disp: msm: sde: destroy framebuffers after plane cleanup

Add framebuffer destroy immediately following plane cleanup
during secure display transition. Set state's fb to NULL
after destroying to avoid attempting to destroy fb again
during plane state destroy. Previously, framebuffer destroy
is happening after the context is detached while plane states
are being destroyed.

Change-Id: I273ce5b85c30962ea7e0a738a366487c9c85d4df
Signed-off-by: Samantha Tran <samtran@codeaurora.org>
This commit is contained in:
Samantha Tran
2019-12-06 14:52:06 -08:00
committed by Gerrit - the friendly Code Review server
父節點 d8cabe36c1
當前提交 793d2a33d7
共有 3 個文件被更改,包括 33 次插入1 次删除

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@@ -4043,6 +4043,28 @@ static void sde_plane_destroy(struct drm_plane *plane)
}
}
void sde_plane_destroy_fb(struct drm_plane_state *state)
{
struct sde_plane_state *pstate;
if (!state) {
SDE_ERROR("invalid arg state %d\n", !state);
return;
}
pstate = to_sde_plane_state(state);
if (sde_plane_get_property(pstate, PLANE_PROP_FB_TRANSLATION_MODE) ==
SDE_DRM_FB_SEC) {
/* remove ref count for frame buffers */
if (state->fb) {
drm_framebuffer_put(state->fb);
state->fb = NULL;
}
}
}
static void sde_plane_destroy_state(struct drm_plane *plane,
struct drm_plane_state *state)
{