disp: msm: dp: skip wait if audio engine is disabled
Skip the wait in the disable path if the audio engine has already been disabled or was not previously enabled. This avoids an unnecessary wait since the audio subsystem will only acknowledge the notification and not request a tear down if no audio playback was started by the user. CRs-Fixed: 2550150 Change-Id: I7b47345430f3d9c63b80b0aa92cdc4dd77152da9 Signed-off-by: Tatenda Chipeperekwa <tatendac@codeaurora.org>
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@@ -414,6 +414,9 @@ static int dp_audio_info_setup(struct platform_device *pdev,
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dp_audio_enable(audio, true);
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mutex_unlock(&audio->ops_lock);
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DP_DEBUG("audio stream configured\n");
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return rc;
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}
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@@ -671,8 +674,11 @@ static int dp_audio_notify(struct dp_audio_private *audio, u32 state)
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if (atomic_read(&audio->acked))
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goto end;
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if (state == EXT_DISPLAY_CABLE_CONNECT)
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goto end;
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if (state == EXT_DISPLAY_CABLE_DISCONNECT && !audio->engine_on)
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goto end;
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if (state == EXT_DISPLAY_CABLE_CONNECT)
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goto end;
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rc = wait_for_completion_timeout(&audio->hpd_comp, HZ * 4);
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if (!rc) {
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