disp: msm: sde: avoid cpu wakeup with vsync event timer

Vsync event timer wakeup was designed to reduced the
interrupt latency and trigger retire fence without delay.
This is fixed by avoiding CPU power collapse where MDSS
interrupt is scheduled. This change avoids extra CPU
wakeup.

Change-Id: Iadaf0e2b84fb079bbc64d9201230df54f8dbe8c1
Signed-off-by: Dhaval Patel <pdhaval@codeaurora.org>
此提交包含在:
Dhaval Patel
2020-05-18 15:33:05 -07:00
父節點 d46cae019e
當前提交 8278fa6b3e
共有 2 個檔案被更改,包括 0 行新增165 行删除

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@@ -155,7 +155,6 @@ struct sde_encoder_ops {
* done with frame processing
* @crtc_frame_event_cb: callback handler for frame event
* @crtc_frame_event_cb_data: callback handler private data
* @vsync_event_timer: vsync timer
* @rsc_client: rsc client pointer
* @rsc_state_init: boolean to indicate rsc config init
* @disp_info: local copy of msm_display_info struct
@@ -168,7 +167,6 @@ struct sde_encoder_ops {
* @rc_state: resource controller state
* @delayed_off_work: delayed worker to schedule disabling of
* clks and resources after IDLE_TIMEOUT time.
* @vsync_event_work: worker to handle vsync event for autorefresh
* @input_event_work: worker to handle input device touch events
* @esd_trigger_work: worker to handle esd trigger events
* @input_handler: handler for input device events
@@ -224,8 +222,6 @@ struct sde_encoder_virt {
void (*crtc_frame_event_cb)(void *data, u32 event);
struct sde_kms_frame_event_cb_data crtc_frame_event_cb_data;
struct timer_list vsync_event_timer;
struct sde_rsc_client *rsc_client;
bool rsc_state_init;
struct msm_display_info disp_info;
@@ -236,7 +232,6 @@ struct sde_encoder_virt {
struct mutex rc_lock;
enum sde_enc_rc_states rc_state;
struct kthread_delayed_work delayed_off_work;
struct kthread_work vsync_event_work;
struct kthread_work input_event_work;
struct kthread_work esd_trigger_work;
struct input_handler *input_handler;