
- for (i = 0; i < job->bo_count; i++) {
- /* XXX: Use shared fences for read-only objects. */
- dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
- DMA_RESV_USAGE_WRITE);
- }
- drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
- /* Update the return sync object for the job */
- /* If it only supports a single signal semaphore*/
- if (!has_multisync) {
- sync_out = drm_syncobj_find(file_priv, out_sync);
- if (sync_out) {
- drm_syncobj_replace_fence(sync_out, done_fence);
- drm_syncobj_put(sync_out);
- }
- return;
- }
- /* If multiple semaphores extension is supported */
- if (se->out_sync_count) {
- for (i = 0; i < se->out_sync_count; i++) {
- drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
- done_fence);
- drm_syncobj_put(se->out_syncs[i].syncobj);
- }
- kvfree(se->out_syncs);
- }
- }
- static void
- v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
- {
- unsigned int i;
- if (!(se && se->out_sync_count))
- return;
- for (i = 0; i < se->out_sync_count; i++)
- drm_syncobj_put(se->out_syncs[i].syncobj);
- kvfree(se->out_syncs);
- }
- static int
- v3d_get_multisync_post_deps(struct drm_file *file_priv,
- struct v3d_submit_ext *se,
- u32 count, u64 handles)
- {
- struct drm_v3d_sem __user *post_deps;
- int i, ret;
- if (!count)
- return 0;
- se->out_syncs = (struct v3d_submit_outsync *)
- kvmalloc_array(count,
- sizeof(struct v3d_submit_outsync),
- GFP_KERNEL);
- if (!se->out_syncs)
- return -ENOMEM;
- post_deps = u64_to_user_ptr(handles);
- for (i = 0; i < count; i++) {
- struct drm_v3d_sem out;
- if (copy_from_user(&out, post_deps++, sizeof(out))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy post dep handles\n");
- goto fail;
- }
- se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
- out.handle);
- if (!se->out_syncs[i].syncobj) {
- ret = -EINVAL;
- goto fail;
- }
- }
- se->out_sync_count = count;
- return 0;
- fail:
- for (i--; i >= 0; i--)
- drm_syncobj_put(se->out_syncs[i].syncobj);
- kvfree(se->out_syncs);
- return ret;
- }
- /* Get data for multiple binary semaphores synchronization. Parse syncobj
- * to be signaled when job completes (out_sync).
- */
- static int
- v3d_get_multisync_submit_deps(struct drm_file *file_priv,
- struct drm_v3d_extension __user *ext,
- void *data)
- {
- struct drm_v3d_multi_sync multisync;
- struct v3d_submit_ext *se = data;
- int ret;
- if (copy_from_user(&multisync, ext, sizeof(multisync)))
- return -EFAULT;
- if (multisync.pad)
- return -EINVAL;
- ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
- multisync.out_syncs);
- if (ret)
- return ret;
- se->in_sync_count = multisync.in_sync_count;
- se->in_syncs = multisync.in_syncs;
- se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
- se->wait_stage = multisync.wait_stage;
- return 0;
- }
- /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
- * according to the extension id (name).
- */
- static int
- v3d_get_extensions(struct drm_file *file_priv,
- u64 ext_handles,
- void *data)
- {
- struct drm_v3d_extension __user *user_ext;
- int ret;
- user_ext = u64_to_user_ptr(ext_handles);
- while (user_ext) {
- struct drm_v3d_extension ext;
- if (copy_from_user(&ext, user_ext, sizeof(ext))) {
- DRM_DEBUG("Failed to copy submit extension\n");
- return -EFAULT;
- }
- switch (ext.id) {
- case DRM_V3D_EXT_ID_MULTI_SYNC:
- ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
- if (ret)
- return ret;
- break;
- default:
- DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
- return -EINVAL;
- }
- user_ext = u64_to_user_ptr(ext.next);
- }
- return 0;
- }
- /**
- * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * This is the main entrypoint for userspace to submit a 3D frame to
- * the GPU. Userspace provides the binner command list (if
- * applicable), and the kernel sets up the render command list to draw
- * to the framebuffer described in the ioctl, using the command lists
- * that the 3D engine's binner will produce.
- */
- int
- v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_submit_cl *args = data;
- struct v3d_submit_ext se = {0};
- struct v3d_bin_job *bin = NULL;
- struct v3d_render_job *render = NULL;
- struct v3d_job *clean_job = NULL;
- struct v3d_job *last_job;
- struct ww_acquire_ctx acquire_ctx;
- int ret = 0;
- trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
- if (args->pad)
- return -EINVAL;
- if (args->flags &&
- args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
- DRM_V3D_SUBMIT_EXTENSION)) {
- DRM_INFO("invalid flags: %d\n", args->flags);
- return -EINVAL;
- }
- if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
- ret = v3d_get_extensions(file_priv, args->extensions, &se);
- if (ret) {
- DRM_DEBUG("Failed to get extensions.\n");
- return ret;
- }
- }
- ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
- v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
- if (ret)
- goto fail;
- render->start = args->rcl_start;
- render->end = args->rcl_end;
- INIT_LIST_HEAD(&render->unref_list);
- if (args->bcl_start != args->bcl_end) {
- ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
- v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
- if (ret)
- goto fail;
- bin->start = args->bcl_start;
- bin->end = args->bcl_end;
- bin->qma = args->qma;
- bin->qms = args->qms;
- bin->qts = args->qts;
- bin->render = render;
- }
- if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
- ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
- v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
- if (ret)
- goto fail;
- last_job = clean_job;
- } else {
- last_job = &render->base;
- }
- ret = v3d_lookup_bos(dev, file_priv, last_job,
- args->bo_handles, args->bo_handle_count);
- if (ret)
- goto fail;
- ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
- if (ret)
- goto fail;
- if (args->perfmon_id) {
- render->base.perfmon = v3d_perfmon_find(v3d_priv,
- args->perfmon_id);
- if (!render->base.perfmon) {
- ret = -ENOENT;
- goto fail_perfmon;
- }
- }
- mutex_lock(&v3d->sched_lock);
- if (bin) {
- bin->base.perfmon = render->base.perfmon;
- v3d_perfmon_get(bin->base.perfmon);
- v3d_push_job(&bin->base);
- ret = drm_sched_job_add_dependency(&render->base.base,
- dma_fence_get(bin->base.done_fence));
- if (ret)
- goto fail_unreserve;
- }
- v3d_push_job(&render->base);
- if (clean_job) {
- struct dma_fence *render_fence =
- dma_fence_get(render->base.done_fence);
- ret = drm_sched_job_add_dependency(&clean_job->base,
- render_fence);
- if (ret)
- goto fail_unreserve;
- clean_job->perfmon = render->base.perfmon;
- v3d_perfmon_get(clean_job->perfmon);
- v3d_push_job(clean_job);
- }
- mutex_unlock(&v3d->sched_lock);
- v3d_attach_fences_and_unlock_reservation(file_priv,
- last_job,
- &acquire_ctx,
- args->out_sync,
- &se,
- last_job->done_fence);
- if (bin)
- v3d_job_put(&bin->base);
- v3d_job_put(&render->base);
- if (clean_job)
- v3d_job_put(clean_job);
- return 0;
- fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
- fail_perfmon:
- drm_gem_unlock_reservations(last_job->bo,
- last_job->bo_count, &acquire_ctx);
- fail:
- v3d_job_cleanup((void *)bin);
- v3d_job_cleanup((void *)render);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
- return ret;
- }
- /**
- * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * Userspace provides the register setup for the TFU, which we don't
- * need to validate since the TFU is behind the MMU.
- */
- int
- v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct drm_v3d_submit_tfu *args = data;
- struct v3d_submit_ext se = {0};
- struct v3d_tfu_job *job = NULL;
- struct ww_acquire_ctx acquire_ctx;
- int ret = 0;
- trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
- if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
- DRM_DEBUG("invalid flags: %d\n", args->flags);
- return -EINVAL;
- }
- if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
- ret = v3d_get_extensions(file_priv, args->extensions, &se);
- if (ret) {
- DRM_DEBUG("Failed to get extensions.\n");
- return ret;
- }
- }
- ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
- v3d_job_free, args->in_sync, &se, V3D_TFU);
- if (ret)
- goto fail;
- job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
- sizeof(*job->base.bo), GFP_KERNEL);
- if (!job->base.bo) {
- ret = -ENOMEM;
- goto fail;
- }
- job->args = *args;
- spin_lock(&file_priv->table_lock);
- for (job->base.bo_count = 0;
- job->base.bo_count < ARRAY_SIZE(args->bo_handles);
- job->base.bo_count++) {
- struct drm_gem_object *bo;
- if (!args->bo_handles[job->base.bo_count])
- break;
- bo = idr_find(&file_priv->object_idr,
- args->bo_handles[job->base.bo_count]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- job->base.bo_count,
- args->bo_handles[job->base.bo_count]);
- ret = -ENOENT;
- spin_unlock(&file_priv->table_lock);
- goto fail;
- }
- drm_gem_object_get(bo);
- job->base.bo[job->base.bo_count] = bo;
- }
- spin_unlock(&file_priv->table_lock);
- ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
- if (ret)
- goto fail;
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&job->base);
- mutex_unlock(&v3d->sched_lock);
- v3d_attach_fences_and_unlock_reservation(file_priv,
- &job->base, &acquire_ctx,
- args->out_sync,
- &se,
- job->base.done_fence);
- v3d_job_put(&job->base);
- return 0;
- fail:
- v3d_job_cleanup((void *)job);
- v3d_put_multisync_post_deps(&se);
- return ret;
- }
- /**
- * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * Userspace provides the register setup for the CSD, which we don't
- * need to validate since the CSD is behind the MMU.
- */
- int
- v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_submit_csd *args = data;
- struct v3d_submit_ext se = {0};
- struct v3d_csd_job *job = NULL;
- struct v3d_job *clean_job = NULL;
- struct ww_acquire_ctx acquire_ctx;
- int ret;
- trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
- if (args->pad)
- return -EINVAL;
- if (!v3d_has_csd(v3d)) {
- DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
- return -EINVAL;
- }
- if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
- DRM_INFO("invalid flags: %d\n", args->flags);
- return -EINVAL;
- }
- if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
- ret = v3d_get_extensions(file_priv, args->extensions, &se);
- if (ret) {
- DRM_DEBUG("Failed to get extensions.\n");
- return ret;
- }
- }
- ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
- v3d_job_free, args->in_sync, &se, V3D_CSD);
- if (ret)
- goto fail;
- ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
- v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
- if (ret)
- goto fail;
- job->args = *args;
- ret = v3d_lookup_bos(dev, file_priv, clean_job,
- args->bo_handles, args->bo_handle_count);
- if (ret)
- goto fail;
- ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
- if (ret)
- goto fail;
- if (args->perfmon_id) {
- job->base.perfmon = v3d_perfmon_find(v3d_priv,
- args->perfmon_id);
- if (!job->base.perfmon) {
- ret = -ENOENT;
- goto fail_perfmon;
- }
- }
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&job->base);
- ret = drm_sched_job_add_dependency(&clean_job->base,
- dma_fence_get(job->base.done_fence));
- if (ret)
- goto fail_unreserve;
- v3d_push_job(clean_job);
- mutex_unlock(&v3d->sched_lock);
- v3d_attach_fences_and_unlock_reservation(file_priv,
- clean_job,
- &acquire_ctx,
- args->out_sync,
- &se,
- clean_job->done_fence);
- v3d_job_put(&job->base);
- v3d_job_put(clean_job);
- return 0;
- fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
- fail_perfmon:
- drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
- &acquire_ctx);
- fail:
- v3d_job_cleanup((void *)job);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
- return ret;
- }
- int
- v3d_gem_init(struct drm_device *dev)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- u32 pt_size = 4096 * 1024;
- int ret, i;
- for (i = 0; i < V3D_MAX_QUEUES; i++)
- v3d->queue[i].fence_context = dma_fence_context_alloc(1);
- spin_lock_init(&v3d->mm_lock);
- spin_lock_init(&v3d->job_lock);
- mutex_init(&v3d->bo_lock);
- mutex_init(&v3d->reset_lock);
- mutex_init(&v3d->sched_lock);
- mutex_init(&v3d->cache_clean_lock);
- /* Note: We don't allocate address 0. Various bits of HW
- * treat 0 as special, such as the occlusion query counters
- * where 0 means "disabled".
- */
- drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
- v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
- &v3d->pt_paddr,
- GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
- if (!v3d->pt) {
- drm_mm_takedown(&v3d->mm);
- dev_err(v3d->drm.dev,
- "Failed to allocate page tables. Please ensure you have DMA enabled.\n");
- return -ENOMEM;
- }
- v3d_init_hw_state(v3d);
- v3d_mmu_set_page_table(v3d);
- ret = v3d_sched_init(v3d);
- if (ret) {
- drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
- v3d->pt_paddr);
- }
- return 0;
- }
- void
- v3d_gem_destroy(struct drm_device *dev)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- v3d_sched_fini(v3d);
- /* Waiting for jobs to finish would need to be done before
- * unregistering V3D.
- */
- WARN_ON(v3d->bin_job);
- WARN_ON(v3d->render_job);
- drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
- v3d->pt_paddr);
- }
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