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- // SPDX-License-Identifier: GPL-2.0-only
- /*
- * Landlock LSM - Ruleset management
- *
- * Copyright © 2016-2020 Mickaël Salaün <[email protected]>
- * Copyright © 2018-2020 ANSSI
- */
- #include <linux/bits.h>
- #include <linux/bug.h>
- #include <linux/compiler_types.h>
- #include <linux/err.h>
- #include <linux/errno.h>
- #include <linux/kernel.h>
- #include <linux/lockdep.h>
- #include <linux/overflow.h>
- #include <linux/rbtree.h>
- #include <linux/refcount.h>
- #include <linux/slab.h>
- #include <linux/spinlock.h>
- #include <linux/workqueue.h>
- #include "limits.h"
- #include "object.h"
- #include "ruleset.h"
- static struct landlock_ruleset *create_ruleset(const u32 num_layers)
- {
- struct landlock_ruleset *new_ruleset;
- new_ruleset =
- kzalloc(struct_size(new_ruleset, fs_access_masks, num_layers),
- GFP_KERNEL_ACCOUNT);
- if (!new_ruleset)
- return ERR_PTR(-ENOMEM);
- refcount_set(&new_ruleset->usage, 1);
- mutex_init(&new_ruleset->lock);
- new_ruleset->root = RB_ROOT;
- new_ruleset->num_layers = num_layers;
- /*
- * hierarchy = NULL
- * num_rules = 0
- * fs_access_masks[] = 0
- */
- return new_ruleset;
- }
- struct landlock_ruleset *
- landlock_create_ruleset(const access_mask_t fs_access_mask)
- {
- struct landlock_ruleset *new_ruleset;
- /* Informs about useless ruleset. */
- if (!fs_access_mask)
- return ERR_PTR(-ENOMSG);
- new_ruleset = create_ruleset(1);
- if (!IS_ERR(new_ruleset))
- new_ruleset->fs_access_masks[0] = fs_access_mask;
- return new_ruleset;
- }
- static void build_check_rule(void)
- {
- const struct landlock_rule rule = {
- .num_layers = ~0,
- };
- BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS);
- }
- static struct landlock_rule *
- create_rule(struct landlock_object *const object,
- const struct landlock_layer (*const layers)[], const u32 num_layers,
- const struct landlock_layer *const new_layer)
- {
- struct landlock_rule *new_rule;
- u32 new_num_layers;
- build_check_rule();
- if (new_layer) {
- /* Should already be checked by landlock_merge_ruleset(). */
- if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS))
- return ERR_PTR(-E2BIG);
- new_num_layers = num_layers + 1;
- } else {
- new_num_layers = num_layers;
- }
- new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers),
- GFP_KERNEL_ACCOUNT);
- if (!new_rule)
- return ERR_PTR(-ENOMEM);
- RB_CLEAR_NODE(&new_rule->node);
- landlock_get_object(object);
- new_rule->object = object;
- new_rule->num_layers = new_num_layers;
- /* Copies the original layer stack. */
- memcpy(new_rule->layers, layers,
- flex_array_size(new_rule, layers, num_layers));
- if (new_layer)
- /* Adds a copy of @new_layer on the layer stack. */
- new_rule->layers[new_rule->num_layers - 1] = *new_layer;
- return new_rule;
- }
- static void free_rule(struct landlock_rule *const rule)
- {
- might_sleep();
- if (!rule)
- return;
- landlock_put_object(rule->object);
- kfree(rule);
- }
- static void build_check_ruleset(void)
- {
- const struct landlock_ruleset ruleset = {
- .num_rules = ~0,
- .num_layers = ~0,
- };
- typeof(ruleset.fs_access_masks[0]) fs_access_mask = ~0;
- BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES);
- BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS);
- BUILD_BUG_ON(fs_access_mask < LANDLOCK_MASK_ACCESS_FS);
- }
- /**
- * insert_rule - Create and insert a rule in a ruleset
- *
- * @ruleset: The ruleset to be updated.
- * @object: The object to build the new rule with. The underlying kernel
- * object must be held by the caller.
- * @layers: One or multiple layers to be copied into the new rule.
- * @num_layers: The number of @layers entries.
- *
- * When user space requests to add a new rule to a ruleset, @layers only
- * contains one entry and this entry is not assigned to any level. In this
- * case, the new rule will extend @ruleset, similarly to a boolean OR between
- * access rights.
- *
- * When merging a ruleset in a domain, or copying a domain, @layers will be
- * added to @ruleset as new constraints, similarly to a boolean AND between
- * access rights.
- */
- static int insert_rule(struct landlock_ruleset *const ruleset,
- struct landlock_object *const object,
- const struct landlock_layer (*const layers)[],
- size_t num_layers)
- {
- struct rb_node **walker_node;
- struct rb_node *parent_node = NULL;
- struct landlock_rule *new_rule;
- might_sleep();
- lockdep_assert_held(&ruleset->lock);
- if (WARN_ON_ONCE(!object || !layers))
- return -ENOENT;
- walker_node = &(ruleset->root.rb_node);
- while (*walker_node) {
- struct landlock_rule *const this =
- rb_entry(*walker_node, struct landlock_rule, node);
- if (this->object != object) {
- parent_node = *walker_node;
- if (this->object < object)
- walker_node = &((*walker_node)->rb_right);
- else
- walker_node = &((*walker_node)->rb_left);
- continue;
- }
- /* Only a single-level layer should match an existing rule. */
- if (WARN_ON_ONCE(num_layers != 1))
- return -EINVAL;
- /* If there is a matching rule, updates it. */
- if ((*layers)[0].level == 0) {
- /*
- * Extends access rights when the request comes from
- * landlock_add_rule(2), i.e. @ruleset is not a domain.
- */
- if (WARN_ON_ONCE(this->num_layers != 1))
- return -EINVAL;
- if (WARN_ON_ONCE(this->layers[0].level != 0))
- return -EINVAL;
- this->layers[0].access |= (*layers)[0].access;
- return 0;
- }
- if (WARN_ON_ONCE(this->layers[0].level == 0))
- return -EINVAL;
- /*
- * Intersects access rights when it is a merge between a
- * ruleset and a domain.
- */
- new_rule = create_rule(object, &this->layers, this->num_layers,
- &(*layers)[0]);
- if (IS_ERR(new_rule))
- return PTR_ERR(new_rule);
- rb_replace_node(&this->node, &new_rule->node, &ruleset->root);
- free_rule(this);
- return 0;
- }
- /* There is no match for @object. */
- build_check_ruleset();
- if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES)
- return -E2BIG;
- new_rule = create_rule(object, layers, num_layers, NULL);
- if (IS_ERR(new_rule))
- return PTR_ERR(new_rule);
- rb_link_node(&new_rule->node, parent_node, walker_node);
- rb_insert_color(&new_rule->node, &ruleset->root);
- ruleset->num_rules++;
- return 0;
- }
- static void build_check_layer(void)
- {
- const struct landlock_layer layer = {
- .level = ~0,
- .access = ~0,
- };
- BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS);
- BUILD_BUG_ON(layer.access < LANDLOCK_MASK_ACCESS_FS);
- }
- /* @ruleset must be locked by the caller. */
- int landlock_insert_rule(struct landlock_ruleset *const ruleset,
- struct landlock_object *const object,
- const access_mask_t access)
- {
- struct landlock_layer layers[] = { {
- .access = access,
- /* When @level is zero, insert_rule() extends @ruleset. */
- .level = 0,
- } };
- build_check_layer();
- return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers));
- }
- static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
- {
- if (hierarchy)
- refcount_inc(&hierarchy->usage);
- }
- static void put_hierarchy(struct landlock_hierarchy *hierarchy)
- {
- while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) {
- const struct landlock_hierarchy *const freeme = hierarchy;
- hierarchy = hierarchy->parent;
- kfree(freeme);
- }
- }
- static int merge_ruleset(struct landlock_ruleset *const dst,
- struct landlock_ruleset *const src)
- {
- struct landlock_rule *walker_rule, *next_rule;
- int err = 0;
- might_sleep();
- /* Should already be checked by landlock_merge_ruleset() */
- if (WARN_ON_ONCE(!src))
- return 0;
- /* Only merge into a domain. */
- if (WARN_ON_ONCE(!dst || !dst->hierarchy))
- return -EINVAL;
- /* Locks @dst first because we are its only owner. */
- mutex_lock(&dst->lock);
- mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING);
- /* Stacks the new layer. */
- if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) {
- err = -EINVAL;
- goto out_unlock;
- }
- dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0];
- /* Merges the @src tree. */
- rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root,
- node) {
- struct landlock_layer layers[] = { {
- .level = dst->num_layers,
- } };
- if (WARN_ON_ONCE(walker_rule->num_layers != 1)) {
- err = -EINVAL;
- goto out_unlock;
- }
- if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) {
- err = -EINVAL;
- goto out_unlock;
- }
- layers[0].access = walker_rule->layers[0].access;
- err = insert_rule(dst, walker_rule->object, &layers,
- ARRAY_SIZE(layers));
- if (err)
- goto out_unlock;
- }
- out_unlock:
- mutex_unlock(&src->lock);
- mutex_unlock(&dst->lock);
- return err;
- }
- static int inherit_ruleset(struct landlock_ruleset *const parent,
- struct landlock_ruleset *const child)
- {
- struct landlock_rule *walker_rule, *next_rule;
- int err = 0;
- might_sleep();
- if (!parent)
- return 0;
- /* Locks @child first because we are its only owner. */
- mutex_lock(&child->lock);
- mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING);
- /* Copies the @parent tree. */
- rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
- &parent->root, node) {
- err = insert_rule(child, walker_rule->object,
- &walker_rule->layers,
- walker_rule->num_layers);
- if (err)
- goto out_unlock;
- }
- if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) {
- err = -EINVAL;
- goto out_unlock;
- }
- /* Copies the parent layer stack and leaves a space for the new layer. */
- memcpy(child->fs_access_masks, parent->fs_access_masks,
- flex_array_size(parent, fs_access_masks, parent->num_layers));
- if (WARN_ON_ONCE(!parent->hierarchy)) {
- err = -EINVAL;
- goto out_unlock;
- }
- get_hierarchy(parent->hierarchy);
- child->hierarchy->parent = parent->hierarchy;
- out_unlock:
- mutex_unlock(&parent->lock);
- mutex_unlock(&child->lock);
- return err;
- }
- static void free_ruleset(struct landlock_ruleset *const ruleset)
- {
- struct landlock_rule *freeme, *next;
- might_sleep();
- rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node)
- free_rule(freeme);
- put_hierarchy(ruleset->hierarchy);
- kfree(ruleset);
- }
- void landlock_put_ruleset(struct landlock_ruleset *const ruleset)
- {
- might_sleep();
- if (ruleset && refcount_dec_and_test(&ruleset->usage))
- free_ruleset(ruleset);
- }
- static void free_ruleset_work(struct work_struct *const work)
- {
- struct landlock_ruleset *ruleset;
- ruleset = container_of(work, struct landlock_ruleset, work_free);
- free_ruleset(ruleset);
- }
- void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset)
- {
- if (ruleset && refcount_dec_and_test(&ruleset->usage)) {
- INIT_WORK(&ruleset->work_free, free_ruleset_work);
- schedule_work(&ruleset->work_free);
- }
- }
- /**
- * landlock_merge_ruleset - Merge a ruleset with a domain
- *
- * @parent: Parent domain.
- * @ruleset: New ruleset to be merged.
- *
- * Returns the intersection of @parent and @ruleset, or returns @parent if
- * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty.
- */
- struct landlock_ruleset *
- landlock_merge_ruleset(struct landlock_ruleset *const parent,
- struct landlock_ruleset *const ruleset)
- {
- struct landlock_ruleset *new_dom;
- u32 num_layers;
- int err;
- might_sleep();
- if (WARN_ON_ONCE(!ruleset || parent == ruleset))
- return ERR_PTR(-EINVAL);
- if (parent) {
- if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS)
- return ERR_PTR(-E2BIG);
- num_layers = parent->num_layers + 1;
- } else {
- num_layers = 1;
- }
- /* Creates a new domain... */
- new_dom = create_ruleset(num_layers);
- if (IS_ERR(new_dom))
- return new_dom;
- new_dom->hierarchy =
- kzalloc(sizeof(*new_dom->hierarchy), GFP_KERNEL_ACCOUNT);
- if (!new_dom->hierarchy) {
- err = -ENOMEM;
- goto out_put_dom;
- }
- refcount_set(&new_dom->hierarchy->usage, 1);
- /* ...as a child of @parent... */
- err = inherit_ruleset(parent, new_dom);
- if (err)
- goto out_put_dom;
- /* ...and including @ruleset. */
- err = merge_ruleset(new_dom, ruleset);
- if (err)
- goto out_put_dom;
- return new_dom;
- out_put_dom:
- landlock_put_ruleset(new_dom);
- return ERR_PTR(err);
- }
- /*
- * The returned access has the same lifetime as @ruleset.
- */
- const struct landlock_rule *
- landlock_find_rule(const struct landlock_ruleset *const ruleset,
- const struct landlock_object *const object)
- {
- const struct rb_node *node;
- if (!object)
- return NULL;
- node = ruleset->root.rb_node;
- while (node) {
- struct landlock_rule *this =
- rb_entry(node, struct landlock_rule, node);
- if (this->object == object)
- return this;
- if (this->object < object)
- node = node->rb_right;
- else
- node = node->rb_left;
- }
- return NULL;
- }
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