cmdstream.xml.h 13 KB

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  1. #ifndef CMDSTREAM_XML
  2. #define CMDSTREAM_XML
  3. /* Autogenerated file, DO NOT EDIT manually!
  4. This file was generated by the rules-ng-ng headergen tool in this git repository:
  5. http://0x04.net/cgit/index.cgi/rules-ng-ng
  6. git clone git://0x04.net/rules-ng-ng
  7. The rules-ng-ng source files this header was generated from are:
  8. - cmdstream.xml ( 14094 bytes, from 2016-11-11 06:55:14)
  9. - copyright.xml ( 1597 bytes, from 2016-10-29 07:29:22)
  10. - common.xml ( 23344 bytes, from 2016-11-10 15:14:07)
  11. Copyright (C) 2012-2016 by the following authors:
  12. - Wladimir J. van der Laan <[email protected]>
  13. - Christian Gmeiner <[email protected]>
  14. - Lucas Stach <[email protected]>
  15. - Russell King <[email protected]>
  16. Permission is hereby granted, free of charge, to any person obtaining a
  17. copy of this software and associated documentation files (the "Software"),
  18. to deal in the Software without restriction, including without limitation
  19. the rights to use, copy, modify, merge, publish, distribute, sub license,
  20. and/or sell copies of the Software, and to permit persons to whom the
  21. Software is furnished to do so, subject to the following conditions:
  22. The above copyright notice and this permission notice (including the
  23. next paragraph) shall be included in all copies or substantial portions
  24. of the Software.
  25. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  26. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  27. FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  28. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  29. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  30. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  31. DEALINGS IN THE SOFTWARE.
  32. */
  33. #define FE_OPCODE_LOAD_STATE 0x00000001
  34. #define FE_OPCODE_END 0x00000002
  35. #define FE_OPCODE_NOP 0x00000003
  36. #define FE_OPCODE_DRAW_2D 0x00000004
  37. #define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
  38. #define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
  39. #define FE_OPCODE_WAIT 0x00000007
  40. #define FE_OPCODE_LINK 0x00000008
  41. #define FE_OPCODE_STALL 0x00000009
  42. #define FE_OPCODE_CALL 0x0000000a
  43. #define FE_OPCODE_RETURN 0x0000000b
  44. #define FE_OPCODE_DRAW_INSTANCED 0x0000000c
  45. #define FE_OPCODE_CHIP_SELECT 0x0000000d
  46. #define PRIMITIVE_TYPE_POINTS 0x00000001
  47. #define PRIMITIVE_TYPE_LINES 0x00000002
  48. #define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
  49. #define PRIMITIVE_TYPE_TRIANGLES 0x00000004
  50. #define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
  51. #define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
  52. #define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
  53. #define PRIMITIVE_TYPE_QUADS 0x00000008
  54. #define VIV_FE_LOAD_STATE 0x00000000
  55. #define VIV_FE_LOAD_STATE_HEADER 0x00000000
  56. #define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
  57. #define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
  58. #define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
  59. #define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
  60. #define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
  61. #define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
  62. #define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
  63. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
  64. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
  65. #define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
  66. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
  67. #define VIV_FE_END 0x00000000
  68. #define VIV_FE_END_HEADER 0x00000000
  69. #define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
  70. #define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
  71. #define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
  72. #define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
  73. #define VIV_FE_END_HEADER_OP__MASK 0xf8000000
  74. #define VIV_FE_END_HEADER_OP__SHIFT 27
  75. #define VIV_FE_END_HEADER_OP_END 0x10000000
  76. #define VIV_FE_NOP 0x00000000
  77. #define VIV_FE_NOP_HEADER 0x00000000
  78. #define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
  79. #define VIV_FE_NOP_HEADER_OP__SHIFT 27
  80. #define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
  81. #define VIV_FE_DRAW_2D 0x00000000
  82. #define VIV_FE_DRAW_2D_HEADER 0x00000000
  83. #define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
  84. #define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
  85. #define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
  86. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
  87. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
  88. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
  89. #define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
  90. #define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
  91. #define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
  92. #define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
  93. #define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
  94. #define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
  95. #define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
  96. #define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
  97. #define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
  98. #define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
  99. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
  100. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
  101. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
  102. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
  103. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
  104. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
  105. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
  106. #define VIV_FE_DRAW_PRIMITIVES 0x00000000
  107. #define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
  108. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
  109. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
  110. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
  111. #define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
  112. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
  113. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
  114. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
  115. #define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
  116. #define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
  117. #define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
  118. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
  119. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
  120. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
  121. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
  122. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
  123. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
  124. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
  125. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
  126. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
  127. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
  128. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
  129. #define VIV_FE_WAIT 0x00000000
  130. #define VIV_FE_WAIT_HEADER 0x00000000
  131. #define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
  132. #define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
  133. #define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
  134. #define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
  135. #define VIV_FE_WAIT_HEADER_OP__SHIFT 27
  136. #define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
  137. #define VIV_FE_LINK 0x00000000
  138. #define VIV_FE_LINK_HEADER 0x00000000
  139. #define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
  140. #define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
  141. #define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
  142. #define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
  143. #define VIV_FE_LINK_HEADER_OP__SHIFT 27
  144. #define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
  145. #define VIV_FE_LINK_ADDRESS 0x00000004
  146. #define VIV_FE_STALL 0x00000000
  147. #define VIV_FE_STALL_HEADER 0x00000000
  148. #define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
  149. #define VIV_FE_STALL_HEADER_OP__SHIFT 27
  150. #define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
  151. #define VIV_FE_STALL_TOKEN 0x00000004
  152. #define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
  153. #define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
  154. #define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
  155. #define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
  156. #define VIV_FE_STALL_TOKEN_TO__SHIFT 8
  157. #define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
  158. #define VIV_FE_CALL 0x00000000
  159. #define VIV_FE_CALL_HEADER 0x00000000
  160. #define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
  161. #define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
  162. #define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
  163. #define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
  164. #define VIV_FE_CALL_HEADER_OP__SHIFT 27
  165. #define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
  166. #define VIV_FE_CALL_ADDRESS 0x00000004
  167. #define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
  168. #define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
  169. #define VIV_FE_RETURN 0x00000000
  170. #define VIV_FE_RETURN_HEADER 0x00000000
  171. #define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
  172. #define VIV_FE_RETURN_HEADER_OP__SHIFT 27
  173. #define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
  174. #define VIV_FE_CHIP_SELECT 0x00000000
  175. #define VIV_FE_CHIP_SELECT_HEADER 0x00000000
  176. #define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
  177. #define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
  178. #define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
  179. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
  180. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
  181. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
  182. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
  183. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
  184. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
  185. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
  186. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
  187. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
  188. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
  189. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
  190. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
  191. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
  192. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
  193. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
  194. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
  195. #define VIV_FE_DRAW_INSTANCED 0x00000000
  196. #define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000
  197. #define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000
  198. #define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27
  199. #define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000
  200. #define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000
  201. #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000
  202. #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16
  203. #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
  204. #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff
  205. #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0
  206. #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)
  207. #define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004
  208. #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000
  209. #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24
  210. #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
  211. #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff
  212. #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0
  213. #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)
  214. #define VIV_FE_DRAW_INSTANCED_START 0x00000008
  215. #define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff
  216. #define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0
  217. #define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)
  218. #endif /* CMDSTREAM_XML */