disp: msm: sde: destroy framebuffers after plane cleanup
Add framebuffer destroy immediately following plane cleanup during secure display transition. Set state's fb to NULL after destroying to avoid attempting to destroy fb again during plane state destroy. Previously, framebuffer destroy is happening after the context is detached while plane states are being destroyed. Change-Id: I273ce5b85c30962ea7e0a738a366487c9c85d4df Signed-off-by: Samantha Tran <samtran@codeaurora.org>
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@@ -602,6 +602,7 @@ static int sde_kms_prepare_secure_transition(struct msm_kms *kms,
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{
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struct drm_crtc *crtc;
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struct drm_crtc_state *old_crtc_state;
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struct drm_plane_state *old_plane_state, *new_plane_state;
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struct drm_plane *plane;
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struct drm_plane_state *plane_state;
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@@ -663,6 +664,9 @@ static int sde_kms_prepare_secure_transition(struct msm_kms *kms,
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if (ops & SDE_KMS_OPS_CLEANUP_PLANE_FB) {
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SDE_DEBUG("cleanup planes\n");
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drm_atomic_helper_cleanup_planes(dev, state);
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for_each_oldnew_plane_in_state(state, plane,
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old_plane_state, new_plane_state, i)
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sde_plane_destroy_fb(old_plane_state);
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}
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if (ops & SDE_KMS_OPS_SECURE_STATE_CHANGE) {
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SDE_DEBUG("secure ctrl\n");
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