vic.h 878 B

123456789101112131415161718192021222324252627282930313233343536
  1. /* SPDX-License-Identifier: GPL-2.0-only */
  2. /*
  3. * Copyright (c) 2015, NVIDIA Corporation.
  4. */
  5. #ifndef TEGRA_VIC_H
  6. #define TEGRA_VIC_H
  7. /* VIC methods */
  8. #define VIC_SET_FCE_UCODE_SIZE 0x0000071C
  9. #define VIC_SET_FCE_UCODE_OFFSET 0x0000072C
  10. /* VIC registers */
  11. #define VIC_THI_STREAMID0 0x00000030
  12. #define VIC_THI_STREAMID1 0x00000034
  13. #define NV_PVIC_MISC_PRI_VIC_CG 0x000016d0
  14. #define CG_IDLE_CG_DLY_CNT(val) ((val & 0x3f) << 0)
  15. #define CG_IDLE_CG_EN (1 << 6)
  16. #define CG_WAKEUP_DLY_CNT(val) ((val & 0xf) << 16)
  17. #define VIC_TFBIF_TRANSCFG 0x00002044
  18. #define TRANSCFG_ATT(i, v) (((v) & 0x3) << (i * 4))
  19. #define TRANSCFG_SID_HW 0
  20. #define TRANSCFG_SID_PHY 1
  21. #define TRANSCFG_SID_FALCON 2
  22. /* Firmware offsets */
  23. #define VIC_UCODE_FCE_HEADER_OFFSET (6*4)
  24. #define VIC_UCODE_FCE_DATA_OFFSET (7*4)
  25. #define FCE_UCODE_SIZE_OFFSET (2*4)
  26. #endif /* TEGRA_VIC_H */