panfrost_regs.h 16 KB

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  1. /* SPDX-License-Identifier: GPL-2.0 */
  2. /* Copyright 2018 Marty E. Plummer <[email protected]> */
  3. /* Copyright 2019 Linaro, Ltd, Rob Herring <[email protected]> */
  4. /*
  5. * Register definitions based on mali_midg_regmap.h
  6. * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.
  7. */
  8. #ifndef __PANFROST_REGS_H__
  9. #define __PANFROST_REGS_H__
  10. #define GPU_ID 0x00
  11. #define GPU_L2_FEATURES 0x004 /* (RO) Level 2 cache features */
  12. #define GPU_CORE_FEATURES 0x008 /* (RO) Shader Core Features */
  13. #define GPU_TILER_FEATURES 0x00C /* (RO) Tiler Features */
  14. #define GPU_MEM_FEATURES 0x010 /* (RO) Memory system features */
  15. #define GROUPS_L2_COHERENT BIT(0) /* Cores groups are l2 coherent */
  16. #define GPU_MMU_FEATURES 0x014 /* (RO) MMU features */
  17. #define GPU_AS_PRESENT 0x018 /* (RO) Address space slots present */
  18. #define GPU_JS_PRESENT 0x01C /* (RO) Job slots present */
  19. #define GPU_INT_RAWSTAT 0x20
  20. #define GPU_INT_CLEAR 0x24
  21. #define GPU_INT_MASK 0x28
  22. #define GPU_INT_STAT 0x2c
  23. #define GPU_IRQ_FAULT BIT(0)
  24. #define GPU_IRQ_MULTIPLE_FAULT BIT(7)
  25. #define GPU_IRQ_RESET_COMPLETED BIT(8)
  26. #define GPU_IRQ_POWER_CHANGED BIT(9)
  27. #define GPU_IRQ_POWER_CHANGED_ALL BIT(10)
  28. #define GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)
  29. #define GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)
  30. #define GPU_IRQ_MASK_ALL \
  31. (GPU_IRQ_FAULT |\
  32. GPU_IRQ_MULTIPLE_FAULT |\
  33. GPU_IRQ_RESET_COMPLETED |\
  34. GPU_IRQ_POWER_CHANGED |\
  35. GPU_IRQ_POWER_CHANGED_ALL |\
  36. GPU_IRQ_PERFCNT_SAMPLE_COMPLETED |\
  37. GPU_IRQ_CLEAN_CACHES_COMPLETED)
  38. #define GPU_IRQ_MASK_ERROR \
  39. ( \
  40. GPU_IRQ_FAULT |\
  41. GPU_IRQ_MULTIPLE_FAULT)
  42. #define GPU_CMD 0x30
  43. #define GPU_CMD_SOFT_RESET 0x01
  44. #define GPU_CMD_PERFCNT_CLEAR 0x03
  45. #define GPU_CMD_PERFCNT_SAMPLE 0x04
  46. #define GPU_CMD_CLEAN_CACHES 0x07
  47. #define GPU_CMD_CLEAN_INV_CACHES 0x08
  48. #define GPU_STATUS 0x34
  49. #define GPU_STATUS_PRFCNT_ACTIVE BIT(2)
  50. #define GPU_LATEST_FLUSH_ID 0x38
  51. #define GPU_PWR_KEY 0x50 /* (WO) Power manager key register */
  52. #define GPU_PWR_KEY_UNLOCK 0x2968A819
  53. #define GPU_PWR_OVERRIDE0 0x54 /* (RW) Power manager override settings */
  54. #define GPU_PWR_OVERRIDE1 0x58 /* (RW) Power manager override settings */
  55. #define GPU_FAULT_STATUS 0x3C
  56. #define GPU_FAULT_ADDRESS_LO 0x40
  57. #define GPU_FAULT_ADDRESS_HI 0x44
  58. #define GPU_PERFCNT_BASE_LO 0x60
  59. #define GPU_PERFCNT_BASE_HI 0x64
  60. #define GPU_PERFCNT_CFG 0x68
  61. #define GPU_PERFCNT_CFG_MODE(x) (x)
  62. #define GPU_PERFCNT_CFG_MODE_OFF 0
  63. #define GPU_PERFCNT_CFG_MODE_MANUAL 1
  64. #define GPU_PERFCNT_CFG_MODE_TILE 2
  65. #define GPU_PERFCNT_CFG_AS(x) ((x) << 4)
  66. #define GPU_PERFCNT_CFG_SETSEL(x) ((x) << 8)
  67. #define GPU_PRFCNT_JM_EN 0x6c
  68. #define GPU_PRFCNT_SHADER_EN 0x70
  69. #define GPU_PRFCNT_TILER_EN 0x74
  70. #define GPU_PRFCNT_MMU_L2_EN 0x7c
  71. #define GPU_THREAD_MAX_THREADS 0x0A0 /* (RO) Maximum number of threads per core */
  72. #define GPU_THREAD_MAX_WORKGROUP_SIZE 0x0A4 /* (RO) Maximum workgroup size */
  73. #define GPU_THREAD_MAX_BARRIER_SIZE 0x0A8 /* (RO) Maximum threads waiting at a barrier */
  74. #define GPU_THREAD_FEATURES 0x0AC /* (RO) Thread features */
  75. #define GPU_THREAD_TLS_ALLOC 0x310 /* (RO) Number of threads per core that
  76. * TLS must be allocated for */
  77. #define GPU_TEXTURE_FEATURES(n) (0x0B0 + ((n) * 4))
  78. #define GPU_JS_FEATURES(n) (0x0C0 + ((n) * 4))
  79. #define GPU_AFBC_FEATURES (0x4C) /* (RO) AFBC support on Bifrost */
  80. #define GPU_SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */
  81. #define GPU_SHADER_PRESENT_HI 0x104 /* (RO) Shader core present bitmap, high word */
  82. #define GPU_TILER_PRESENT_LO 0x110 /* (RO) Tiler core present bitmap, low word */
  83. #define GPU_TILER_PRESENT_HI 0x114 /* (RO) Tiler core present bitmap, high word */
  84. #define GPU_L2_PRESENT_LO 0x120 /* (RO) Level 2 cache present bitmap, low word */
  85. #define GPU_L2_PRESENT_HI 0x124 /* (RO) Level 2 cache present bitmap, high word */
  86. #define GPU_COHERENCY_FEATURES 0x300 /* (RO) Coherency features present */
  87. #define COHERENCY_ACE_LITE BIT(0)
  88. #define COHERENCY_ACE BIT(1)
  89. #define GPU_STACK_PRESENT_LO 0xE00 /* (RO) Core stack present bitmap, low word */
  90. #define GPU_STACK_PRESENT_HI 0xE04 /* (RO) Core stack present bitmap, high word */
  91. #define SHADER_READY_LO 0x140 /* (RO) Shader core ready bitmap, low word */
  92. #define SHADER_READY_HI 0x144 /* (RO) Shader core ready bitmap, high word */
  93. #define TILER_READY_LO 0x150 /* (RO) Tiler core ready bitmap, low word */
  94. #define TILER_READY_HI 0x154 /* (RO) Tiler core ready bitmap, high word */
  95. #define L2_READY_LO 0x160 /* (RO) Level 2 cache ready bitmap, low word */
  96. #define L2_READY_HI 0x164 /* (RO) Level 2 cache ready bitmap, high word */
  97. #define STACK_READY_LO 0xE10 /* (RO) Core stack ready bitmap, low word */
  98. #define STACK_READY_HI 0xE14 /* (RO) Core stack ready bitmap, high word */
  99. #define SHADER_PWRON_LO 0x180 /* (WO) Shader core power on bitmap, low word */
  100. #define SHADER_PWRON_HI 0x184 /* (WO) Shader core power on bitmap, high word */
  101. #define TILER_PWRON_LO 0x190 /* (WO) Tiler core power on bitmap, low word */
  102. #define TILER_PWRON_HI 0x194 /* (WO) Tiler core power on bitmap, high word */
  103. #define L2_PWRON_LO 0x1A0 /* (WO) Level 2 cache power on bitmap, low word */
  104. #define L2_PWRON_HI 0x1A4 /* (WO) Level 2 cache power on bitmap, high word */
  105. #define STACK_PWRON_LO 0xE20 /* (RO) Core stack power on bitmap, low word */
  106. #define STACK_PWRON_HI 0xE24 /* (RO) Core stack power on bitmap, high word */
  107. #define SHADER_PWROFF_LO 0x1C0 /* (WO) Shader core power off bitmap, low word */
  108. #define SHADER_PWROFF_HI 0x1C4 /* (WO) Shader core power off bitmap, high word */
  109. #define TILER_PWROFF_LO 0x1D0 /* (WO) Tiler core power off bitmap, low word */
  110. #define TILER_PWROFF_HI 0x1D4 /* (WO) Tiler core power off bitmap, high word */
  111. #define L2_PWROFF_LO 0x1E0 /* (WO) Level 2 cache power off bitmap, low word */
  112. #define L2_PWROFF_HI 0x1E4 /* (WO) Level 2 cache power off bitmap, high word */
  113. #define STACK_PWROFF_LO 0xE30 /* (RO) Core stack power off bitmap, low word */
  114. #define STACK_PWROFF_HI 0xE34 /* (RO) Core stack power off bitmap, high word */
  115. #define SHADER_PWRTRANS_LO 0x200 /* (RO) Shader core power transition bitmap, low word */
  116. #define SHADER_PWRTRANS_HI 0x204 /* (RO) Shader core power transition bitmap, high word */
  117. #define TILER_PWRTRANS_LO 0x210 /* (RO) Tiler core power transition bitmap, low word */
  118. #define TILER_PWRTRANS_HI 0x214 /* (RO) Tiler core power transition bitmap, high word */
  119. #define L2_PWRTRANS_LO 0x220 /* (RO) Level 2 cache power transition bitmap, low word */
  120. #define L2_PWRTRANS_HI 0x224 /* (RO) Level 2 cache power transition bitmap, high word */
  121. #define STACK_PWRTRANS_LO 0xE40 /* (RO) Core stack power transition bitmap, low word */
  122. #define STACK_PWRTRANS_HI 0xE44 /* (RO) Core stack power transition bitmap, high word */
  123. #define SHADER_PWRACTIVE_LO 0x240 /* (RO) Shader core active bitmap, low word */
  124. #define SHADER_PWRACTIVE_HI 0x244 /* (RO) Shader core active bitmap, high word */
  125. #define TILER_PWRACTIVE_LO 0x250 /* (RO) Tiler core active bitmap, low word */
  126. #define TILER_PWRACTIVE_HI 0x254 /* (RO) Tiler core active bitmap, high word */
  127. #define L2_PWRACTIVE_LO 0x260 /* (RO) Level 2 cache active bitmap, low word */
  128. #define L2_PWRACTIVE_HI 0x264 /* (RO) Level 2 cache active bitmap, high word */
  129. #define GPU_JM_CONFIG 0xF00 /* (RW) Job Manager configuration register (Implementation specific register) */
  130. #define GPU_SHADER_CONFIG 0xF04 /* (RW) Shader core configuration settings (Implementation specific register) */
  131. #define GPU_TILER_CONFIG 0xF08 /* (RW) Tiler core configuration settings (Implementation specific register) */
  132. #define GPU_L2_MMU_CONFIG 0xF0C /* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */
  133. /* L2_MMU_CONFIG register */
  134. #define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT 23
  135. #define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY (0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
  136. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT 24
  137. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
  138. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
  139. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
  140. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
  141. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT 26
  142. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
  143. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
  144. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
  145. #define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
  146. #define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT 12
  147. #define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
  148. #define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT 15
  149. #define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
  150. /* SHADER_CONFIG register */
  151. #define SC_ALT_COUNTERS BIT(3)
  152. #define SC_OVERRIDE_FWD_PIXEL_KILL BIT(4)
  153. #define SC_SDC_DISABLE_OQ_DISCARD BIT(6)
  154. #define SC_LS_ALLOW_ATTR_TYPES BIT(16)
  155. #define SC_LS_PAUSEBUFFER_DISABLE BIT(16)
  156. #define SC_TLS_HASH_ENABLE BIT(17)
  157. #define SC_LS_ATTR_CHECK_DISABLE BIT(18)
  158. #define SC_ENABLE_TEXGRD_FLAGS BIT(25)
  159. #define SC_VAR_ALGORITHM BIT(29)
  160. /* End SHADER_CONFIG register */
  161. /* TILER_CONFIG register */
  162. #define TC_CLOCK_GATE_OVERRIDE BIT(0)
  163. /* JM_CONFIG register */
  164. #define JM_TIMESTAMP_OVERRIDE BIT(0)
  165. #define JM_CLOCK_GATE_OVERRIDE BIT(1)
  166. #define JM_JOB_THROTTLE_ENABLE BIT(2)
  167. #define JM_JOB_THROTTLE_LIMIT_SHIFT 3
  168. #define JM_MAX_JOB_THROTTLE_LIMIT 0x3F
  169. #define JM_FORCE_COHERENCY_FEATURES_SHIFT 2
  170. #define JM_IDVS_GROUP_SIZE_SHIFT 16
  171. #define JM_DEFAULT_IDVS_GROUP_SIZE 0xF
  172. #define JM_MAX_IDVS_GROUP_SIZE 0x3F
  173. /* Job Control regs */
  174. #define JOB_INT_RAWSTAT 0x1000
  175. #define JOB_INT_CLEAR 0x1004
  176. #define JOB_INT_MASK 0x1008
  177. #define JOB_INT_STAT 0x100c
  178. #define JOB_INT_JS_STATE 0x1010
  179. #define JOB_INT_THROTTLE 0x1014
  180. #define MK_JS_MASK(j) (0x10001 << (j))
  181. #define JOB_INT_MASK_ERR(j) BIT((j) + 16)
  182. #define JOB_INT_MASK_DONE(j) BIT(j)
  183. #define JS_BASE 0x1800
  184. #define JS_SLOT_STRIDE 0x80
  185. #define JS_HEAD_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x00)
  186. #define JS_HEAD_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x04)
  187. #define JS_TAIL_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x08)
  188. #define JS_TAIL_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x0c)
  189. #define JS_AFFINITY_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x10)
  190. #define JS_AFFINITY_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x14)
  191. #define JS_CONFIG(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x18)
  192. #define JS_XAFFINITY(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x1c)
  193. #define JS_COMMAND(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x20)
  194. #define JS_STATUS(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x24)
  195. #define JS_HEAD_NEXT_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x40)
  196. #define JS_HEAD_NEXT_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x44)
  197. #define JS_AFFINITY_NEXT_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x50)
  198. #define JS_AFFINITY_NEXT_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x54)
  199. #define JS_CONFIG_NEXT(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x58)
  200. #define JS_COMMAND_NEXT(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x60)
  201. #define JS_FLUSH_ID_NEXT(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x70)
  202. /* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */
  203. #define JS_CONFIG_START_FLUSH_CLEAN BIT(8)
  204. #define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE (3u << 8)
  205. #define JS_CONFIG_START_MMU BIT(10)
  206. #define JS_CONFIG_JOB_CHAIN_FLAG BIT(11)
  207. #define JS_CONFIG_END_FLUSH_CLEAN BIT(12)
  208. #define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE (3u << 12)
  209. #define JS_CONFIG_ENABLE_FLUSH_REDUCTION BIT(14)
  210. #define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK BIT(15)
  211. #define JS_CONFIG_THREAD_PRI(n) ((n) << 16)
  212. #define JS_COMMAND_NOP 0x00
  213. #define JS_COMMAND_START 0x01
  214. #define JS_COMMAND_SOFT_STOP 0x02 /* Gently stop processing a job chain */
  215. #define JS_COMMAND_HARD_STOP 0x03 /* Rudely stop processing a job chain */
  216. #define JS_COMMAND_SOFT_STOP_0 0x04 /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */
  217. #define JS_COMMAND_HARD_STOP_0 0x05 /* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */
  218. #define JS_COMMAND_SOFT_STOP_1 0x06 /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */
  219. #define JS_COMMAND_HARD_STOP_1 0x07 /* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */
  220. /* MMU regs */
  221. #define MMU_INT_RAWSTAT 0x2000
  222. #define MMU_INT_CLEAR 0x2004
  223. #define MMU_INT_MASK 0x2008
  224. #define MMU_INT_STAT 0x200c
  225. /* AS_COMMAND register commands */
  226. #define AS_COMMAND_NOP 0x00 /* NOP Operation */
  227. #define AS_COMMAND_UPDATE 0x01 /* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
  228. #define AS_COMMAND_LOCK 0x02 /* Issue a lock region command to all MMUs */
  229. #define AS_COMMAND_UNLOCK 0x03 /* Issue a flush region command to all MMUs */
  230. #define AS_COMMAND_FLUSH 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs
  231. (deprecated - only for use with T60x) */
  232. #define AS_COMMAND_FLUSH_PT 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs */
  233. #define AS_COMMAND_FLUSH_MEM 0x05 /* Wait for memory accesses to complete, flush all the L1s cache then
  234. flush all L2 caches then issue a flush region command to all MMUs */
  235. #define MMU_BASE 0x2400
  236. #define MMU_AS_SHIFT 0x06
  237. #define MMU_AS(as) (MMU_BASE + ((as) << MMU_AS_SHIFT))
  238. #define AS_TRANSTAB_LO(as) (MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */
  239. #define AS_TRANSTAB_HI(as) (MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */
  240. #define AS_MEMATTR_LO(as) (MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */
  241. #define AS_MEMATTR_HI(as) (MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */
  242. #define AS_LOCKADDR_LO(as) (MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */
  243. #define AS_LOCKADDR_HI(as) (MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */
  244. #define AS_COMMAND(as) (MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */
  245. #define AS_FAULTSTATUS(as) (MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */
  246. #define AS_FAULTADDRESS_LO(as) (MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */
  247. #define AS_FAULTADDRESS_HI(as) (MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */
  248. #define AS_STATUS(as) (MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */
  249. /* Additional Bifrost AS registers */
  250. #define AS_TRANSCFG_LO(as) (MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */
  251. #define AS_TRANSCFG_HI(as) (MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */
  252. #define AS_FAULTEXTRA_LO(as) (MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */
  253. #define AS_FAULTEXTRA_HI(as) (MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */
  254. #define MMU_AS_STRIDE (1 << MMU_AS_SHIFT)
  255. /*
  256. * Begin LPAE MMU TRANSTAB register values
  257. */
  258. #define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK 0xfffffffffffff000
  259. #define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY 0x2
  260. #define AS_TRANSTAB_LPAE_ADRMODE_TABLE 0x3
  261. #define AS_TRANSTAB_LPAE_ADRMODE_MASK 0x3
  262. #define AS_TRANSTAB_LPAE_READ_INNER BIT(2)
  263. #define AS_TRANSTAB_LPAE_SHARE_OUTER BIT(4)
  264. #define AS_STATUS_AS_ACTIVE 0x01
  265. #define AS_FAULTSTATUS_ACCESS_TYPE_MASK (0x3 << 8)
  266. #define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC (0x0 << 8)
  267. #define AS_FAULTSTATUS_ACCESS_TYPE_EX (0x1 << 8)
  268. #define AS_FAULTSTATUS_ACCESS_TYPE_READ (0x2 << 8)
  269. #define AS_FAULTSTATUS_ACCESS_TYPE_WRITE (0x3 << 8)
  270. #define AS_LOCK_REGION_MIN_SIZE (1ULL << 15)
  271. #define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)
  272. #define gpu_read(dev, reg) readl(dev->iomem + reg)
  273. #endif