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- /* SPDX-License-Identifier: GPL-2.0-only */
- /*
- * Copyright (C) 2013 Red Hat
- * Author: Rob Clark <[email protected]>
- */
- #ifndef __MSM_GPU_H__
- #define __MSM_GPU_H__
- #include <linux/adreno-smmu-priv.h>
- #include <linux/clk.h>
- #include <linux/devfreq.h>
- #include <linux/interconnect.h>
- #include <linux/pm_opp.h>
- #include <linux/regulator/consumer.h>
- #include <linux/reset.h>
- #include "msm_drv.h"
- #include "msm_fence.h"
- #include "msm_ringbuffer.h"
- #include "msm_gem.h"
- struct msm_gem_submit;
- struct msm_gpu_perfcntr;
- struct msm_gpu_state;
- struct msm_file_private;
- struct msm_gpu_config {
- const char *ioname;
- unsigned int nr_rings;
- };
- /* So far, with hardware that I've seen to date, we can have:
- * + zero, one, or two z180 2d cores
- * + a3xx or a2xx 3d core, which share a common CP (the firmware
- * for the CP seems to implement some different PM4 packet types
- * but the basics of cmdstream submission are the same)
- *
- * Which means that the eventual complete "class" hierarchy, once
- * support for all past and present hw is in place, becomes:
- * + msm_gpu
- * + adreno_gpu
- * + a3xx_gpu
- * + a2xx_gpu
- * + z180_gpu
- */
- struct msm_gpu_funcs {
- int (*get_param)(struct msm_gpu *gpu, struct msm_file_private *ctx,
- uint32_t param, uint64_t *value, uint32_t *len);
- int (*set_param)(struct msm_gpu *gpu, struct msm_file_private *ctx,
- uint32_t param, uint64_t value, uint32_t len);
- int (*hw_init)(struct msm_gpu *gpu);
- int (*pm_suspend)(struct msm_gpu *gpu);
- int (*pm_resume)(struct msm_gpu *gpu);
- void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
- void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
- irqreturn_t (*irq)(struct msm_gpu *irq);
- struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
- void (*recover)(struct msm_gpu *gpu);
- void (*destroy)(struct msm_gpu *gpu);
- #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
- /* show GPU status in debugfs: */
- void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
- struct drm_printer *p);
- /* for generation specific debugfs: */
- void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
- #endif
- /* note: gpu_busy() can assume that we have been pm_resumed */
- u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate);
- struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
- int (*gpu_state_put)(struct msm_gpu_state *state);
- unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
- /* note: gpu_set_freq() can assume that we have been pm_resumed */
- void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp,
- bool suspended);
- struct msm_gem_address_space *(*create_address_space)
- (struct msm_gpu *gpu, struct platform_device *pdev);
- struct msm_gem_address_space *(*create_private_address_space)
- (struct msm_gpu *gpu);
- uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
- /**
- * progress: Has the GPU made progress?
- *
- * Return true if GPU position in cmdstream has advanced (or changed)
- * since the last call. To avoid false negatives, this should account
- * for cmdstream that is buffered in this FIFO upstream of the CP fw.
- */
- bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
- };
- /* Additional state for iommu faults: */
- struct msm_gpu_fault_info {
- u64 ttbr0;
- unsigned long iova;
- int flags;
- const char *type;
- const char *block;
- };
- /**
- * struct msm_gpu_devfreq - devfreq related state
- */
- struct msm_gpu_devfreq {
- /** devfreq: devfreq instance */
- struct devfreq *devfreq;
- /** lock: lock for "suspended", "busy_cycles", and "time" */
- struct mutex lock;
- /**
- * idle_constraint:
- *
- * A PM QoS constraint to limit max freq while the GPU is idle.
- */
- struct dev_pm_qos_request idle_freq;
- /**
- * boost_constraint:
- *
- * A PM QoS constraint to boost min freq for a period of time
- * until the boost expires.
- */
- struct dev_pm_qos_request boost_freq;
- /**
- * busy_cycles: Last busy counter value, for calculating elapsed busy
- * cycles since last sampling period.
- */
- u64 busy_cycles;
- /** time: Time of last sampling period. */
- ktime_t time;
- /** idle_time: Time of last transition to idle: */
- ktime_t idle_time;
- struct devfreq_dev_status average_status;
- /**
- * idle_work:
- *
- * Used to delay clamping to idle freq on active->idle transition.
- */
- struct msm_hrtimer_work idle_work;
- /**
- * boost_work:
- *
- * Used to reset the boost_constraint after the boost period has
- * elapsed
- */
- struct msm_hrtimer_work boost_work;
- /** suspended: tracks if we're suspended */
- bool suspended;
- };
- struct msm_gpu {
- const char *name;
- struct drm_device *dev;
- struct platform_device *pdev;
- const struct msm_gpu_funcs *funcs;
- struct adreno_smmu_priv adreno_smmu;
- /* performance counters (hw & sw): */
- spinlock_t perf_lock;
- bool perfcntr_active;
- struct {
- bool active;
- ktime_t time;
- } last_sample;
- uint32_t totaltime, activetime; /* sw counters */
- uint32_t last_cntrs[5]; /* hw counters */
- const struct msm_gpu_perfcntr *perfcntrs;
- uint32_t num_perfcntrs;
- struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
- int nr_rings;
- /**
- * sysprof_active:
- *
- * The count of contexts that have enabled system profiling.
- */
- refcount_t sysprof_active;
- /**
- * cur_ctx_seqno:
- *
- * The ctx->seqno value of the last context to submit rendering,
- * and the one with current pgtables installed (for generations
- * that support per-context pgtables). Tracked by seqno rather
- * than pointer value to avoid dangling pointers, and cases where
- * a ctx can be freed and a new one created with the same address.
- */
- int cur_ctx_seqno;
- /**
- * lock:
- *
- * General lock for serializing all the gpu things.
- *
- * TODO move to per-ring locking where feasible (ie. submit/retire
- * path, etc)
- */
- struct mutex lock;
- /**
- * active_submits:
- *
- * The number of submitted but not yet retired submits, used to
- * determine transitions between active and idle.
- *
- * Protected by active_lock
- */
- int active_submits;
- /** lock: protects active_submits and idle/active transitions */
- struct mutex active_lock;
- /* does gpu need hw_init? */
- bool needs_hw_init;
- /**
- * global_faults: number of GPU hangs not attributed to a particular
- * address space
- */
- int global_faults;
- void __iomem *mmio;
- int irq;
- struct msm_gem_address_space *aspace;
- /* Power Control: */
- struct regulator *gpu_reg, *gpu_cx;
- struct clk_bulk_data *grp_clks;
- int nr_clocks;
- struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
- uint32_t fast_rate;
- /* Hang and Inactivity Detection:
- */
- #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
- #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
- #define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
- struct timer_list hangcheck_timer;
- /* Fault info for most recent iova fault: */
- struct msm_gpu_fault_info fault_info;
- /* work for handling GPU ioval faults: */
- struct kthread_work fault_work;
- /* work for handling GPU recovery: */
- struct kthread_work recover_work;
- /** retire_event: notified when submits are retired: */
- wait_queue_head_t retire_event;
- /* work for handling active-list retiring: */
- struct kthread_work retire_work;
- /* worker for retire/recover: */
- struct kthread_worker *worker;
- struct drm_gem_object *memptrs_bo;
- struct msm_gpu_devfreq devfreq;
- uint32_t suspend_count;
- struct msm_gpu_state *crashstate;
- /* Enable clamping to idle freq when inactive: */
- bool clamp_to_idle;
- /* True if the hardware supports expanded apriv (a650 and newer) */
- bool hw_apriv;
- struct thermal_cooling_device *cooling;
- /* To poll for cx gdsc collapse during gpu recovery */
- struct reset_control *cx_collapse;
- };
- static inline struct msm_gpu *dev_to_gpu(struct device *dev)
- {
- struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
- if (!adreno_smmu)
- return NULL;
- return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
- }
- /* It turns out that all targets use the same ringbuffer size */
- #define MSM_GPU_RINGBUFFER_SZ SZ_32K
- #define MSM_GPU_RINGBUFFER_BLKSIZE 32
- #define MSM_GPU_RB_CNTL_DEFAULT \
- (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
- AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
- static inline bool msm_gpu_active(struct msm_gpu *gpu)
- {
- int i;
- for (i = 0; i < gpu->nr_rings; i++) {
- struct msm_ringbuffer *ring = gpu->rb[i];
- if (fence_after(ring->fctx->last_fence, ring->memptrs->fence))
- return true;
- }
- return false;
- }
- /* Perf-Counters:
- * The select_reg and select_val are just there for the benefit of the child
- * class that actually enables the perf counter.. but msm_gpu base class
- * will handle sampling/displaying the counters.
- */
- struct msm_gpu_perfcntr {
- uint32_t select_reg;
- uint32_t sample_reg;
- uint32_t select_val;
- const char *name;
- };
- /*
- * The number of priority levels provided by drm gpu scheduler. The
- * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
- * cases, so we don't use it (no need for kernel generated jobs).
- */
- #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
- /**
- * struct msm_file_private - per-drm_file context
- *
- * @queuelock: synchronizes access to submitqueues list
- * @submitqueues: list of &msm_gpu_submitqueue created by userspace
- * @queueid: counter incremented each time a submitqueue is created,
- * used to assign &msm_gpu_submitqueue.id
- * @aspace: the per-process GPU address-space
- * @ref: reference count
- * @seqno: unique per process seqno
- */
- struct msm_file_private {
- rwlock_t queuelock;
- struct list_head submitqueues;
- int queueid;
- struct msm_gem_address_space *aspace;
- struct kref ref;
- int seqno;
- /**
- * sysprof:
- *
- * The value of MSM_PARAM_SYSPROF set by userspace. This is
- * intended to be used by system profiling tools like Mesa's
- * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN.
- *
- * Setting a value of 1 will preserve performance counters across
- * context switches. Setting a value of 2 will in addition
- * suppress suspend. (Performance counters lose state across
- * power collapse, which is undesirable for profiling in some
- * cases.)
- *
- * The value automatically reverts to zero when the drm device
- * file is closed.
- */
- int sysprof;
- /**
- * comm: Overridden task comm, see MSM_PARAM_COMM
- *
- * Accessed under msm_gpu::lock
- */
- char *comm;
- /**
- * cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE
- *
- * Accessed under msm_gpu::lock
- */
- char *cmdline;
- /**
- * elapsed:
- *
- * The total (cumulative) elapsed time GPU was busy with rendering
- * from this context in ns.
- */
- uint64_t elapsed_ns;
- /**
- * cycles:
- *
- * The total (cumulative) GPU cycles elapsed attributed to this
- * context.
- */
- uint64_t cycles;
- /**
- * entities:
- *
- * Table of per-priority-level sched entities used by submitqueues
- * associated with this &drm_file. Because some userspace apps
- * make assumptions about rendering from multiple gl contexts
- * (of the same priority) within the process happening in FIFO
- * order without requiring any fencing beyond MakeCurrent(), we
- * create at most one &drm_sched_entity per-process per-priority-
- * level.
- */
- struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
- };
- /**
- * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
- *
- * @gpu: the gpu instance
- * @prio: the userspace priority level
- * @ring_nr: [out] the ringbuffer the userspace priority maps to
- * @sched_prio: [out] the gpu scheduler priority level which the userspace
- * priority maps to
- *
- * With drm/scheduler providing it's own level of prioritization, our total
- * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
- * Each ring is associated with it's own scheduler instance. However, our
- * UABI is that lower numerical values are higher priority. So mapping the
- * single userspace priority level into ring_nr and sched_prio takes some
- * care. The userspace provided priority (when a submitqueue is created)
- * is mapped to ring nr and scheduler priority as such:
- *
- * ring_nr = userspace_prio / NR_SCHED_PRIORITIES
- * sched_prio = NR_SCHED_PRIORITIES -
- * (userspace_prio % NR_SCHED_PRIORITIES) - 1
- *
- * This allows generations without preemption (nr_rings==1) to have some
- * amount of prioritization, and provides more priority levels for gens
- * that do have preemption.
- */
- static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
- unsigned *ring_nr, enum drm_sched_priority *sched_prio)
- {
- unsigned rn, sp;
- rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
- /* invert sched priority to map to higher-numeric-is-higher-
- * priority convention
- */
- sp = NR_SCHED_PRIORITIES - sp - 1;
- if (rn >= gpu->nr_rings)
- return -EINVAL;
- *ring_nr = rn;
- *sched_prio = sp;
- return 0;
- }
- /**
- * struct msm_gpu_submitqueues - Userspace created context.
- *
- * A submitqueue is associated with a gl context or vk queue (or equiv)
- * in userspace.
- *
- * @id: userspace id for the submitqueue, unique within the drm_file
- * @flags: userspace flags for the submitqueue, specified at creation
- * (currently unusued)
- * @ring_nr: the ringbuffer used by this submitqueue, which is determined
- * by the submitqueue's priority
- * @faults: the number of GPU hangs associated with this submitqueue
- * @last_fence: the sequence number of the last allocated fence (for error
- * checking)
- * @ctx: the per-drm_file context associated with the submitqueue (ie.
- * which set of pgtables do submits jobs associated with the
- * submitqueue use)
- * @node: node in the context's list of submitqueues
- * @fence_idr: maps fence-id to dma_fence for userspace visible fence
- * seqno, protected by submitqueue lock
- * @idr_lock: for serializing access to fence_idr
- * @lock: submitqueue lock for serializing submits on a queue
- * @ref: reference count
- * @entity: the submit job-queue
- */
- struct msm_gpu_submitqueue {
- int id;
- u32 flags;
- u32 ring_nr;
- int faults;
- uint32_t last_fence;
- struct msm_file_private *ctx;
- struct list_head node;
- struct idr fence_idr;
- struct spinlock idr_lock;
- struct mutex lock;
- struct kref ref;
- struct drm_sched_entity *entity;
- };
- struct msm_gpu_state_bo {
- u64 iova;
- size_t size;
- void *data;
- bool encoded;
- char name[32];
- };
- struct msm_gpu_state {
- struct kref ref;
- struct timespec64 time;
- struct {
- u64 iova;
- u32 fence;
- u32 seqno;
- u32 rptr;
- u32 wptr;
- void *data;
- int data_size;
- bool encoded;
- } ring[MSM_GPU_MAX_RINGS];
- int nr_registers;
- u32 *registers;
- u32 rbbm_status;
- char *comm;
- char *cmd;
- struct msm_gpu_fault_info fault_info;
- int nr_bos;
- struct msm_gpu_state_bo *bos;
- };
- static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
- {
- msm_writel(data, gpu->mmio + (reg << 2));
- }
- static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
- {
- return msm_readl(gpu->mmio + (reg << 2));
- }
- static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
- {
- msm_rmw(gpu->mmio + (reg << 2), mask, or);
- }
- static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg)
- {
- u64 val;
- /*
- * Why not a readq here? Two reasons: 1) many of the LO registers are
- * not quad word aligned and 2) the GPU hardware designers have a bit
- * of a history of putting registers where they fit, especially in
- * spins. The longer a GPU family goes the higher the chance that
- * we'll get burned. We could do a series of validity checks if we
- * wanted to, but really is a readq() that much better? Nah.
- */
- /*
- * For some lo/hi registers (like perfcounters), the hi value is latched
- * when the lo is read, so make sure to read the lo first to trigger
- * that
- */
- val = (u64) msm_readl(gpu->mmio + (reg << 2));
- val |= ((u64) msm_readl(gpu->mmio + ((reg + 1) << 2)) << 32);
- return val;
- }
- static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val)
- {
- /* Why not a writeq here? Read the screed above */
- msm_writel(lower_32_bits(val), gpu->mmio + (reg << 2));
- msm_writel(upper_32_bits(val), gpu->mmio + ((reg + 1) << 2));
- }
- int msm_gpu_pm_suspend(struct msm_gpu *gpu);
- int msm_gpu_pm_resume(struct msm_gpu *gpu);
- void msm_gpu_show_fdinfo(struct msm_gpu *gpu, struct msm_file_private *ctx,
- struct drm_printer *p);
- int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx);
- struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx,
- u32 id);
- int msm_submitqueue_create(struct drm_device *drm,
- struct msm_file_private *ctx,
- u32 prio, u32 flags, u32 *id);
- int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx,
- struct drm_msm_submitqueue_query *args);
- int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id);
- void msm_submitqueue_close(struct msm_file_private *ctx);
- void msm_submitqueue_destroy(struct kref *kref);
- int msm_file_private_set_sysprof(struct msm_file_private *ctx,
- struct msm_gpu *gpu, int sysprof);
- void __msm_file_private_destroy(struct kref *kref);
- static inline void msm_file_private_put(struct msm_file_private *ctx)
- {
- kref_put(&ctx->ref, __msm_file_private_destroy);
- }
- static inline struct msm_file_private *msm_file_private_get(
- struct msm_file_private *ctx)
- {
- kref_get(&ctx->ref);
- return ctx;
- }
- void msm_devfreq_init(struct msm_gpu *gpu);
- void msm_devfreq_cleanup(struct msm_gpu *gpu);
- void msm_devfreq_resume(struct msm_gpu *gpu);
- void msm_devfreq_suspend(struct msm_gpu *gpu);
- void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor);
- void msm_devfreq_active(struct msm_gpu *gpu);
- void msm_devfreq_idle(struct msm_gpu *gpu);
- int msm_gpu_hw_init(struct msm_gpu *gpu);
- void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
- void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
- int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
- uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
- void msm_gpu_retire(struct msm_gpu *gpu);
- void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
- int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
- struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
- const char *name, struct msm_gpu_config *config);
- struct msm_gem_address_space *
- msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
- void msm_gpu_cleanup(struct msm_gpu *gpu);
- struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
- void __init adreno_register(void);
- void __exit adreno_unregister(void);
- static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
- {
- if (queue)
- kref_put(&queue->ref, msm_submitqueue_destroy);
- }
- static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
- {
- struct msm_gpu_state *state = NULL;
- mutex_lock(&gpu->lock);
- if (gpu->crashstate) {
- kref_get(&gpu->crashstate->ref);
- state = gpu->crashstate;
- }
- mutex_unlock(&gpu->lock);
- return state;
- }
- static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
- {
- mutex_lock(&gpu->lock);
- if (gpu->crashstate) {
- if (gpu->funcs->gpu_state_put(gpu->crashstate))
- gpu->crashstate = NULL;
- }
- mutex_unlock(&gpu->lock);
- }
- /*
- * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
- * support expanded privileges
- */
- #define check_apriv(gpu, flags) \
- (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
- #endif /* __MSM_GPU_H__ */
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