disp: msm: dsi: Add support for clk switch with constant FPS

There is lag or lead in the FPS during dynamic clock change,
along with the increment or decrement in clock. So, HFP or
VFP are adjusted to ensure a constant FPS.

Change-Id: I87ba7a185104a0f5f1d13734a7e487e728d6b2c0
Signed-off-by: Lipsa Rout <lrout@codeaurora.org>
Signed-off-by: Satya Rama Aditya Pinapala <psraditya30@codeaurora.org>
This commit is contained in:
Lipsa Rout
2019-12-11 17:40:50 +05:30
committed by Satya Rama Aditya Pinapala
父節點 5644d01f7a
當前提交 5e09ea2aed
共有 4 個文件被更改,包括 143 次插入11 次删除

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@@ -82,6 +82,8 @@ struct dsi_dyn_clk_caps {
bool dyn_clk_support;
u32 *bit_clk_list;
u32 bit_clk_list_len;
enum dsi_dyn_clk_feature_type type;
bool maintain_const_fps;
};
struct dsi_pinctrl_info {