disp: msm: dsi: dual dsi constant fps porch calculation
This change adds porch calculation support to maintain constant fps during clock switch for dual DSI controller. Change-Id: I9a7e6d1f6d028355dba30aafe0234fc30c153059 Signed-off-by: Harigovindan P <harigovi@codeaurora.org> Signed-off-by: Steve Cohen <cohens@codeaurora.org>
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@@ -6474,6 +6474,7 @@ void dsi_display_adjust_mode_timing(struct dsi_display *display,
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case DSI_DYN_CLK_TYPE_CONST_FPS_ADJUST_HFP:
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vtotal = DSI_V_TOTAL(&dsi_mode->timing);
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old_htotal = dsi_h_total_dce(&dsi_mode->timing);
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do_div(old_htotal, display->ctrl_count);
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new_htotal = dsi_mode->timing.clk_rate_hz * lanes;
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div = bpp * vtotal * dsi_mode->timing.refresh_rate;
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if (dsi_display_is_type_cphy(display)) {
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@@ -6483,14 +6484,15 @@ void dsi_display_adjust_mode_timing(struct dsi_display *display,
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do_div(new_htotal, div);
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if (old_htotal > new_htotal)
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dsi_mode->timing.h_front_porch -=
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(old_htotal - new_htotal);
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((old_htotal - new_htotal) * display->ctrl_count);
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else
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dsi_mode->timing.h_front_porch +=
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(new_htotal - old_htotal);
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((new_htotal - old_htotal) * display->ctrl_count);
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break;
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case DSI_DYN_CLK_TYPE_CONST_FPS_ADJUST_VFP:
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htotal = dsi_h_total_dce(&dsi_mode->timing);
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do_div(htotal, display->ctrl_count);
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new_vtotal = dsi_mode->timing.clk_rate_hz * lanes;
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div = bpp * htotal * dsi_mode->timing.refresh_rate;
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if (dsi_display_is_type_cphy(display)) {
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