disp: msm: sde: fix prefill line calculation for high fps
Fix prefill line calculation for high refresh rate usecase and define correct number of prefill lines for lahaina target. Change-Id: Ib3467b9beb43de9c5faa2b1af2d8873a89c9c481 Signed-off-by: Dhaval Patel <pdhaval@codeaurora.org>
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@@ -39,6 +39,7 @@ struct intf_timing_params {
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bool dsc_4hs_merge; /* DSC 4HS merge */
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bool poms_align_vsync; /* poms with vsync aligned */
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u32 dce_bytes_per_line;
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u32 vrefresh;
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};
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struct intf_prog_fetch {
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