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- /* SPDX-License-Identifier: GPL-2.0-only */
- /*
- * Copyright (C) 2013-2016 Red Hat
- * Author: Rob Clark <[email protected]>
- */
- #ifndef __MSM_FENCE_H__
- #define __MSM_FENCE_H__
- #include "msm_drv.h"
- /**
- * struct msm_fence_context - fence context for gpu
- *
- * Each ringbuffer has a single fence context, with the GPU writing an
- * incrementing fence seqno at the end of each submit
- */
- struct msm_fence_context {
- struct drm_device *dev;
- /** name: human readable name for fence timeline */
- char name[32];
- /** context: see dma_fence_context_alloc() */
- unsigned context;
- /** index: similar to context, but local to msm_fence_context's */
- unsigned index;
- /**
- * last_fence:
- *
- * Last assigned fence, incremented each time a fence is created
- * on this fence context. If last_fence == completed_fence,
- * there is no remaining pending work
- */
- uint32_t last_fence;
- /**
- * completed_fence:
- *
- * The last completed fence, updated from the CPU after interrupt
- * from GPU
- */
- uint32_t completed_fence;
- /**
- * fenceptr:
- *
- * The address that the GPU directly writes with completed fence
- * seqno. This can be ahead of completed_fence. We can peek at
- * this to see if a fence has already signaled but the CPU hasn't
- * gotten around to handling the irq and updating completed_fence
- */
- volatile uint32_t *fenceptr;
- spinlock_t spinlock;
- };
- struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
- volatile uint32_t *fenceptr, const char *name);
- void msm_fence_context_free(struct msm_fence_context *fctx);
- bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
- void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
- struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
- static inline bool
- fence_before(uint32_t a, uint32_t b)
- {
- return (int32_t)(a - b) < 0;
- }
- static inline bool
- fence_after(uint32_t a, uint32_t b)
- {
- return (int32_t)(a - b) > 0;
- }
- #endif
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