ev6-memchr.S 5.3 KB

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  1. /* SPDX-License-Identifier: GPL-2.0 */
  2. /*
  3. * arch/alpha/lib/ev6-memchr.S
  4. *
  5. * 21264 version contributed by Rick Gorton <[email protected]>
  6. *
  7. * Finds characters in a memory area. Optimized for the Alpha:
  8. *
  9. * - memory accessed as aligned quadwords only
  10. * - uses cmpbge to compare 8 bytes in parallel
  11. * - does binary search to find 0 byte in last
  12. * quadword (HAKMEM needed 12 instructions to
  13. * do this instead of the 9 instructions that
  14. * binary search needs).
  15. *
  16. * For correctness consider that:
  17. *
  18. * - only minimum number of quadwords may be accessed
  19. * - the third argument is an unsigned long
  20. *
  21. * Much of the information about 21264 scheduling/coding comes from:
  22. * Compiler Writer's Guide for the Alpha 21264
  23. * abbreviated as 'CWG' in other comments here
  24. * ftp.digital.com/pub/Digital/info/semiconductor/literature/dsc-library.html
  25. * Scheduling notation:
  26. * E - either cluster
  27. * U - upper subcluster; U0 - subcluster U0; U1 - subcluster U1
  28. * L - lower subcluster; L0 - subcluster L0; L1 - subcluster L1
  29. * Try not to change the actual algorithm if possible for consistency.
  30. */
  31. #include <asm/export.h>
  32. .set noreorder
  33. .set noat
  34. .align 4
  35. .globl memchr
  36. .ent memchr
  37. memchr:
  38. .frame $30,0,$26,0
  39. .prologue 0
  40. # Hack -- if someone passes in (size_t)-1, hoping to just
  41. # search til the end of the address space, we will overflow
  42. # below when we find the address of the last byte. Given
  43. # that we will never have a 56-bit address space, cropping
  44. # the length is the easiest way to avoid trouble.
  45. zap $18, 0x80, $5 # U : Bound length
  46. beq $18, $not_found # U :
  47. ldq_u $1, 0($16) # L : load first quadword Latency=3
  48. and $17, 0xff, $17 # E : L L U U : 00000000000000ch
  49. insbl $17, 1, $2 # U : 000000000000ch00
  50. cmpult $18, 9, $4 # E : small (< 1 quad) string?
  51. or $2, $17, $17 # E : 000000000000chch
  52. lda $3, -1($31) # E : U L L U
  53. sll $17, 16, $2 # U : 00000000chch0000
  54. addq $16, $5, $5 # E : Max search address
  55. or $2, $17, $17 # E : 00000000chchchch
  56. sll $17, 32, $2 # U : U L L U : chchchch00000000
  57. or $2, $17, $17 # E : chchchchchchchch
  58. extql $1, $16, $7 # U : $7 is upper bits
  59. beq $4, $first_quad # U :
  60. ldq_u $6, -1($5) # L : L U U L : eight or less bytes to search Latency=3
  61. extqh $6, $16, $6 # U : 2 cycle stall for $6
  62. mov $16, $0 # E :
  63. nop # E :
  64. or $7, $6, $1 # E : L U L U $1 = quadword starting at $16
  65. # Deal with the case where at most 8 bytes remain to be searched
  66. # in $1. E.g.:
  67. # $18 = 6
  68. # $1 = ????c6c5c4c3c2c1
  69. $last_quad:
  70. negq $18, $6 # E :
  71. xor $17, $1, $1 # E :
  72. srl $3, $6, $6 # U : $6 = mask of $18 bits set
  73. cmpbge $31, $1, $2 # E : L U L U
  74. nop
  75. nop
  76. and $2, $6, $2 # E :
  77. beq $2, $not_found # U : U L U L
  78. $found_it:
  79. #ifdef CONFIG_ALPHA_EV67
  80. /*
  81. * Since we are guaranteed to have set one of the bits, we don't
  82. * have to worry about coming back with a 0x40 out of cttz...
  83. */
  84. cttz $2, $3 # U0 :
  85. addq $0, $3, $0 # E : All done
  86. nop # E :
  87. ret # L0 : L U L U
  88. #else
  89. /*
  90. * Slow and clunky. It can probably be improved.
  91. * An exercise left for others.
  92. */
  93. negq $2, $3 # E :
  94. and $2, $3, $2 # E :
  95. and $2, 0x0f, $1 # E :
  96. addq $0, 4, $3 # E :
  97. cmoveq $1, $3, $0 # E : Latency 2, extra map cycle
  98. nop # E : keep with cmov
  99. and $2, 0x33, $1 # E :
  100. addq $0, 2, $3 # E : U L U L : 2 cycle stall on $0
  101. cmoveq $1, $3, $0 # E : Latency 2, extra map cycle
  102. nop # E : keep with cmov
  103. and $2, 0x55, $1 # E :
  104. addq $0, 1, $3 # E : U L U L : 2 cycle stall on $0
  105. cmoveq $1, $3, $0 # E : Latency 2, extra map cycle
  106. nop
  107. nop
  108. ret # L0 : L U L U
  109. #endif
  110. # Deal with the case where $18 > 8 bytes remain to be
  111. # searched. $16 may not be aligned.
  112. .align 4
  113. $first_quad:
  114. andnot $16, 0x7, $0 # E :
  115. insqh $3, $16, $2 # U : $2 = 0000ffffffffffff ($16<0:2> ff)
  116. xor $1, $17, $1 # E :
  117. or $1, $2, $1 # E : U L U L $1 = ====ffffffffffff
  118. cmpbge $31, $1, $2 # E :
  119. bne $2, $found_it # U :
  120. # At least one byte left to process.
  121. ldq $1, 8($0) # L :
  122. subq $5, 1, $18 # E : U L U L
  123. addq $0, 8, $0 # E :
  124. # Make $18 point to last quad to be accessed (the
  125. # last quad may or may not be partial).
  126. andnot $18, 0x7, $18 # E :
  127. cmpult $0, $18, $2 # E :
  128. beq $2, $final # U : U L U L
  129. # At least two quads remain to be accessed.
  130. subq $18, $0, $4 # E : $4 <- nr quads to be processed
  131. and $4, 8, $4 # E : odd number of quads?
  132. bne $4, $odd_quad_count # U :
  133. # At least three quads remain to be accessed
  134. mov $1, $4 # E : L U L U : move prefetched value to correct reg
  135. .align 4
  136. $unrolled_loop:
  137. ldq $1, 8($0) # L : prefetch $1
  138. xor $17, $4, $2 # E :
  139. cmpbge $31, $2, $2 # E :
  140. bne $2, $found_it # U : U L U L
  141. addq $0, 8, $0 # E :
  142. nop # E :
  143. nop # E :
  144. nop # E :
  145. $odd_quad_count:
  146. xor $17, $1, $2 # E :
  147. ldq $4, 8($0) # L : prefetch $4
  148. cmpbge $31, $2, $2 # E :
  149. addq $0, 8, $6 # E :
  150. bne $2, $found_it # U :
  151. cmpult $6, $18, $6 # E :
  152. addq $0, 8, $0 # E :
  153. nop # E :
  154. bne $6, $unrolled_loop # U :
  155. mov $4, $1 # E : move prefetched value into $1
  156. nop # E :
  157. nop # E :
  158. $final: subq $5, $0, $18 # E : $18 <- number of bytes left to do
  159. nop # E :
  160. nop # E :
  161. bne $18, $last_quad # U :
  162. $not_found:
  163. mov $31, $0 # E :
  164. nop # E :
  165. nop # E :
  166. ret # L0 :
  167. .end memchr
  168. EXPORT_SYMBOL(memchr)