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- // SPDX-License-Identifier: GPL-2.0+
- /* Copyright (C) 2015-2018 Broadcom */
- #include <linux/delay.h>
- #include <linux/mutex.h>
- #include <linux/spinlock_types.h>
- #include <linux/workqueue.h>
- #include <drm/drm_encoder.h>
- #include <drm/drm_gem.h>
- #include <drm/drm_gem_shmem_helper.h>
- #include <drm/gpu_scheduler.h>
- #include "uapi/drm/v3d_drm.h"
- struct clk;
- struct platform_device;
- struct reset_control;
- #define GMP_GRANULARITY (128 * 1024)
- #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
- struct v3d_queue_state {
- struct drm_gpu_scheduler sched;
- u64 fence_context;
- u64 emit_seqno;
- };
- /* Performance monitor object. The perform lifetime is controlled by userspace
- * using perfmon related ioctls. A perfmon can be attached to a submit_cl
- * request, and when this is the case, HW perf counters will be activated just
- * before the submit_cl is submitted to the GPU and disabled when the job is
- * done. This way, only events related to a specific job will be counted.
- */
- struct v3d_perfmon {
- /* Tracks the number of users of the perfmon, when this counter reaches
- * zero the perfmon is destroyed.
- */
- refcount_t refcnt;
- /* Protects perfmon stop, as it can be invoked from multiple places. */
- struct mutex lock;
- /* Number of counters activated in this perfmon instance
- * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
- */
- u8 ncounters;
- /* Events counted by the HW perf counters. */
- u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
- /* Storage for counter values. Counters are incremented by the
- * HW perf counter values every time the perfmon is attached
- * to a GPU job. This way, perfmon users don't have to
- * retrieve the results after each job if they want to track
- * events covering several submissions. Note that counter
- * values can't be reset, but you can fake a reset by
- * destroying the perfmon and creating a new one.
- */
- u64 values[];
- };
- struct v3d_dev {
- struct drm_device drm;
- /* Short representation (e.g. 33, 41) of the V3D tech version
- * and revision.
- */
- int ver;
- bool single_irq_line;
- void __iomem *hub_regs;
- void __iomem *core_regs[3];
- void __iomem *bridge_regs;
- void __iomem *gca_regs;
- struct clk *clk;
- struct reset_control *reset;
- /* Virtual and DMA addresses of the single shared page table. */
- volatile u32 *pt;
- dma_addr_t pt_paddr;
- /* Virtual and DMA addresses of the MMU's scratch page. When
- * a read or write is invalid in the MMU, it will be
- * redirected here.
- */
- void *mmu_scratch;
- dma_addr_t mmu_scratch_paddr;
- /* virtual address bits from V3D to the MMU. */
- int va_width;
- /* Number of V3D cores. */
- u32 cores;
- /* Allocator managing the address space. All units are in
- * number of pages.
- */
- struct drm_mm mm;
- spinlock_t mm_lock;
- struct work_struct overflow_mem_work;
- struct v3d_bin_job *bin_job;
- struct v3d_render_job *render_job;
- struct v3d_tfu_job *tfu_job;
- struct v3d_csd_job *csd_job;
- struct v3d_queue_state queue[V3D_MAX_QUEUES];
- /* Spinlock used to synchronize the overflow memory
- * management against bin job submission.
- */
- spinlock_t job_lock;
- /* Used to track the active perfmon if any. */
- struct v3d_perfmon *active_perfmon;
- /* Protects bo_stats */
- struct mutex bo_lock;
- /* Lock taken when resetting the GPU, to keep multiple
- * processes from trying to park the scheduler threads and
- * reset at once.
- */
- struct mutex reset_lock;
- /* Lock taken when creating and pushing the GPU scheduler
- * jobs, to keep the sched-fence seqnos in order.
- */
- struct mutex sched_lock;
- /* Lock taken during a cache clean and when initiating an L2
- * flush, to keep L2 flushes from interfering with the
- * synchronous L2 cleans.
- */
- struct mutex cache_clean_lock;
- struct {
- u32 num_allocated;
- u32 pages_allocated;
- } bo_stats;
- };
- static inline struct v3d_dev *
- to_v3d_dev(struct drm_device *dev)
- {
- return container_of(dev, struct v3d_dev, drm);
- }
- static inline bool
- v3d_has_csd(struct v3d_dev *v3d)
- {
- return v3d->ver >= 41;
- }
- #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
- /* The per-fd struct, which tracks the MMU mappings. */
- struct v3d_file_priv {
- struct v3d_dev *v3d;
- struct {
- struct idr idr;
- struct mutex lock;
- } perfmon;
- struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
- };
- struct v3d_bo {
- struct drm_gem_shmem_object base;
- struct drm_mm_node node;
- /* List entry for the BO's position in
- * v3d_render_job->unref_list
- */
- struct list_head unref_head;
- };
- static inline struct v3d_bo *
- to_v3d_bo(struct drm_gem_object *bo)
- {
- return (struct v3d_bo *)bo;
- }
- struct v3d_fence {
- struct dma_fence base;
- struct drm_device *dev;
- /* v3d seqno for signaled() test */
- u64 seqno;
- enum v3d_queue queue;
- };
- static inline struct v3d_fence *
- to_v3d_fence(struct dma_fence *fence)
- {
- return (struct v3d_fence *)fence;
- }
- #define V3D_READ(offset) readl(v3d->hub_regs + offset)
- #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
- #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
- #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
- #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
- #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
- #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
- #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
- struct v3d_job {
- struct drm_sched_job base;
- struct kref refcount;
- struct v3d_dev *v3d;
- /* This is the array of BOs that were looked up at the start
- * of submission.
- */
- struct drm_gem_object **bo;
- u32 bo_count;
- /* v3d fence to be signaled by IRQ handler when the job is complete. */
- struct dma_fence *irq_fence;
- /* scheduler fence for when the job is considered complete and
- * the BO reservations can be released.
- */
- struct dma_fence *done_fence;
- /* Pointer to a performance monitor object if the user requested it,
- * NULL otherwise.
- */
- struct v3d_perfmon *perfmon;
- /* Callback for the freeing of the job on refcount going to 0. */
- void (*free)(struct kref *ref);
- };
- struct v3d_bin_job {
- struct v3d_job base;
- /* GPU virtual addresses of the start/end of the CL job. */
- u32 start, end;
- u32 timedout_ctca, timedout_ctra;
- /* Corresponding render job, for attaching our overflow memory. */
- struct v3d_render_job *render;
- /* Submitted tile memory allocation start/size, tile state. */
- u32 qma, qms, qts;
- };
- struct v3d_render_job {
- struct v3d_job base;
- /* GPU virtual addresses of the start/end of the CL job. */
- u32 start, end;
- u32 timedout_ctca, timedout_ctra;
- /* List of overflow BOs used in the job that need to be
- * released once the job is complete.
- */
- struct list_head unref_list;
- };
- struct v3d_tfu_job {
- struct v3d_job base;
- struct drm_v3d_submit_tfu args;
- };
- struct v3d_csd_job {
- struct v3d_job base;
- u32 timedout_batches;
- struct drm_v3d_submit_csd args;
- };
- struct v3d_submit_outsync {
- struct drm_syncobj *syncobj;
- };
- struct v3d_submit_ext {
- u32 flags;
- u32 wait_stage;
- u32 in_sync_count;
- u64 in_syncs;
- u32 out_sync_count;
- struct v3d_submit_outsync *out_syncs;
- };
- /**
- * __wait_for - magic wait macro
- *
- * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
- * important that we check the condition again after having timed out, since the
- * timeout could be due to preemption or similar and we've never had a chance to
- * check the condition before the timeout.
- */
- #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
- const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
- long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
- int ret__; \
- might_sleep(); \
- for (;;) { \
- const bool expired__ = ktime_after(ktime_get_raw(), end__); \
- OP; \
- /* Guarantee COND check prior to timeout */ \
- barrier(); \
- if (COND) { \
- ret__ = 0; \
- break; \
- } \
- if (expired__) { \
- ret__ = -ETIMEDOUT; \
- break; \
- } \
- usleep_range(wait__, wait__ * 2); \
- if (wait__ < (Wmax)) \
- wait__ <<= 1; \
- } \
- ret__; \
- })
- #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
- (Wmax))
- #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
- static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
- {
- /* nsecs_to_jiffies64() does not guard against overflow */
- if (NSEC_PER_SEC % HZ &&
- div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
- return MAX_JIFFY_OFFSET;
- return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
- }
- /* v3d_bo.c */
- struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
- void v3d_free_object(struct drm_gem_object *gem_obj);
- struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
- size_t size);
- int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
- struct dma_buf_attachment *attach,
- struct sg_table *sgt);
- /* v3d_debugfs.c */
- void v3d_debugfs_init(struct drm_minor *minor);
- /* v3d_fence.c */
- extern const struct dma_fence_ops v3d_fence_ops;
- struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
- /* v3d_gem.c */
- int v3d_gem_init(struct drm_device *dev);
- void v3d_gem_destroy(struct drm_device *dev);
- int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- void v3d_job_cleanup(struct v3d_job *job);
- void v3d_job_put(struct v3d_job *job);
- void v3d_reset(struct v3d_dev *v3d);
- void v3d_invalidate_caches(struct v3d_dev *v3d);
- void v3d_clean_caches(struct v3d_dev *v3d);
- /* v3d_irq.c */
- int v3d_irq_init(struct v3d_dev *v3d);
- void v3d_irq_enable(struct v3d_dev *v3d);
- void v3d_irq_disable(struct v3d_dev *v3d);
- void v3d_irq_reset(struct v3d_dev *v3d);
- /* v3d_mmu.c */
- int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
- u32 *offset);
- int v3d_mmu_set_page_table(struct v3d_dev *v3d);
- void v3d_mmu_insert_ptes(struct v3d_bo *bo);
- void v3d_mmu_remove_ptes(struct v3d_bo *bo);
- /* v3d_sched.c */
- int v3d_sched_init(struct v3d_dev *v3d);
- void v3d_sched_fini(struct v3d_dev *v3d);
- /* v3d_perfmon.c */
- void v3d_perfmon_get(struct v3d_perfmon *perfmon);
- void v3d_perfmon_put(struct v3d_perfmon *perfmon);
- void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
- void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
- bool capture);
- struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
- void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
- void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
- int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
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