disp: msm: sde: add changes to fix the sde fence signaled logic
This change allows signalling of sde fences when sequence number is less than done_count. In current scenario, fence is not signaled as the subtraction result is not typecasted to int before updating the status causing the UI thread to block on sde fence. Change-Id: I3ca62222e0c67223b9eaf299474a2c282d761d3a Signed-off-by: Jayaprakash Madisetty <jmadiset@codeaurora.org> Signed-off-by: Samantha Tran <samtran@codeaurora.org>
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Samantha Tran

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@@ -155,7 +155,7 @@ static bool sde_fence_signaled(struct dma_fence *fence)
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struct sde_fence *f = to_sde_fence(fence);
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struct sde_fence *f = to_sde_fence(fence);
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bool status;
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bool status;
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status = (int)((fence->seqno - f->ctx->done_count) <= 0);
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status = ((int)(fence->seqno - f->ctx->done_count) <= 0);
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SDE_DEBUG("status:%d fence seq:%llu and timeline:%u\n",
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SDE_DEBUG("status:%d fence seq:%llu and timeline:%u\n",
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status, fence->seqno, f->ctx->done_count);
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status, fence->seqno, f->ctx->done_count);
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return status;
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return status;
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