disp: msm: dsi: Add support for clk switch with constant FPS
There is lag or lead in the FPS during dynamic clock change, along with the increment or decrement in clock. So, HFP or VFP are adjusted to ensure a constant FPS. Change-Id: I87ba7a185104a0f5f1d13734a7e487e728d6b2c0 Signed-off-by: Lipsa Rout <lrout@codeaurora.org> Signed-off-by: Satya Rama Aditya Pinapala <psraditya30@codeaurora.org>
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Satya Rama Aditya Pinapala

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@@ -82,6 +82,8 @@ struct dsi_dyn_clk_caps {
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bool dyn_clk_support;
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u32 *bit_clk_list;
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u32 bit_clk_list_len;
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enum dsi_dyn_clk_feature_type type;
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bool maintain_const_fps;
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};
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struct dsi_pinctrl_info {
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