123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- // SPDX-License-Identifier: GPL-2.0-or-later
- /*
- NetWinder Floating Point Emulator
- (c) Rebel.COM, 1998,1999
- Direct questions, comments to Scott Bambrough <[email protected]>
- */
- #include "fpa11.h"
- #include "softfloat.h"
- #include "fpopcode.h"
- #include "fpsr.h"
- #include "fpmodule.h"
- #include "fpmodule.inl"
- #ifdef CONFIG_FPE_NWFPE_XP
- const floatx80 floatx80Constant[] = {
- { .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
- { .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
- { .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
- { .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
- { .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
- { .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
- { .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
- { .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
- };
- #endif
- const float64 float64Constant[] = {
- 0x0000000000000000ULL, /* double 0.0 */
- 0x3ff0000000000000ULL, /* double 1.0 */
- 0x4000000000000000ULL, /* double 2.0 */
- 0x4008000000000000ULL, /* double 3.0 */
- 0x4010000000000000ULL, /* double 4.0 */
- 0x4014000000000000ULL, /* double 5.0 */
- 0x3fe0000000000000ULL, /* double 0.5 */
- 0x4024000000000000ULL /* double 10.0 */
- };
- const float32 float32Constant[] = {
- 0x00000000, /* single 0.0 */
- 0x3f800000, /* single 1.0 */
- 0x40000000, /* single 2.0 */
- 0x40400000, /* single 3.0 */
- 0x40800000, /* single 4.0 */
- 0x40a00000, /* single 5.0 */
- 0x3f000000, /* single 0.5 */
- 0x41200000 /* single 10.0 */
- };
|