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- /* SPDX-License-Identifier: GPL-2.0 */
- /*
- * Copyright (C) 1995-2004 Russell King
- *
- * Delay routines, using a pre-computed "loops_per_second" value.
- */
- #ifndef __ASM_ARM_DELAY_H
- #define __ASM_ARM_DELAY_H
- #include <asm/memory.h>
- #include <asm/param.h> /* HZ */
- /*
- * Loop (or tick) based delay:
- *
- * loops = loops_per_jiffy * jiffies_per_sec * delay_us / us_per_sec
- *
- * where:
- *
- * jiffies_per_sec = HZ
- * us_per_sec = 1000000
- *
- * Therefore the constant part is HZ / 1000000 which is a small
- * fractional number. To make this usable with integer math, we
- * scale up this constant by 2^31, perform the actual multiplication,
- * and scale the result back down by 2^31 with a simple shift:
- *
- * loops = (loops_per_jiffy * delay_us * UDELAY_MULT) >> 31
- *
- * where:
- *
- * UDELAY_MULT = 2^31 * HZ / 1000000
- * = (2^31 / 1000000) * HZ
- * = 2147.483648 * HZ
- * = 2147 * HZ + 483648 * HZ / 1000000
- *
- * 31 is the biggest scale shift value that won't overflow 32 bits for
- * delay_us * UDELAY_MULT assuming HZ <= 1000 and delay_us <= 2000.
- */
- #define MAX_UDELAY_MS 2
- #define UDELAY_MULT UL(2147 * HZ + 483648 * HZ / 1000000)
- #define UDELAY_SHIFT 31
- #ifndef __ASSEMBLY__
- struct delay_timer {
- unsigned long (*read_current_timer)(void);
- unsigned long freq;
- };
- extern struct arm_delay_ops {
- void (*delay)(unsigned long);
- void (*const_udelay)(unsigned long);
- void (*udelay)(unsigned long);
- unsigned long ticks_per_jiffy;
- } arm_delay_ops;
- #define __delay(n) arm_delay_ops.delay(n)
- /*
- * This function intentionally does not exist; if you see references to
- * it, it means that you're calling udelay() with an out of range value.
- *
- * With currently imposed limits, this means that we support a max delay
- * of 2000us. Further limits: HZ<=1000
- */
- extern void __bad_udelay(void);
- /*
- * division by multiplication: you don't have to worry about
- * loss of precision.
- *
- * Use only for very small delays ( < 2 msec). Should probably use a
- * lookup table, really, as the multiplications take much too long with
- * short delays. This is a "reasonable" implementation, though (and the
- * first constant multiplications gets optimized away if the delay is
- * a constant)
- */
- #define __udelay(n) arm_delay_ops.udelay(n)
- #define __const_udelay(n) arm_delay_ops.const_udelay(n)
- #define udelay(n) \
- (__builtin_constant_p(n) ? \
- ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \
- __const_udelay((n) * UDELAY_MULT)) : \
- __udelay(n))
- /* Loop-based definitions for assembly code. */
- extern void __loop_delay(unsigned long loops);
- extern void __loop_udelay(unsigned long usecs);
- extern void __loop_const_udelay(unsigned long);
- /* Delay-loop timer registration. */
- #define ARCH_HAS_READ_CURRENT_TIMER
- extern void register_current_timer_delay(const struct delay_timer *timer);
- #endif /* __ASSEMBLY__ */
- #endif /* defined(_ARM_DELAY_H) */
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