123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348 |
- .. _joystick-api:
- =====================
- Programming Interface
- =====================
- :Author: Ragnar Hojland Espinosa <[email protected]> - 7 Aug 1998
- Introduction
- ============
- .. important::
- This document describes legacy ``js`` interface. Newer clients are
- encouraged to switch to the generic event (``evdev``) interface.
- The 1.0 driver uses a new, event based approach to the joystick driver.
- Instead of the user program polling for the joystick values, the joystick
- driver now reports only any changes of its state. See joystick-api.txt,
- joystick.h and jstest.c included in the joystick package for more
- information. The joystick device can be used in either blocking or
- nonblocking mode, and supports select() calls.
- For backward compatibility the old (v0.x) interface is still included.
- Any call to the joystick driver using the old interface will return values
- that are compatible to the old interface. This interface is still limited
- to 2 axes, and applications using it usually decode only 2 buttons, although
- the driver provides up to 32.
- Initialization
- ==============
- Open the joystick device following the usual semantics (that is, with open).
- Since the driver now reports events instead of polling for changes,
- immediately after the open it will issue a series of synthetic events
- (JS_EVENT_INIT) that you can read to obtain the initial state of the
- joystick.
- By default, the device is opened in blocking mode::
- int fd = open ("/dev/input/js0", O_RDONLY);
- Event Reading
- =============
- ::
- struct js_event e;
- read (fd, &e, sizeof(e));
- where js_event is defined as::
- struct js_event {
- __u32 time; /* event timestamp in milliseconds */
- __s16 value; /* value */
- __u8 type; /* event type */
- __u8 number; /* axis/button number */
- };
- If the read is successful, it will return sizeof(e), unless you wanted to read
- more than one event per read as described in section 3.1.
- js_event.type
- -------------
- The possible values of ``type`` are::
- #define JS_EVENT_BUTTON 0x01 /* button pressed/released */
- #define JS_EVENT_AXIS 0x02 /* joystick moved */
- #define JS_EVENT_INIT 0x80 /* initial state of device */
- As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
- events on open. That is, if it's issuing an INIT BUTTON event, the
- current type value will be::
- int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */
- If you choose not to differentiate between synthetic or real events
- you can turn off the JS_EVENT_INIT bits::
- type &= ~JS_EVENT_INIT; /* 0x01 */
- js_event.number
- ---------------
- The values of ``number`` correspond to the axis or button that
- generated the event. Note that they carry separate numeration (that
- is, you have both an axis 0 and a button 0). Generally,
- =============== =======
- Axis number
- =============== =======
- 1st Axis X 0
- 1st Axis Y 1
- 2nd Axis X 2
- 2nd Axis Y 3
- ...and so on
- =============== =======
- Hats vary from one joystick type to another. Some can be moved in 8
- directions, some only in 4. The driver, however, always reports a hat as two
- independent axes, even if the hardware doesn't allow independent movement.
- js_event.value
- --------------
- For an axis, ``value`` is a signed integer between -32767 and +32767
- representing the position of the joystick along that axis. If you
- don't read a 0 when the joystick is ``dead``, or if it doesn't span the
- full range, you should recalibrate it (with, for example, jscal).
- For a button, ``value`` for a press button event is 1 and for a release
- button event is 0.
- Though this::
- if (js_event.type == JS_EVENT_BUTTON) {
- buttons_state ^= (1 << js_event.number);
- }
- may work well if you handle JS_EVENT_INIT events separately,
- ::
- if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
- if (js_event.value)
- buttons_state |= (1 << js_event.number);
- else
- buttons_state &= ~(1 << js_event.number);
- }
- is much safer since it can't lose sync with the driver. As you would
- have to write a separate handler for JS_EVENT_INIT events in the first
- snippet, this ends up being shorter.
- js_event.time
- -------------
- The time an event was generated is stored in ``js_event.time``. It's a time
- in milliseconds since ... well, since sometime in the past. This eases the
- task of detecting double clicks, figuring out if movement of axis and button
- presses happened at the same time, and similar.
- Reading
- =======
- If you open the device in blocking mode, a read will block (that is,
- wait) forever until an event is generated and effectively read. There
- are two alternatives if you can't afford to wait forever (which is,
- admittedly, a long time;)
- a) use select to wait until there's data to be read on fd, or
- until it timeouts. There's a good example on the select(2)
- man page.
- b) open the device in non-blocking mode (O_NONBLOCK)
- O_NONBLOCK
- ----------
- If read returns -1 when reading in O_NONBLOCK mode, this isn't
- necessarily a "real" error (check errno(3)); it can just mean there
- are no events pending to be read on the driver queue. You should read
- all events on the queue (that is, until you get a -1).
- For example,
- ::
- while (1) {
- while (read (fd, &e, sizeof(e)) > 0) {
- process_event (e);
- }
- /* EAGAIN is returned when the queue is empty */
- if (errno != EAGAIN) {
- /* error */
- }
- /* do something interesting with processed events */
- }
- One reason for emptying the queue is that if it gets full you'll start
- missing events since the queue is finite, and older events will get
- overwritten.
- The other reason is that you want to know all that happened, and not
- delay the processing till later.
- Why can the queue get full? Because you don't empty the queue as
- mentioned, or because too much time elapses from one read to another
- and too many events to store in the queue get generated. Note that
- high system load may contribute to space those reads even more.
- If time between reads is enough to fill the queue and lose an event,
- the driver will switch to startup mode and next time you read it,
- synthetic events (JS_EVENT_INIT) will be generated to inform you of
- the actual state of the joystick.
- .. note::
- As of version 1.2.8, the queue is circular and able to hold 64
- events. You can increment this size bumping up JS_BUFF_SIZE in
- joystick.h and recompiling the driver.
- In the above code, you might as well want to read more than one event
- at a time using the typical read(2) functionality. For that, you would
- replace the read above with something like::
- struct js_event mybuffer[0xff];
- int i = read (fd, mybuffer, sizeof(mybuffer));
- In this case, read would return -1 if the queue was empty, or some
- other value in which the number of events read would be i /
- sizeof(js_event) Again, if the buffer was full, it's a good idea to
- process the events and keep reading it until you empty the driver queue.
- IOCTLs
- ======
- The joystick driver defines the following ioctl(2) operations::
- /* function 3rd arg */
- #define JSIOCGAXES /* get number of axes char */
- #define JSIOCGBUTTONS /* get number of buttons char */
- #define JSIOCGVERSION /* get driver version int */
- #define JSIOCGNAME(len) /* get identifier string char */
- #define JSIOCSCORR /* set correction values &js_corr */
- #define JSIOCGCORR /* get correction values &js_corr */
- For example, to read the number of axes::
- char number_of_axes;
- ioctl (fd, JSIOCGAXES, &number_of_axes);
- JSIOGCVERSION
- -------------
- JSIOGCVERSION is a good way to check in run-time whether the running
- driver is 1.0+ and supports the event interface. If it is not, the
- IOCTL will fail. For a compile-time decision, you can test the
- JS_VERSION symbol::
- #ifdef JS_VERSION
- #if JS_VERSION > 0xsomething
- JSIOCGNAME
- ----------
- JSIOCGNAME(len) allows you to get the name string of the joystick - the same
- as is being printed at boot time. The 'len' argument is the length of the
- buffer provided by the application asking for the name. It is used to avoid
- possible overrun should the name be too long::
- char name[128];
- if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
- strscpy(name, "Unknown", sizeof(name));
- printf("Name: %s\n", name);
- JSIOC[SG]CORR
- -------------
- For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are
- not needed in a normal program, only in joystick calibration software
- such as jscal or kcmjoy. These IOCTLs and data types aren't considered
- to be in the stable part of the API, and therefore may change without
- warning in following releases of the driver.
- Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
- information for all axes. That is, struct js_corr corr[MAX_AXIS];
- struct js_corr is defined as::
- struct js_corr {
- __s32 coef[8];
- __u16 prec;
- __u16 type;
- };
- and ``type``::
- #define JS_CORR_NONE 0x00 /* returns raw values */
- #define JS_CORR_BROKEN 0x01 /* broken line */
- Backward compatibility
- ======================
- The 0.x joystick driver API is quite limited and its usage is deprecated.
- The driver offers backward compatibility, though. Here's a quick summary::
- struct JS_DATA_TYPE js;
- while (1) {
- if (read (fd, &js, JS_RETURN) != JS_RETURN) {
- /* error */
- }
- usleep (1000);
- }
- As you can figure out from the example, the read returns immediately,
- with the actual state of the joystick::
- struct JS_DATA_TYPE {
- int buttons; /* immediate button state */
- int x; /* immediate x axis value */
- int y; /* immediate y axis value */
- };
- and JS_RETURN is defined as::
- #define JS_RETURN sizeof(struct JS_DATA_TYPE)
- To test the state of the buttons,
- ::
- first_button_state = js.buttons & 1;
- second_button_state = js.buttons & 2;
- The axis values do not have a defined range in the original 0.x driver,
- except that the values are non-negative. The 1.2.8+ drivers use a
- fixed range for reporting the values, 1 being the minimum, 128 the
- center, and 255 maximum value.
- The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
- called Multisystem joysticks in this driver), under /dev/djsX. This driver
- doesn't try to be compatible with that interface.
- Final Notes
- ===========
- ::
- ____/| Comments, additions, and specially corrections are welcome.
- \ o.O| Documentation valid for at least version 1.2.8 of the joystick
- =(_)= driver and as usual, the ultimate source for documentation is
- U to "Use The Source Luke" or, at your convenience, Vojtech ;)
|